Assistant

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Data is potentially outdated
Last updated for version 1.2.6.0
Last mentioned in changelog 1.2.7.0
The current game version is 1.3.0.4
Notes: Add more info

The Assistant is a playable Job.

Description

Assistants don't have any specific responsibilities or areas of expertise.

This job is intended for newcomers to the game, as it allows them to play the game without giving them an important field to work in.

Responsibilities

  • No particular responsibilities are assigned to Assistants.

Starting Skills

Skills that an Assistant starts with:

Starting Equipment

Talents

Assistants Talents talents are mostly divided into 3 categories helpful to beginners: Survivability, becoming an apprentice, and becoming a clown.

The Grayshirt Specialization is filled with survival buffs which are aimed at making it easier to survive and decreasing the penalties for dying. It ends with a recipe for the Petraptor Egg, which can hatch a friendly Petraptor pet that can keep the player company both in, and outside the submarine.

The Apprentice Specialization allows the Assistant to become an Apprentice of a chosen Job, giving buffs and bonuses to the Assistant and the Job that is being apprenticed. It ends in gaining all talents from a random Specialization of the chosen Job.

The Clown Specialization is meant for Assistants who dream of being a funny jester. It grants a lot of buffs when wearing a full clown outfit, and unlocks a recipe for the Clown Diving Mask, which allows the Clown to remain themself even during floods. Additionally, the Bike Horn and the Toy Hammer receive special abilities.


General

Crew Layabout

Lose 40% Repair Speed. Suffer a reduction of 15 to all Skills. Allies near you repair 25% faster and gain a bonus of 10 to all skills.

Mailman

Gain 15% bonus XP and 150 bonus money when completing a Cargo mission.

Mule

Stackable materials can have +2 items per stack in your inventory.

Playing Catchup

If you are 2 or more levels behind your most highest-leveled crewmember, gain an additional 100% mission experience.

Skedaddle

Move 10% faster. When you are attacked, this bonus is increased to 30% for 5 seconds.

Starter Quest

Complete a task to receive a boost to the related skill and XP:

- Kill a crawler (+400 XP and +10 Bonus Weapons Skill)

- Repair a junction box (+300 XP and +10 Bonus Electrical Skill)

- Weld a leak (+200 XP and +10 Bonus Mechanical Skill)


Bag It Up

Unlock recipe: Backpack.

Indentured Servitude

Assistants cost 20% less to hire.

Other assistants receive 10% bonus XP that stacks up to 50%.


Inspiring Tunes

Nearby allies to gain a bonus of 15 to all skills for 10 seconds when honking a Bike Horn.

Jenga Master

Interacting with cabinets on the submarine permanently increases that cabinet's stack sizes by +4.

Does not stack with multiple of the same talent.


Peer Learning

When completing a mission, give the lowest level crew members 50% bonus XP.

Revenge Squad

When you die, your crewmates get 30% Physical Damage Resistance for 120 seconds.
Grayshirt Apprentice Clown

The Waiting List

When waiting for CPR, your vitality bar decreases 75% slower.

Apprenticeship

Choose one job as apprenticeship and gain relevant skill boost of that job.

Enroll into Clown College

As long as you are wearing a full clown outfit, you gain Clown Power. Clown Power grants you:

+10% Movement Speed
+5% Physical Damage Resistance
Unlock recipe: Clown Crate


Non-Threatening

Enemies will ignore you if you have been ragdolled for longer than 2 seconds.

Tasty Target

Enemies prioritize attacking you. Receive 15% less physical damage.

Journeyman

You and all crew members whose job matches your apprenticeship gets 10 of the job's primary skill and earn this skill 50% faster.

Logistics System

Unlock recipe: Handheld Itemfinder, Makeshift Shelves. You can only install a maximum of 3 of this item on your submarine.

Water Prankster

Unlock recipe: Clown Diving Mask

Clown Power grants you:
+50% Swimming Speed


An Apple A Day

Gain 100% resistance to Reaper's Tax.

Insurance Policy

Whenever you die from non-friendly sources during a mission, your crew is paid 200 marks for each mission you've completed since the last time you've died.

Loyal Assistant

You and all crew members whose job matches your apprenticeship can craft items at 1 higher quality.

Treacherous Scum

You and all crew members whose job does not match your apprenticeship repair, weld and gain skills 20% faster.

Chonky Honks

Honking your horn has a 50% chance to stun nearby creatures for one second.

Psycho Clown

Clown Power allows you to attack faster with melee weapons based on how much Psychosis you have, up to 150%.

The Friends We Made

Turns unhatched Mudraptors friendly in the Medical Fabricator. Only 2 per crew can be active at the same time.

Unlock recipe: Petraptor Egg.


Graduation Ceremony

Get all talents from one random specialization tree of your apprenticeship job's talent tree.

Unlock recipe: Ceremonial Sword.


True Potential

Hitting an unconscious ally with a Toy Hammer revives them with a Combat Stimulant applied for 15 seconds. Requires Clown Power.

Unlock recipe: Funbringer 3000.

  • Crew Layabout's buff has a range of 6 meters.
  • Inspiring Tunes and Chonky Honks both have a range of 6 meters.

See Also

v·d·e·h
Jobs
Jobs
Jobs
Skills
Skills
Talent Trees
Talents
Captain

Bounty Hunter

Inspirational Leader

Logistics Expert

Prodigy

Travelling Tradesman

Veteran

Camaraderie

Down with the Ship

Emergency Maneuvers

Gunsmith

Sailor with No Name

Steady Tune
Gunslinger Skipper Politician

Quickdraw

Leading By Example

Commendations

Deputy

Lone Wolf

Helmsman

Affiliation

Your Reputation...

Drunken Sailor

Inspiring Presence

Trickle Down

Campaigning

Networking

Big Guns

Family

Figurehead
Security Officer

Buff

First Aid Training

Physical Conditioning

Protect and Serve

Swole

War Stories

Bootcamp

By the Book

Don't Push It

Munitions Expertise

Weaponsmith
Frogman Enforcer Gunner

Boarding Party

Pacification Kit

Rifleman

Scavenger

Slayer

Beat Cop

Stonewall

Commando

Tandem Fire

Daring Dolphin

Easy Turtle

Crusty Seaman

Inordinate Exsanguination

Extra Powder

Gun Runner

Spec-Ops

Implacable

Warlord
Mechanic

Ballast Denizen

Engine Engineer

Machine Maniac

Multifunctional

Safety First

Salvage Crew

Ironman

Modular Repairs

Oiled Machinery

Pump N Dump

Retrofit
Scrapper Machinist Brawler

Miner

Hull Fixer

I Am That Guy

Mass Production

Residual Waste

Quickfixer

Tinkerer

Heavy Lifting

Mudraptor Wrestler

Scrap Savant

Tool Maintenance

Let it Drain

Berserker

Foolhardy

Iron Storm

Robotics

MECHanic
Engineer

Egghead

Grounded

Junction Junkie

Remote Monitor

Station Engineer

Aggressive Engineering

Fun With Fission

Melodic Respite

Sample Collection

Submarine Of Things
Weapons Engineer Electrician Physicist

Military Applications

Grid Maintainer

Unstoppable Curiosity

Arms Race

Heavy Hitter

Pyromaniac

Unlimited Power

Buzzin'

Cruisin'

Weapon Artisan

Better Than New

Danger Zone

Nuclear Option

Lightning Wizard

Ph.D in Nuclear Physics
Medical Doctor

Example of Health

Health Insurance

La Resistance

Nobody Important Dies

Self-care

Stayin' Alive

Blood Donor

Don't Die on Me!

Fireman's Carry

Medical Companion

No Pressure
Xenologist Medic Chemist

Gene Harvester

Medical Expertise

Plague Doctor

Bloody Business

Gene Splicer

Emergency Response

Medical Assistance

Delivery System

Lab Contacts

Blackmarket Genes

Gene Tampering

Dr. Submarine

Vitamin Supplements

Super Soldiers

What a Stench!

Genetic Genius

Miracle Worker

Macrodosing
Assistant

Crew Layabout

Mailman

Mule

Playing Catchup

Skedaddle

Starter Quest

Bag It Up

Indentured Servitude

Inspiring Tunes

Jenga Master

Peer Learning

Revenge Squad
Grayshirt Apprentice Clown

The Waiting List

Apprenticeship

Enroll into Clown College

Non-Threatening

Tasty Target

Journeyman

Logistics System

Water Prankster

An Apple A Day

Insurance Policy

Loyal Assistant

Treacherous Scum

Chonky Honks

Psycho Clown

The Friends We Made

Graduation Ceremony

True Potential