Watcher

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Watcher
Watcher.png
Stats
Health

500

Armor

80% - 90%

Weakpoints

Eye: Gunshot Wound Lacerations x5

Armored Points

Upper Body, Spikes

Speed
Walking

N/A

Swimming

2 slow - 5 fast

Behavior
Aggressive?

No

Can Enter Submarine?

No

Sight

5

Hearing

0

Drops
only 1 of the items marked with an asterisk * may drop at a time
Item(s) Chance
None N/A

The Watcher is an enormous, orb-shaped creature reminiscent of a turtle or a crab. Named after its massive, ominous red eye, the Watcher lacks any true method of attack, but does inflict many negative effects in the form of Affliction Watcher's Gaze.pngWatcher's Gaze when investigating submarines or divers.


Description

The Watcher consists of a jet-black main body of immense size that takes the shape of a sphere, and is surrounded by thick armor and protective spikes, giving it great resistance to almost all forms of damage, but this is balanced by its exposed paddles and large, vulnerable eye. Watchers are completely deaf, and rely entirely on their impressive sight to find objects of interest such as submarines or divers. Watchers are solitary and always found alone, and have no special interactions with each other.

In-game

Watchers are passive but inquisitive creatures: despite having no desire to attack the submarine or its crew, Watchers will still approach the ship to gaze at human activities. While the Watcher's passive behavior is a pleasant contrast to the other denizens of Europa, its effect upon the human mind with its deep gaze means you unfortunately have to deal with it in some manner, usually violence.

The Watcher constantly emits a loud, distorted "static" that is completely alien to all other sources of sound, making it easy to hear if one is outside the submarine.

To efficiently deal with a Watcher, a submarine crew should target its large, unarmored paddles or aim for its enormous eye. Although this will be challenging as the watcher constantly moves and twitches, and the nausea that comes with its gaze may make using weapons rather difficult. Alongside this, it will flee at a high speed while releasing caustic acid mist that burns divers and hull alike, so care must be taken to not pilot into it if the submarine is under motion.

The eye is highly susceptible to all Coilgun ammunition types, with a x5 damage multiplier for Affliction Lacerations.pngLacerations. A diver equipped with a firearm can also take advantage of the eye's same weakness to Affliction Gunshot Wound.pngGunshot Wound.

The Watcher is completely immune to Affliction Burn.pngBurns, Affliction Psychosis.pngPsychosis and its own Affliction Watcher's Gaze.pngWatcher's Gaze. Spikes surrounding its shell are immune to Affliction Bleeding.pngBleeding and will absorb 90% of any Affliction Internal Damage.pngInternal Damage variant.

Upon being damaged, the Watcher will flee and deploy a green acid mist behind, which inflicts Affliction Burn.pngBurns to divers and damage the submarine's hull. This damage is progressive, and each of the 9 acid "emitters" lasts 30 seconds.

Damage Values

Item
Range
Afflictions
Structure Damage
Attack Duration
Eye
5000
Affliction Watcher's Gaze.pngWatcher's Gaze 5/s
N/A
-
Eye
1500
Affliction Watcher's Gaze.pngWatcher's Gaze 5/s
N/A
-
Eye
1000
Affliction Watcher's Gaze.pngWatcher's Gaze 15/s
N/A
-
Acid Mist (9 clouds)
300
(from the center
of each cloud)
Affliction Burn.pngBurn 1/s (range 250)
Affliction Burn.pngBurn 2/s (range 100)
180 (per cloud)
30 seconds


Gallery

Audio


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