Wire | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
![]() Connects an output from one piece of equipment to an input on another. | ||||||||||
Crafting | ||||||||||
Constructible? | No | |||||||||
Deconstructor Yield | ||||||||||
Store | ||||||||||
![]() |
Buy | Sell | ||||||||
![]() |
10 mk | 3 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
![]() |
12 mk | 3 mk | ||||||||
![]() |
10 mk | 3 mk | ||||||||
![]() |
10 mk | 3 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
![]() |
9 mk | 2 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
|
Wires
From Official Barotrauma Wiki
![]() |
Data is potentially outdated |
Last updated for version 0.18.11.0 Last mentioned in changelog 1.1.18.0 The current game version is 1.1.19.3 |
Red Wire | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
![]() Connects an output from one piece of equipment to an input on another. | ||||||||||
Crafting | ||||||||||
Fabricator Requirements (produces 5 items) |
||||||||||
Deconstructor Yield | ||||||||||
Store | ||||||||||
![]() |
Buy | Sell | ||||||||
![]() |
10 mk | 3 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
![]() |
12 mk | 3 mk | ||||||||
![]() |
10 mk | 3 mk | ||||||||
![]() |
10 mk | 3 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
![]() |
9 mk | 2 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
|
Blue Wire | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
![]() Connects an output from one piece of equipment to an input on another. | ||||||||||
Crafting | ||||||||||
Fabricator Requirements (produces 5 items) |
||||||||||
Deconstructor Yield | ||||||||||
Store | ||||||||||
![]() |
Buy | Sell | ||||||||
![]() |
10 mk | 3 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
![]() |
12 mk | 3 mk | ||||||||
![]() |
10 mk | 3 mk | ||||||||
![]() |
10 mk | 3 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
![]() |
9 mk | 2 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
|
Orange Wire | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
![]() Connects an output from one piece of equipment to an input on another. | ||||||||||
Crafting | ||||||||||
Fabricator Requirements (produces 5 items) |
||||||||||
Deconstructor Yield | ||||||||||
Store | ||||||||||
![]() |
Buy | Sell | ||||||||
![]() |
10 mk | 3 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
![]() |
12 mk | 3 mk | ||||||||
![]() |
10 mk | 3 mk | ||||||||
![]() |
10 mk | 3 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
![]() |
9 mk | 2 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
|
Green Wire | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
![]() Connects an output from one piece of equipment to an input on another. | ||||||||||
Crafting | ||||||||||
Fabricator Requirements (produces 5 items) |
||||||||||
Deconstructor Yield | ||||||||||
Store | ||||||||||
![]() |
Buy | Sell | ||||||||
![]() |
10 mk | 3 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
![]() |
12 mk | 3 mk | ||||||||
![]() |
10 mk | 3 mk | ||||||||
![]() |
10 mk | 3 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
![]() |
9 mk | 2 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
|
Black Wire | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
![]() Connects an output from one piece of equipment to an input on another. | ||||||||||
Crafting | ||||||||||
Fabricator Requirements (produces 5 items) |
||||||||||
Deconstructor Yield | ||||||||||
Store | ||||||||||
![]() |
Buy | Sell | ||||||||
![]() |
10 mk | 3 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
![]() |
12 mk | 3 mk | ||||||||
![]() |
10 mk | 3 mk | ||||||||
![]() |
10 mk | 3 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
![]() |
9 mk | 2 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
|
Brown Wire | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
![]() Connects an output from one piece of equipment to an input on another. | ||||||||||
Crafting | ||||||||||
Fabricator Requirements (produces 5 items) |
||||||||||
Deconstructor Yield | ||||||||||
Store | ||||||||||
![]() |
Buy | Sell | ||||||||
![]() |
10 mk | 3 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
![]() |
12 mk | 3 mk | ||||||||
![]() |
10 mk | 3 mk | ||||||||
![]() |
10 mk | 3 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
![]() |
9 mk | 2 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
![]() |
N/A | 3 mk | ||||||||
|
Wires are electrical components used as connectors between electrical devices. Carrying both power and possible signals, they are a discreet but essential part of the Wiring system in Barotrauma.
Usage
Aside from the non-coloured Wire, there are six other distinct colored ones:
Black,
Blue,
Brown,
Green,
Orange, and
Red. These colors have no influence on the properties and is instead used to help players get their bearing in the wiring.
Using Left click while holding a Wire attaches it to where you are aiming, allowing for stretches of wiring mid-game that do not go straight from A to B.
Crafting
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
---|---|---|---|---|
![]() ![]() (produces 2 items) |
Weapons 30![]() |
![]() Stun Gun Dart |
![]() |
None (for 1 deconstructed item) |
![]() ![]() (produces 2 items) |
Weapons 40 Talent: Pacification Kit ![]() |
![]() Fulgurium Stun Gun Dart |
![]() |
None (for 1 deconstructed item) |
Media
-
A detached wire from outside the interface.
-
A detached wire from inside the interface.