Lever

From Official Barotrauma Wiki
Jump to: navigation, search
Data is up-to-date
Last updated for version 1.0.7.0
Last mentioned in changelog 0.15.9.0
The current game version is 1.7.7.0
Lever

Produces a constant signal that can be used to change the state of equipment and doors.
Statistics
Maximum stack 8
Crafting
Fabricator
Requirements
Skill: Electrical: 25
Deconstructor Yield
Plastic (x2)
Copper
10s
Store
Base Price 125 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 125 mk 37 mk
ColonyColony N/A 37 mk
Research OutpostResearch 125 mk 37 mk
Military OutpostMilitary 125 mk 37 mk
Mining OutpostMining 125 mk 37 mk
Medical MerchantMedical Merchant N/A 37 mk
Engineer MerchantEngineer Merchant 112 mk 33 mk
Armory MerchantArmory Merchant N/A 37 mk
Children of The HonkmotherClown Merchant N/A 37 mk
The Church of HuskHusk Merchant N/A 37 mk
Technical
Identifier lever
Categories Electrical
Tags smallitem,switch

The Lever is an electrical component.

Description

The Lever can be toggled on or off. It provides a signal when toggled on. It is functionally the same as the Switch, though with a different sprite.

It is most commonly used in tandem with a Signal Check Component to provide custom user interactions.

Connection Panel

Connection Panel for Lever
Hover over pins to see their descriptions.
Signal_Out
Toggles between a signal of 0 and 1 when pressed.
Requires: Screwdriver

See Also

Media

v · d · e · h

Electrical Components

Alarms
Detectors
Interactable
Wiring Components
Misc


v · d · e · h

Installations
Submarine Weapons
Small Turrets
Large Turrets
Loaders
Other
Navigation
Machines
Electrical
Structure
Other
Alien