Jobs

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Version Checkmark True.png Data is up-to-date
Last updated for version 0.18.15.0
The current game version is 0.18.15.2

Each crew member is assigned a different job. This job determines the character's starting skills (chosen randomly within a certain range), and gear. Additionally, each job has access to unique talents, which cannot be learned by other jobs.

New crew members are able to be hired from the Crew Management at any Outpost. The price and availability of people in each field can vary.

Some jobs (captain, security, medical doctor) are capped at a maximum number of players. When the maximum has been reached, players will no longer spawn new characters with that job. However, existing characters with those jobs will respawn if the player rejoins the server regardless of whether or not it would exceed the cap. The cap does not apply to bots which can be purchased over and above the limit.

Jobs can also be set to always allow players to spawn as them although this is currently only set for assistants.

All Jobs spawn with at an ID Card icon.png ID Card and Headset icon.png Headset.

Captain Job Icon.png Captain

Captain.png
Naval visionary, seafarer, a genius. Possibly.

The captain is responsible for commanding the rest of the crew and trying to keep everything running smoothly. The captain's ID card provides access to anywhere in the submarine, excluding the personal cabins of the crew. While captain is no longer a required job, the job is still capped at a maximum of one player per sub.

Responsibilities

  • Steering the ship
  • Delegating

Skills

Starting Equipment

All Captains start with the same equipment:

The Captain has 3 loadouts, each with different Clothing:
Loadout #1

Loadout #2

Loadout #3

Engineer Job Icon.png Engineer

Engineer.png
The one who harnesses the power of nature.

Engineers have above-average construction and mechanic skills, but fixing complex mechanical devices is still usually out of their skill set. They are competent at fixing electrical devices however, and are the ones to turn to when the power grid starts failing.

Responsibilities

  • Electrical item maintenance
  • Operating the reactor

Skills

Starting Equipment

All Engineers start with the same equipment:

The Engineer has 2 loadouts, each with different Clothing:
Loadout #1

Loadout#2

Mechanic Job Icon.png Mechanic

Mechanic.png
Glue, duct tape and your nerve are the only things keeping the crew alive.

Mechanics have high construction and mechanic skills. They can use Welding Tools and Plasma Cutters safely, and are usually the only ones who can fix broken mechanical devices.

Responsibilities

  • Maintenance of machinery
  • Repairing leaks

Skills

Starting Equipment

All Mechanics start with the same equipment:

The Mechanic has 2 loadouts, each with different Clothing:
Loadout #1

Loadout #2

Security Officer Job Icon.png Security Officer

Security Officer.png
The backbone of violence.

Security Officers are responsible for keeping the submarine safe from threats, both external and internal. They're adapted to their jobs with their Security Gear. This job is capped at a maximum of two players per sub.

Responsibilities

  • Keeping the order
  • Repelling intruders

Skills

Starting Equipment

All Security Officers start with the same equipment:

The Security Officer has 3 loadouts, each with different Clothing:
Loadout #1

Loadout #2

Loadout #3

Medical Doctor Job Icon.png Medical Doctor

Medical Doctor.png
Maintaining the key resource: the people.

Medical Doctors are capable of creating various drugs using the Medical Fabricator, as well as diagnosing and treating the myriad afflictions that hinder the crew. This job is capped at a maximum of two players per sub.

Responsibilities

Skills

Starting Equipment

All Medical Doctors start with the same equipment:

The Medical Doctor has 2 sub-job item sets:

Loadout #1

Loadout #2

Assistant Job Icon.png Assistant

Assistant.png

Assistants don't have any specific responsibilities or areas of expertise, but gain experience 25% faster for all skills.

This job is intended for newcomers to the game, as it allows them to play the game without giving them an important field to work in.

Skills

Starting Equipment

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