Detonator
From Official Barotrauma Wiki
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Data is potentially outdated |
Last updated for version 1.6.18.1 Last mentioned in changelog 1.7.6.0 The current game version is 1.7.7.0 |
Detonator | |||||||||||||||||||||||||||||||||||
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![]() Inventory icon ![]() Sprite A device that detonates any contained explosive when receiving a signal. | |||||||||||||||||||||||||||||||||||
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Ammunition | Explosive Items | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
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100 mk | ||||||||||||||||||||||||||||||||||
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Detonators are devices used to activate Explosives remotely.
Description
Detonators contain a single item slot for an explosive, which can be accessed by while it is in the inventory, or by clicking on it while it is placed down. Only items with the "explosive" tag may be placed inside.
Function
It can be placed by aiming and
clicking on the grid that appears.
- To detonate the explosive it needs to receive an electric signal.
- Once a signal has been received, it will begin beeping and after 2 seconds the contained explosive will be detonated.
- Detonators will be damaged by the explosion that is set off by the contained explosive, and will be destroyed if the explosion deals 100 or more item damage.
Stun Grenades,
EMP Grenades, and
Acid Grenades are the only containable explosives that deal sufficiently low item damage (in fact, they each deal zero item damage) and so detonators using these items can be reused.
- Detonators will not be damaged by explosions that were not set off inside themselves.
Connection Panel
Connection Panel for Detonator Hover over pins to see their descriptions. | ||||||
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Requires: ![]() |
See Also
Alarms | |
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Detectors | |
Interactable | |
Wiring Components | |
Misc |