Charybdis

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Data is Up-to-date

Current game version: 0.15.13.0
NOTE: Combat strategies to be filled

Charybdis
Charybdis.png
Stats
Health

8,000

Armor

All body:
Stun100% (Immune)
Head, Jaw, Tail:
All Internal Damage types75% Bleeding100% (Immune)
Jaw, Tail:
Burn50%

Weakpoints

Mouth:All Internal Damage typesBleedingBurn(x5)

Armored Points

Head, Jaw, Tail

Speed
Walking

N/A

Swimming

14 slow - 17 fast

Behavior
Aggressive?

Always

Can Enter Submarine?

No

Sight

3

Hearing

7

Drops
only 1 of the items marked with an asterisk * may drop at a time
Item(s) Chance
None N/A


The Charybdis (kəˈrɪbdɪs)[1] is a Europan creature that spawns in the Abyss layer of levels and in high difficulty missions, as one of the 2 possible targets of a Hunting Grounds mission, the other being an Endworm.

Description

The Charybdis body appears as a large mass of dark tentacles serving for navigation, and ending with a sharp point, reminiscent of a spear tip. Its teeth and massive tongue are sharp red.

Players will first see massive orange pings on the sonar, that grow stronger the closer the Charybdis is to the submarine. The sonar silhouette of the Charybdis resembles a massive dolphin.

The Charybdis can naturally be found in the Abyss.

In-game

The Charybdis is unusually quick for its size, and is extremely bulky to boot (with higher health than the Moloch). Since its health and damage are so high it's highly advised to not engage a Charybdis, and to try to evade it if possible. Fighting a Charybdis on open sea is a death sentence for many daring crews as their bite can kill humans in a single hit by Bleeding, but they are notorious for being extremely efficient at tearing the Submarine's hull.

Despite the creature's apparent blindness, mechanically it does possess the ability of sight. If one suspects a Charybdis lies ahead, it may be wise to turn all sonars to passive in an attempt to sneak by, or to lure it away with a Decoy.

Damage Values

Item
Target Type
Afflictions on Hit
Structure Damage
Kinematic Force
Cooldown
Jaw
Character
Affliction Bite Wounds.png Bite Wounds (150)*
Affliction Bleeding.png Bleeding (1000)*
Affliction Stun.png Stun (2s)*
50
500
4 sec
Structure Attack
Submarine
AOE (range 550):
Affliction Stun.png Stun 3 sec
(only if inside the sub)
Base: 100
+
AOE (range 550): 200
500
4 sec


Defense-wise, the Charybdis' only armored body parts are its head, jaw and tail tip, which will absorb 75% of any Internal Damage and are immune to Bleeding. Those will also deflect projectiles. The inside of its mouth however, which can be targeted when the creature opens it, will see all Internal Damage and Bleeding multiplied by 5, and should therefore be targeted whenever the opportunity comes. The rest of the body is unarmored. Charybdis Damage Modifiers.png

Combat Strategies

Trivia

  • In Greek mythology, Charybdis is the name of a sea monster able to summon deadly whirlpools by swallowing large amounts of water.[2]
  • The design of the Charybdis underwent two radical redesigns; once during the transition into the Steam release, and then once again when it was reintroduced in 0.13.0.11 (Embrace the Abyss) . The original version resembled an upside-down Whale.
  • Both legacy variants of the Charybdis ("Legacycharybdis" and "Charybdisold") can be spawned by the use of Console Commands or through the Character Editor.

Gallery

Audio

References


Barotrauma