Battery
Data is potentially outdated | |
Last updated for version 1.0.7.0 Last mentioned in changelog 1.1.18.0 The current game version is 1.5.9.2 |
This article is about the installation. For other uses, see Battery (disambiguation). |
Battery | ||||||||||
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Generally used for storing backup power in case of a reactor failure. | ||||||||||
Statistics* | ||||||||||
Item Slots | 3 Battery Cell slots | |||||||||
Power Capacity | 2000 kWm | |||||||||
Max Power Output | 1000 kW | |||||||||
Max Recharge Speed | 500 kW | |||||||||
Repairable | ||||||||||
Required Skill | Electrical Engineering 55 | |||||||||
Required Item | Screwdriver | |||||||||
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Shuttle Battery | ||||||||||
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Generally used for storing backup power in case of a reactor failure. | ||||||||||
Statistics* | ||||||||||
Item Slots | 3 Battery Cell slots | |||||||||
Power Capacity | 2000 kWm | |||||||||
Max Power Output | 1000 kW | |||||||||
Max Recharge Speed | 500 kW | |||||||||
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Batteries are stationary installations able to store and release electrical power.
Function
Batteries can be useful for stabilizing the submarine's power. They can absorb excess power when the Nuclear Reactor overproduces and threatens to overload and damage connected devices. When the power supplied by the reactor is less than the power required by the connected devices (be it because the reactor doesn't produce enough, is not connected to the device anymore, or is destroyed), batteries can provide back-up power for a substantial amount of time depending on the amount of power they have stored. This allows maintenance to be safely performed on the reactor in the event of an unforeseen problem.
Batteries have 3 inventory slots for recharging Battery Cells or Fulgurium Battery Cells.
Note: battery cells will be recharged as long as the battery has at least 1 kWmin of charge, even if it is not connected to the grid.
The recharge rate can be changed in game through the UI or wire signal to the set_charge_rate
pin. A low recharge rate reduces the power load on the reactor, but takes longer to refill after a load spike.
Decay Rate
Batteries decay at a constant rate, regardless of whether or not it is connected to the grid. However, they deteriorate significantly faster when submerged in water.
Shuttle Batteries are invulnerable to damage (including explosions and submersion in water) and therefore do not need to be repaired.
Connection Panel
Connection Panel for Battery Hover over pins to see their descriptions. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Requires: Screwdriver |
Related Talents
Talent | Tree | Description |
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Unlimited Power ID: unlimitedpower
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Engineer Electrician Spec. 2 |
Battery Cells you fabricate are of 1 higher quality. Batteries and Supercapacitors have +10% capacity. |
See Also
Installations | |
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Submarine Weapons | |
Small Turrets
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Large Turrets
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Loaders
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Other
| |
Navigation | |
Machines | |
Electrical | |
Structure | |
Other | |
Alien | |