Music
From Official Barotrauma Wiki
Data is potentially outdated | |
Last updated for version 1.0.21.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.5.9.2 Stub Notes: Need to ask for a spam filter exemption and the devs' permission to upload music. Notes on when newer tracks play (spoilers?) |
Barotrauma - Soundtrack by Audire Sound
Layer 0 - Basic
- Track 01 - "Narcosis"
- Plays at intensity levels 0 - 100.
Layer 1 - Monsters Nearby
- Track 02 - "Monsters Nearby"
- Plays if a creature is within 50 meters of the submarine or the controlled character.
Layer 2 - In The Ruins
- Track 03 - "In The Ruins"
- Plays when in Alien Ruins.
Layer 3 - Leaving Start Location
- Track 04 - "Leaving Start Location"
- Plays for 2 minutes at the start of a new level.
Layer 4 - Arriving at Destination
- Track 05 - "Arriving At Destination"
- Plays when nearing destination.
Layer 5 - Submarine Flooded
- Track 06 - "Submarine Flooded"
- Plays when the submarine is at least 25% flooded.
Intensity Layer 1
- Track 07 - "Pelagic Layers" (Intensity Layer 1)
- Plays at intensity levels 10 - 30.
Intensity Layer 2
- Track 07 - "Pelagic Layers" (Intensity Layer 2)
- Plays at intensity levels 30 - 50.
Intensity Layer 3
- Track 07 - "Pelagic Layers" (Intensity Layer 3)
- Plays at intensity levels 50 - 70.
Intensity Layer 4
- Track 07 - "Pelagic Layers" (Intensity Layer 4)
- Plays at intensity levels 70 - 100.
Crush Depth
- Track 08 - "Crush Depth"
- Plays when the submarine is under Crush Depth.
Objective Complete
- Track 09 - "Objective Completed"
- Plays when the submarine is at the end of the level.
Menu Music
- Track 10 - "Embrace The Abyss"
- Plays on the main menu.
Desperation
- Track 11 - "Desperation"
- Plays at intensity levels 15 - 30 when no other situational music can be found.
Engine room whales
- Track 12 - "Engine Room Whales"
- Plays at intensity levels 0 - 15 when no other situational music can be found.
Something's outside
- Track 13 - "Something's Outside"
- Plays at intensity levels 0 - 15 when no other situational music can be found.
Layer 13 - Halloween
- Track 14 - "Trick Or Trauma"
- Replaces Track 10 - "Embrace The Abyss" when the official Halloween mod is installed.
Subaquatic Symphony for Hammer And Metal
- Track 15 - "Subaquatic Symphony For Hammer And Metal"
- Plays in the Submarine Editor.
Look Behind The Watery Shadows
- Track 16 - "Look Behind The Watery Shadows"
- Plays when inside of a wreck.
Wondrous Places
- Track 17 - "Wondrous Places"
- Plays at intensity levels 0 - 15 when no other situational music can be found.
Alien Syndicate
- Track 18 - "Alien Syndicate"
- Plays at intensity levels 30 - 45 when no other situational music can be found.
Water Of The SSN Rusty Clown
- Track 19 - "Water Of The SSN Rusty Clown"
- Plays at intensity levels 0 - 15 when no other situational music can be found.
Seafloor Cries
- Track 20 - "Seafloor Cries"
- Plays at intensity levels 15 - 30 when no other situational music can be found.
Zack The Rabid Ripper
- Track 21 - "Zack The Rabid Ripper"
- Plays at intensity levels 30 - 45 when no other situational music can be found.
Moribund In An Underwater Coffin
- Track 22 - "Moribound In An Underwater Coffin"
- Plays at intensity levels 30 - 45 when no other situational music can be found.
Fragile Waves
- Track 23 - "Fragile Waves"
- Plays at intensity levels 15 - 30 when no other situational music can be found.
Overclocked Weakness
- Track 24 - "Overclocked Weakness"
- Plays at intensity levels 0 - 15 when no other situational music can be found.
All But Systematic Chaos
- Track 25 - "All But Systematic Chaos"
- Plays during the credits sequence at the end of a Campaign.
The Eerie And The Unknown
- Track 26 - "The Eerie And The Unknown"
- Plays when docked to a research outpost.
Wartrauma
- Track 27 - "Wartrauma"
- Plays when docked to a military outpost
Extraterrestrial Broadcast
- Track 28 - "Extraterrestrial Broadcast"
- Plays at intensity levels 30 - 45 when no other situational music can be found.
Marching Upstream Part I
- Track 29 - "Marching Upstream Part I"
- Plays at intensity levels 15 - 30 when no other situational music can be found.
Space Miner's Song
- Track 30 - "Space Miner's Song"
- Plays when docked to a mining outpost.
Barotraumatropolis
- Track 31 - "Barotraumatropolis"
Explore The Abyss
- Track 32 - "Explore The Abyss"
Waves of Jupiter
- Track 33 - "Waves of Jupiter"
Marching Upstream Part II
- Track 34 - "Marching Upstream Part II"
Ballad for Whales
- Track 35 - "Ballad for Whales"
Music By Unaffiliated Authors
Kevin Macleod
- Title - Road to Hell
- Album - Scoring: Gloom and Sadness
- Length - 1:51 (25 sec. in game)
- Plays during the intro sequence.
Ambient Sounds
Sounds that loop depending on wich biome/place the player is in
Biome Noise Loop - Cold Caverns
Biome Noise Loop - Europan Ridge
Biome Noise Loop - Hydrothermal Wastes
Biome Noise Loop - The Aphotic Plateau
Biome Noise Loop - The Great Sea
Alien Ruins Loop
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Survival | |
Installations | |
Other |