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Europabrew

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Data is up-to-date
Last updated for version 1.6.17.0
Last mentioned in changelog 1.6.17.0
The current game version is 1.7.7.0
Europabrew

Inventory icon


Sprite
A double-edged chemical brew. While it activates the immune system to neutralize poisons, it also significantly weakens the target, making them more susceptible to all damage types, as well as husk infection.
Statistics 
Medical Usage
 Europabrew's effects (30)*
 Scaled by Vitality
Duration 30s
Crafting
Medical Fabricator
Requirements
Talent: Plague Doctor
Skill: Medical: 30
Deconstructor Yield
Store
Base Price 200 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 60 mk
ColonyColony 180 mk 54 mk
Research OutpostResearch 180 mk 54 mk
Military OutpostMilitary 220 mk 66 mk
Mining OutpostMining N/A 66 mk
Medical MerchantMedical Merchant N/A 60 mk
Engineer MerchantEngineer Merchant N/A 60 mk
Armory MerchantArmory Merchant N/A 60 mk
Children of The HonkmotherClown Merchant N/A 60 mk
The Church of HuskHusk Merchant N/A 60 mk
Technical
Identifier europabrew
Categories Medical
Tags smallitem, chem, medical, syringe

Description

Europabrew inflicts Europabrew's effects, which makes the target up to twice as vulnerable to damage, burns and husk infection. Additionally slows the progression of poisons.

Without talents, it requires four doses for maximum effect. This amount is not affected by the maximum vitality of the target; it will always inflict 30 affliction strength.

Usage

Like many Medical Items, Europabrew can be applied using the Health GUI (Default Key:H). See this page for more information on usage.

Europabrew can be loaded into a Syringe Gun and can be swung by the hand to apply its effects on whatever it hits.


Talent Tree Description

Plague Doctor
ID: plaguedoctor
Medical Doctor
Chemist
Spec. 1
Gain an additional 50% Acid Burn resistance. Unlock recipe: Europabrew, Crimson Acid.

Nobody Important Dies
ID: nobodyimportantdies
Medical Doctor
General
Tier 1
Medical items you apply are +10% more potent when applied to non-assistants.

Treating assistants is 20% less effective.


Self-care
ID: selfcare
Medical Doctor
General
Tier 1
Medical items are 20% more potent when applied to you.

Dr. Submarine
ID: drsubmarine
Medical Doctor
Medic
Spec. 3
Medical items you apply are 25% more potent.

First Aid Training
ID: firstaidtraining
Security Officer
General
Tier 1
Gain a bonus of 15 to Medical. Medical items are 35% more potent when applied to you.

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Medical Items

Basic Chemicals
Medicine
Stimulants
Poisons
Antidotes