Drunk (No Debuffs)
From Official Barotrauma Wiki
Data is up-to-date | |
Last updated for version 1.4.4.1 The current game version is 1.5.9.2 |
Drunk
Inflicted by Ethanol and Rum, if the user has the Drunken Sailor Talent.
0-40 (Others):"This crewmate is in high spirits, perhaps a bit too high to operate complex machinery." 40-80 (Others):"The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus." 80-100 (Others):"This crewmate has departed this world mentally, with a grin on their face. You fear the crewmate's life functions will soon depart as well." 0-80 (Self):"After all… why not? Why shouldn’t you have another drink?" 80-100 (Self):"Is it time to lie down? Oh the infinite bliss of drowning out your sorrow…" Cause of death: "Died of alcohol poisoning." Cause of death (Self): "You have died of alcohol poisoning."
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Drunk ID: drunknodebuffs Type: debuff
|
No (Shown on Head) |
No | 0-20: -0.1/s 20 - 40: -0.1/s 40 - 100: -0.2/s |
0 - 20 | None | N/A | Ethanol (+20)* - Rum (+90)* - |
20 - 40 | -100 Drunk Visual Effects | ||||||
40 - 80 | -100 Drunk Visual Effects | ||||||
80 - 100 | -100 Drunk Visual Effects |
- When a character with the Drunken Sailor Talent is afflicted with the Drunk affliction, it will be replaced with this affliction.
- This affliction appears identical to the regular Drunk affliction in both the health GUI and the Health Scanner HUD, but has no negative vitality or speed modifiers.
- It does not override the character's animations with Drunken Walk or Drunken Run.
Talent | Tree | Description |
---|---|---|
Drunken Sailor ID: drunkensailor
|
Captain Gunslinger Spec. 3 |
Gain 75% stun resistance while drunk and immunity to the negative effects of drunkenness. Unlock recipe: Rum. |