Watcher

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Data is up-to-date
Last updated for version 1.2.6.0
Last mentioned in changelog 1.2.6.0
The current game version is 1.7.7.0


Watcher

ID: Watcher
Stats
Health

500

Sight: 5
Hearing: 0
Armor

Upper Body, Spikes (see values in Defense section)

Weakpoints

Eye

Immunities Vulnerabilities
Poisons x 0.5
Behavior
Walk speed

N/A

Swim speed

2 slow - 5 fast

Aggressive?

No

Can Enter Submarine?

No

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
Sulphuric Acid x4 100% (1/1)
Watcher Shell Fragment
50% (1/2)

The Watcher is an enormous, orb-shaped creature reminiscent of a turtle or a crab.

Description

The Watcher consists of a jet-black main body of immense size that takes the shape of a sphere, and is surrounded by thick armor and protective spikes, giving it great resistance to almost all forms of damage, but this is balanced by its large, vulnerable eye. Named after said ominous red eye, the Watcher lacks any true method of attack, but does inflict many negative effects in the form of Watcher's Gaze when investigating Submarines or Divers. Watchers are completely deaf, and rely entirely on their impressive sight to find objects of interest such as submarines or divers. Watchers are solitary and never found with one of its own. Watchers do not interact with other Watchers. However, they do tend to gather crowds of other creatures, such as Crawlers or Mudraptors.

In-Game

Watchers are passive but inquisitive creatures: despite having no desire to attack the submarine or its crew, Watchers will still approach the ship to gaze at human activities. While the Watcher's passive behavior is a pleasant contrast to the other denizens of Europa, its effect upon the human mind with its deep gaze means you unfortunately have to deal with it in some manner, usually violence.

The Watcher constantly emits a loud, distorted "static" that is completely alien to all other sources of sound, making it easy to hear if one is outside the submarine.

Upon being damaged, the Watcher will flee and deploy a green acid mist behind, which inflicts Acid Burns to divers and damage to the submarine's hull. This damage is progressive, and each of the 9 acid "emitters" lasts 30 seconds.

Watcher's Gaze

Main article: Watcher's Gaze


The Watcher's Gaze is a unique affliction that provides a benefit to hostile creatures and a negative to Humans. Creatures being influenced by the Watcher's Gaze gain between 50%-200% Vitality, and 10%-30% movement speed. They can be identified by the red glow around their heads, whilst Humans can be seen vomiting, moving at significantly reduced speeds, and suffering the effects of Psychosis.

Watcher's Gaze influences the following creatures:

Combat Strategies

The eye is highly susceptible to all Coilgun ammunition types, with a x5 damage multiplier for Lacerations. A diver equipped with a firearm can also take advantage of the eye's same weakness to Gunshot Wound. The Railgun is an extremely efficient method of neutralising the Watcher, as a single Railgun Shell can kill it if it hits the eye.

To efficiently deal with a Watcher, a submarine crew should target its enormous eye. Although this will be challenging as the watcher constantly moves and twitches, and the nausea that comes with its gaze may make using weapons rather difficult. Alongside this, it will flee at a high speed while releasing caustic acid mist that burns divers and hull alike, so care must be taken to not pilot into it if the submarine is under motion.

Another way to take out the Watcher is having somebody go out and start chasing it. The Watcher will attempt to flee from any humans going after it, but once the human stops pursuit the Watcher will go back to the submarine.

Attacks

Attack Target type Afflictions on hitStructure DamageItem DamageDurationNotes
Watcher's Gaze (Far) Character 0 0 999s Expires upon death. It has a range of 5 meters.
Watcher's Gaze (Close) Character
 Watcher's Gaze (20)*
0 0 999s Expires upon death. It has a range of 1.5 meters.
Acid Emitter Any
 Burn (0.5)*
60 30 30s Triggers upon taking damage. Spawns 9 instances of the Acid Emitter. Each acid cloud has a range of 3 meters.


Defense

The Watcher is completely immune to Acid Burns, Psychosis and its own Watcher's Gaze.

 

Limb Burn Bleeding Damage (all) Lacerations Gunshot Wound
Eye x 5 x 1 x 1 x 5 x 5 
Upper Body x 0.5 x 1 x 0.2 x 1 x 1 
Spikes x 0.25 x 0 x 0.1 x 1 x 1


Media

v · d · e · h

Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Mantis    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling    •   Viperling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian