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Main article: Medical Items


A powerful opiate for treating pain associated with internal injuries, but will cause shortness of breath and eventual dependency with overuse.
Medical Usage
 Burn (-1)*
 Oxygen Low (20)*
 Opiate Overdose (10)*
Duration 10s
 Burn (-0.5)*
 Oxygen Low (30)*
 Opiate Overdose (20)*
Duration 10s
Skill Requirements
Skill Requirements
Medical: 40
Handicap Risk of failure proportional to the skill level.
Medical Fabricator
Skill: Medical: 18
Opium (x2)
Fabrication time 30s
Deconstructor Yield
Base Price 100 mk
OutpostOutpost Buy Sell
Habitation OutpostHabitation 100 mk 30 mk
ColonyColony 100 mk 30 mk
Research OutpostResearch 100 mk 30 mk
Military OutpostMilitary 100 mk 30 mk
Mining OutpostMining 100 mk 30 mk
Medical MerchantMedical Merchant 90 mk 27 mk
Engineer MerchantEngineer Merchant N/A 30 mk
Armory MerchantArmory Merchant N/A 30 mk
Children of The HonkmotherClown Merchant N/A 30 mk
The Church of HuskHusk Merchant N/A 30 mk
Identifier antidama1
Categories Medical
Tags smallitem, chem, medical, syringe

Morphine is an extremely useful Medicine used to treat many common injuries.


Morphine treats Damage and, to an extremely small extent, Burns.
Applying Morphine to a character will decrease Damage by 50. This value will be scaled to maximum Vitality, and so in effect will always replenish 50% of a character's health, no matter their maximum vitality. Morphine can be applied to any limb, and its effects will be spread to all limbs equally.
Morphine does heal Burns, however since the effects are negligibly small, it should not be used as a treatment. Bandages or Plastiseal should be used for the treatment of Burns instead.


Like all Medical Items, Morphine can be applied through the Health GUI (Default Key H). See this page for more information on usage.

Morphine can be loaded into a Syringe Gun, and can also be swung from the hand to apply its effects to whatever it hits.

Morphine is used to craft some advanced medicines:

  • Naloxone - A treatment for the side effects of opiates like Morphine.
  • Fentanyl - A more powerful version of Morphine.
  • Combat Stimulant - A useful buff that greatly improves survivability.

Overdose, Addiction, and Withdrawal

When applied, Morphine will increase Opiate Overdose by 10, Opiate Addiction by 5, and decrease Opiate Withdrawal by 30. When applying opiates, (Opium, Morphine & Fentanyl) great care should be taken to not apply too much too quickly. Overdosing can become an issue if several opiates are taken with a few seconds, and can kill extremely quickly. (Opiate Overdose decreases passively by 0.5/s, and so the effects of one dose of Morphine will disappear after 20 seconds.) Opiate overdosing is even more dangerous if the opiate is being applied by a character with low Medical Skill. (If the skill requirement is not met, applying 4 Morphine in quick succession will reach maximum overdose.) If opiates are being applied repeatedly over a longer period of time, Opiate Addiction may become a problem. (Opiate Addiction decreases passively at a rate of 0.05/s, and so the effects of one dose of Morphine will disappear after 100 seconds.) A character with high Opiate Addiction will start developing Opiate Withdrawal, which can be quite dangerous at high levels.
Opiate Overdose, Opiate Addiction and Opiate Withdrawal can all be treated with Naloxone (60 affliction strength decrease for each).


Morphine is very effective for its cost, and so is a staple medicine on any ship. For most cases, one Morphine will be enough to get a downed crewmate back on their feet, with 2 or 3 only being necessary for the most severe of wounds. It is generally not advised to spend Morphine on minor wounds. The Health Scanner HUD will show the percentage of damage that a character has taken, (one dose of Morphine will heal exactly 50%) and this can be used to judge whether it is worth using a morphine as treatment.
While Morphine does apply 20 Oxygen Low, it is usually not a concern, unless the patient is already out of oxygen. If a character is downed, the vitality increase by applying the Morphine will usually get them conscious again, at which point they will be able to breathe on their own.

Since Morphine works on most Creatures, it can be used in a Syringe Gun to quickly heal Pets.

"Damage" refers to the follow group of afflictions:

Fabrication & Deconstruction

Medical Fabricator Items
Crafting Materials Crafting Talent, Skill, Time Item Deconstruction Time Deconstruction Yield
Sulphurite Shard
Talent: Super Soldiers

Combat Stimulant
20 Sulphuric Acid
20 Stabilozine
Medical 50

20 Opium
Medical Items
Basic Chemicals