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Azimuth

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Data is up-to-date
Last updated for version 1.5.9.2
Last mentioned in changelog 1.4.4.1
The current game version is 1.7.7.0
Azimuth
General Information
Class
Scout
Price: 14,000 mk
Tier: 2
Crew Size
3 - 5
Experience
Intermediate
Dimensions
39 x 9 m
Hull Volume
2,393,075 cm2
Mobility
Max Horizontal Speed
26.7 km/h
Max Descent Speed
16.8 km/h
Fabrication & Storage
Fabricator
Yes
Deconstructor
Yes
Medical Fabricator
No
Research Station
No
Cargo Capacity
8 Crates
Weaponry
Turret Hardpoints
1
Large Turret Hardpoints
None
Coilguns
2
Double Coilguns
None
Chainguns
None
Flak Cannons
None
Pulse Lasers
None
Railguns
None
Electrical Discharge Coils:
None
Depth Charge Tubes:
2
Reactor
Fuel Consumption Rate
0.2 %/s
Max Power Output
3,500 kW
Meltdown Delay
30 seconds
Fire Delay
10 seconds

The Azimuth is a scout class Submarine.

Description

Superior speed, sleek design and quality-of-life systems make this submarine a favorite among wealthy Coalition captains who manage to make it to retirement.
–In-game description

Notable Features

The Azimuth is the only base submarine in the vanilla game to sport a silent running mode pre-configured, this will limit the engine output to 20% of it's maximum force. The Azimuth is also the fastest submarine in the game with a base top speed of 27 km/h without any rewiring necessary.

  • It is highly recommended that this silent running mode be further improved by also engaging the Azimuth's battery array and with the reactor & sonar turned off for maximum undetectability.
  • Due to the Azimuth's exceptionally powerful engine, it's passive sonar range is above average when in movement.

The Azimuth sports a dual searchlight array overseeing the front ventral and direct nose of the submarine accessed via a periscope near the command room. These searchlights can also be switched off.

General maintenance of the Azimuth is assisted by glass windows overlooking the two main ballasts, allowing for a quick assessment of Ballast Flora.

Armament and Coverage

The Azimuth dual depth charge tubes and general turret arcs heavily favor a kiting and evasive playstyle. A savvy captain should aim to outrun threats and fire backwards when aboard the Azimuth. The Azimuth's mobility also lends itself to readily bomb enemies with it's dual depth charges.

Storage and Equipment

The Azimuth lacks a Medical Fabricator, forcing the crew to rely on outpost facilities. Due to it's capacity for stealth, speed and decent 8 crate cargo storage. It can generate lots of income from trade and transport missions.

Wi-Fi Channels

This submarine does not use Wi-Fi.

Improving Silent Mode

  • Rewire turret lights to a switch as well.
  • The Subtract Component located above the status monitor controls the "Clamp" setting of how much force the engine applies. By default this is set to -20/20. Lowering this to -10/10 will further limit engine speed and generate less noise.
  • Rewire the oxygen generator to be switched off with a switch if possiible (optional).

Optimal Use of Silent Mode

  • Refrain from using active sonar or use directional sonar carefully
  • Engage batteries.
  • Turn off reactor and oxygen generator.
  • Turn off external lights (spotlights and turret lights).
  • Wearing diving masks and walking will minimize sound and prevent suffocation.
  • Refrain from using fabricators or deconstructors.

Changelog

  • 0.19.7.0 Rebalanced Engine Force values to better match hull size. Most Scouts (Azimuth, Orca2, Remora, Winterhalter) are now faster. Humpback, Typhon and Orca are slightly slower.
  • 0.15.9.0 (Among the Ancients) Added a fabricator and deconstructor to Azimuth and slightly lowered its maximum speed.
  • 0.15.9.0 (Among the Ancients) Increased Azimuth's battery out relay max power.
  • 0.10.0.0 Fixed cargo spawning partially inside walls in Azimuth.
  • 0.9.10.0 (Moloch-sized Update) Fixed Azimuth using tutorial junction boxes instead of normal ones (the tutorial variants are indestructible and don't have signal connections).
  • 0.9.9.0 (Rusted Remnants) Introduced.

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Submarines

Purchasable
Tier 1 Scout Dugong  •  Orca
Attack Barsuk
Transport Camel
Tier 2 Scout Azimuth  •  Orca 2
Attack Herja  •  Humpback  •  Typhon
Transport R-29
Tier 3 Scout Remora (drone)  •  Winterhalter
Attack Kastrull (drone)  •  Typhon 2
Transport Berilia
Non-purchasable
Shuttles Hemulen  •  Selkie  •  Venture
Hostile Pirate Dugong  •  Pirate Humpback  •  Pirate Typhon 2