Oscillator Component
From Official Barotrauma Wiki
| Data is up-to-date | |
| Last updated for version 1.3.0.2 Last mentioned in changelog 0.15.9.0 The current game version is 1.5.9.1 |
Main article: Wiring Components
| Oscillator Component | |||||||||||||||||||||||||||||||||||
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![]() Sends out a periodic, oscillating signal. | |||||||||||||||||||||||||||||||||||
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| Fabricator Requirements |
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The Oscillator is an electrical component used to provide a signal that changes over time.
- Frequency is in Hertz (Hz), 1 Hz is once per second, 0.5 Hz is once every 2 seconds and so on.
- The wave type may be set on the component by sending a number into set_outputtype.
| Input | Wave | Description |
|---|---|---|
| 0 | Pulse | periodically sends out a signal of 1. |
| 1 | Sawtooth | sends out a periodic wave that increases linearly from 0 to 1. |
| 2 | Sine | sends out a sine wave oscillating between -1 and 1. |
| 3 | Square | sends out a signal that alternates between 0 and 1 |
| 4 | Triangle | sends out a wave that alternates between increasing linearly from -1 to 1 and decreasing from 1 to -1. |
| Connection Panel for Oscillator Component Hover over pins to see their descriptions. | ||||||||||||||||
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| Electrical Components | |
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| Alarms | |
| Detectors | |
| Interactable | |
| Wiring Components | |
| Misc | |

