Remora
From Official Barotrauma Wiki
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Data is potentially outdated |
Last updated for version 1.1.19.3 Last mentioned in changelog 1.7.6.0 The current game version is 1.7.7.0 |
Remora | |
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General Information | |
Class: Scout | Price: 25,000 mk |
Drone: Remora Drone | Tier: 3 |
Crew Size 7 - 12 |
Experience Experienced |
Dimensions 51 x 16 m |
Hull Volume 3,609,856 cm2 |
Mobility | |
Max Horizontal Speed 23.7 km/h |
Max Descent Speed 11.1 km/h |
Fabrication & Storage | |
Fabricator Yes |
Deconstructor Yes |
Medical Fabricator Yes |
Research Station No |
Cargo Capacity 12 Crates | |
Weaponry | |
Turret Hardpoints 1 |
Large Turret Hardpoints None |
Coilguns 1 |
Double Coilguns 1 |
Chainguns None |
Flak Cannons None |
Pulse Lasers None |
Railguns None |
Electrical Discharge Coils: 1
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Depth Charge Tubes: 1
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Reactor | |
Fuel Consumption Rate 0.3 %/s |
Max Power Output 5,000 kW |
Meltdown Delay 20 seconds |
Fire Delay 8 seconds |
“ | A range of customization options are available for Remora. In this model, some of the main hull space has been replaced by a detachable ballast and a remote-controlled drone. A large crew is needed to operate this submarine. | „ |
–In-game description |
The Remora is a Scout class submarine.
Notable Features
The Remora is notable for having a large drone with a coilgun, a toggleable auxiliary engine, and having no dedicated gunnery compartment.
Wi-Fi Channels
101 - Toggle Drone Docking Port Doors
401 - Toggle Aux Engine Power Relay
601 - Drone Engine Force
602 - Drone Ballast Target Level
701 - Drone Turret Position
702 - Drone Turret Trigger
801 - Toggle Drone Docking Port
901 - Drone Transducer Data
Drone
The Remora has a drone attached to the front of its Airlock area. It can be controlled remotely, and wields a single Coilgun.
Trivia
- The Remora used to be classed as a Deep Diver.
Changelog
- 1.0.20.1 Set Remora's and Kastrull's drones, outpost jail rooms and (automatically generated) hulls in docking ports as AvoidStaying zones, which makes the bots to try not to idle there.
- 0.21.6.0 (1.0 Pre-patch) Added a pump to RemoraDrone's engine room, otherwise it's impossible to drain.
- 0.19.8.0 Some wire and waypoint cleanup to R-29 and Remora.
- 0.19.8.0 Removed a wall in Remora to allow for better movement inside.
- 0.19.8.0 Changed one railgun shelf to boxes shelf on Remora.
- 0.19.7.0 Winterhalter and Remora are now Scout class ships.
- 0.19.7.0 Rebalanced Engine Force values to better match hull size. Most Scouts (Azimuth, Orca2, Remora, Winterhalter) are now faster. Humpback, Typhon and Orca are slightly slower.
- 0.16.6.0 (Rising Tide) Simplified Remora drone docking system.
- 0.15.20.0 Fixed waypoint connections on Remora drone causing navigation issues for the bots.
- 0.15.9.0 (Among the Ancients) Fixed hatch waypoint and platforms on Remora Drone.
- 0.15.9.0 (Among the Ancients) Fixed a pathfinding issue in Remora caused by too sparse waypoint distribution.
- 0.14.9.0 Added platforms behind Remora Drone's hatches.
- 0.14.4.0 (Thunder Under The Ice) Fixed Remora drone's docking hatch being repairable with a welding tool instead of a wrench.
- 0.14.4.0 (Thunder Under The Ice) Fixed some of Remora drone's walls being transparent.
- 0.13.0.11 (Embrace the Abyss) Fixed water particle effects not showing up when water flows between certain rooms in Remora.
- 0.9.10.0 (Moloch-sized Update) Added a warning to keep the drone door closed in Remora.
- 0.9.10.0 (Moloch-sized Update) Added charging docks to Remora.
- 0.9.10.0 (Moloch-sized Update) Fixes to waypoints. Added a warning to keep the drone door closed. Added charging docks.
- 0.9.1.0 Fixed oxygen not flowing through horizontal gaps between subs (e.g. between Remora and the drone).
- 0.9.1.0 Fixed turrets not being aimed correctly in multiplayer if they're in another sub (e.g. the coilgun in Remora's drone).
- 0.9.0.1 Fixed a gap between Remora and the drone.
- 0.9.0.1 Added more supplies to Remora.
- unknown version Introduced.
Purchasable |
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Non-purchasable |
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