Blunt Force Trauma
From Official Barotrauma Wiki
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Data is Potentially Outdated
Last updated for version v0.16.7.0 |
Blunt Force Trauma
Inflicted by fall damage and blunt weapons, such as the Crowbar or Wrench.
The area is an ugly shade of purple, and apparently very painful to touch. You suspect a bone might be broken.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Causes |
---|---|---|---|---|---|---|---|
![]() Blunt Force Trauma ID: blunttrauma Type: damage
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Yes | Yes | None | 0 - 200 | ![]() |
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N/A |
Related Talents
Talent | Tier | Description |
---|---|---|
![]() Drunken Sailor |
![]() Gunslinger Tier 3 |
Gain 25% physical damage resistance and 50% stun resistance while drunk. When you play a Harmonica, a random ally on your current submarine has a 4% chance to gain a random skill point every second. |
![]() Commander |
![]() Shipmaster Tier 1 |
Whenever you give an order to another character, apply Inspiration to that character, giving them 25% physical damage resistance and a bonus of 10 to all skills. Giving an order to a new character removes the effect from the last character. |
![]() Just a Scratch |
![]() Electrician Tier 1 |
When you are below 50% health, normal damage types slowly heal by themsleves. |
![]() Melodic Respite |
![]() Electrician Tier 2 |
When you play a guitar, you and allies near you gain the following attributes for up to 480 seconds: +15% Attack Power +15% Repair Speed +15% Physical damage resistance |
![]() Pyromaniac |
![]() Technician Tier 3 |
When you inflict burning damage on an enemy, gain 40% physical damage resistance for 5 seconds. Inflict 25% more burning damage. |
![]() Double Duty |
![]() Xenologist Tier 2 |
As long as you are outside your sub, take 25% less physical damage. As long as you are inside your submarine, gain a bonus of 20 to Medicine. |
![]() Stonewall |
![]() Warden Tier 3 |
Whenever you are attacked, gain an additional 30% physical damage resistance and 30% Stun resistance for 4 seconds. |
![]() Still Kicking |
![]() Grayshirt Tier 3 |
Whenever you fall below 0 health, rapidly heal normal damage types and remove stun over a short duration. This effect can only occur once per life each round. |
![]() Enroll Into Clown College |
![]() Clown Tier 1 |
As long as you are wearing a full clown outfit, you gain Clown Power. Clown Power allows you to honk your horn to give nearby characters an additional 30% skill gain for a short while. Clown Power gives you an additional 25% physical damage resistance. |
![]() True Potential |
![]() Clown Tier 4 |
Clown Power allows you to honk your horn to slowly heal nearby allies. Clown Power allows you to hit characters with a Toy Hammer for a 0.75% chance to implode them. Clown Power gives you an additional 25% physical damage resistance. |