Terminal Cell

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Data is up-to-date
Last updated for version 1.2.6.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.7.7.0


Terminal Cell

ID: Terminalcell
Stats
Health

10

Sight: 1
Hearing: 1
Armor

N/A

Weakpoints

None

Immunities

N/A

Vulnerabilities
Poisons x 5
Behavior
Walk speed

1

Swim speed

0.5 slow - 2 fast

Aggressive?

Always

Can Enter Submarine?

No

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
None N/A

Terminal Cells are small algae-like creatures that are injected into neighboring subs by a Thalamus' Flesh Spike. They serve as the primary offensive mechanism of the Thalamus, and are effective at eating a ship from the inside.

Description

Terminal cells are incredibly small and share many of the traits associated with the Leucocyte. They have the unique ability that causes them to detonate when killed, creating a high intensity of flash, hull damage, and Burns. Terminal Cells are considered to be the aggressor agent to a Thalamus, as they are exclusively used to attack foreign objects that may threaten the Thalamus. This is in contrast to the Leucocyte, which is considered to be the defender agent.

In-Game

Terminal cells are repeatedly injected by a Thalamus' Flesh Spike when a submarine body gets close enough. There is an upper limit to how many Terminal Cells may be in a ship at a time (a maximum of 10, a minimum of 5), so killing them may not be advisable until the Flesh Spike -- and by extension the Thalamus -- is dealt with, since there will always be more injected to replace the ones that have died.

Combat Strategies

Due to the explosive nature upon death, it is highly advised to avoid using melee weapons to handle Terminal Cells. Ranged weapons, such as the SMG or Harpoon Gun allow the player to neutralise multiple Terminal Cells from a safe distance. The relatively cheap ammo used by each weapon only adds to their benefit.
As the Flesh Spike will replace lost Terminal Cells, it may be advisable to ignore them entirely and focus on killing the brain of the Thalamus.

Attacks

Attack Target type Afflictions on hitContextArea of EffectStructure DamageItem DamageDurationCooldownKinetic ForceNotes
Structure attack Structure
 Burn (8)*
Water 30 0.3s 1 10 Causes 1000 Internal Damage to the Terminal Cell on use.
Attack Character
 Burn (3)*
 Stun (0.05)*
Water 10 5 0.25s 1.5 5
Death Any
 Stun (0.75)*
Any 3m 100 100 s 5 Causes a screen flash for 0.2 seconds.

Trivia

  • Terminal Cells are one of the first creatures that limit options on how to deal with them, as melee damage can result in heavy injury from the resulting explosion.
  • In the real world, some cells permanently leave the cell cycle by dismantling cell machinery and expressing genes similar to the cell's final function in a process named terminal differentiation. This might provide insight into the terminal cell's suicidal nature.

See Also

Media

The Terminal Cell uses the same audio files as the Leucocyte.

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Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Mantis    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling    •   Viperling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian