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|Last updated for version 220.127.116.11|
The current game version is 18.104.22.168
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- Maintenance of machinery
- Repairing leaks
- Mining resources and deconstrucing them.
- Fabrication of mechanical items, devices and weapons.
Skills that a Mechanic starts with:
All Mechanics start with the same equipment:
The Mechanic has 2 loadouts, each with one of the Mechanic's Uniforms:
Mechanics Talents are very varied, they make maintaining the Sub easier, mining resources much more plentiful and increases their combat profficiency.
The Scrapper Specialization makes mining resources both quicker, and greatly more rewarding as well as making the Sub be upgradable as if it was tier 3, no matter which tier it actually is, and ends with a recipe for the Scrap Cannon, which has a substantial spread, but shreds any unarmored target to pieces.
The Machinist Specialization focuses on maintaining the sub and repairing hulls with many buffs and recipes for items like Fixfoam Grenades which can fix a whole room in seconds, or Portable Pumps which can greatly help in pumping out the water from inside of the Sub. It ends with a recipe for Defense Bots which can help with dealing with any intruders on board.
The Brawler Specialization makes the Mechanic a beast in melee combat. It grant them many buffs to both their defensive and offensive capabilities, unlocks a recipe for the Heavy Wrench which deals huge amounts of damage and finally unlocks a recipe for the Exosuit which makes the wearer a walking (or swimming) tank with a built-in inventory.
Whenever you deconstruct an ore, you have a 20% chance to gain double the output. Detach ores 100% faster with cutters.
Unlock recipe: Fixfoam Grenade, Handheld Status Monitor.
+25% Hull Repair Speed.
I Am That Guy
Inflict 20% more Blunt Force Trauma damage with melee weapons. Gain a bonus of 20 to Bonus Weapons Skill.
Unlock Recipe: Heavy Wrench.
Fabricating items has a 40% chance to not consume one of the input ingredients.
Deconstructing an item has a 20% chance to give double the output.
After you repair a mechanical device, move 20% faster for 10 seconds. You repair mechanical devices twice as fast.
You can repair mechanical devices 40% past their normal maximum condition.
You move 20% faster when carrying Metal Crates or Artifacts.
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Deal 50% more melee damage to Mudraptors. Gain an additional 10% Physical Damage Resistance.
Deconstructing Scrap gives double the output. Whenever you open a container in a wreck for the first time, you have a 20% chance of finding an additional scrap.
All crew members craft tools at 1 higher quality.
Let it Drain
Build portable pumps and install them where you need them. You can only install a maximum of 2 of this item on your submarine.
Unlock recipe: Portable Pump.
While below 50% health, you gain the following: +20% Melee Damage Dealt.
While below 50% health, you gain the following: +20% Physical Damage Resistance.
Tier 1 and Tier 2 submarines can be upgraded as if Tier 3.
Unlock recipe: Scrap Cannon.
Build a powerful (but fragile) drone to watch your back. Only 2 defense bots can be active at the same time.
Move 25% faster in an Exosuit.
Unlock recipe: Exosuit.
- The Portable Pump caps out at 2 per submarine, even when multiple mechanics have the talent.
- Let It Drain is required to be able to place Portable Pumps, even if one is obtained without the talent (such as by removing an installed one).
- Scrap Savant will not attempt to spawn scrap in containers that cannot hold it, such as Dive Suit racks, Fire Extinguisher racks, and Oxygen Generators.