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Music

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Data is up-to-date
Last updated for version 1.0.21.0
Last mentioned in changelog 1.0.20.1
The current game version is 1.3.0.4
Stub Notes: Need to ask for a spam filter exemption and the devs' permission to upload music. Notes on when newer tracks play (spoilers?)

Barotrauma - Soundtrack by Audire Sound

Layer 0 - Basic

  • Track 01 - "Narcosis"
  • Plays at intensity levels 0 - 100.


Layer 1 - Monsters Nearby

  • Track 02 - "Monsters Nearby"
  • Plays if a creature is within 50 meters of the submarine or the controlled character.


Layer 2 - In The Ruins


Layer 3 - Leaving Start Location

  • Track 04 - "Leaving Start Location"
  • Plays for 2 minutes at the start of a new level.


Layer 4 - Arriving at Destination

  • Track 05 - "Arriving At Destination"
  • Plays when nearing destination.

Layer 5 - Submarine Flooded

  • Track 06 - "Submarine Flooded"
  • Plays when the submarine is at least 25% flooded.


Intensity Layer 1

  • Track 07 - "Pelagic Layers" (Intensity Layer 1)
  • Plays at intensity levels 10 - 30.


Intensity Layer 2

  • Track 07 - "Pelagic Layers" (Intensity Layer 2)
  • Plays at intensity levels 30 - 50.


Intensity Layer 3

  • Track 07 - "Pelagic Layers" (Intensity Layer 3)
  • Plays at intensity levels 50 - 70.


Intensity Layer 4

  • Track 07 - "Pelagic Layers" (Intensity Layer 4)
  • Plays at intensity levels 70 - 100.


Crush Depth

  • Track 08 - "Crush Depth"
  • Plays when the submarine is under Crush Depth.


Objective Complete

  • Track 09 - "Objective Completed"
  • Plays when the submarine is at the end of the level.


Menu Music

  • Track 10 - "Embrace The Abyss"
  • Plays on the main menu.


Desperation

  • Track 11 - "Desperation"
  • Plays at intensity levels 15 - 30 when no other situational music can be found.


Engine room whales

  • Track 12 - "Engine Room Whales"
  • Plays at intensity levels 0 - 15 when no other situational music can be found.


Something's outside

  • Track 13 - "Something's Outside"
  • Plays at intensity levels 0 - 15 when no other situational music can be found.


Layer 13 - Halloween

  • Track 14 - "Trick Or Trauma"
  • Replaces Track 10 - "Embrace The Abyss" when the official Halloween mod is installed.


Subaquatic Symphony for Hammer And Metal

  • Track 15 - "Subaquatic Symphony For Hammer And Metal"
  • Plays in the Submarine Editor.


Look Behind The Watery Shadows

  • Track 16 - "Look Behind The Watery Shadows"
  • Plays when inside of a wreck.


Wondrous Places

  • Track 17 - "Wondrous Places"
  • Plays at intensity levels 0 - 15 when no other situational music can be found.


Alien Syndicate

  • Track 18 - "Alien Syndicate"
  • Plays at intensity levels 30 - 45 when no other situational music can be found.


Water Of The SSN Rusty Clown

  • Track 19 - "Water Of The SSN Rusty Clown"
  • Plays at intensity levels 0 - 15 when no other situational music can be found.


Seafloor Cries

  • Track 20 - "Seafloor Cries"
  • Plays at intensity levels 15 - 30 when no other situational music can be found.


Zack The Rabid Ripper

  • Track 21 - "Zack The Rabid Ripper"
  • Plays at intensity levels 30 - 45 when no other situational music can be found.


Moribund In An Underwater Coffin

  • Track 22 - "Moribound In An Underwater Coffin"
  • Plays at intensity levels 30 - 45 when no other situational music can be found.


Fragile Waves

  • Track 23 - "Fragile Waves"
  • Plays at intensity levels 15 - 30 when no other situational music can be found.


Overclocked Weakness

  • Track 24 - "Overclocked Weakness"
  • Plays at intensity levels 0 - 15 when no other situational music can be found.


All But Systematic Chaos

  • Track 25 - "All But Systematic Chaos"
  • Plays during the credits sequence at the end of a Campaign.


The Eerie And The Unknown

  • Track 26 - "The Eerie And The Unknown"
  • Plays when docked to a research outpost.


Wartrauma

  • Track 27 - "Wartrauma"
  • Plays when docked to a military outpost


Extraterrestrial Broadcast

  • Track 28 - "Extraterrestrial Broadcast"
  • Plays at intensity levels 30 - 45 when no other situational music can be found.


Marching Upstream Part I

  • Track 29 - "Marching Upstream Part I"
  • Plays at intensity levels 15 - 30 when no other situational music can be found.


Space Miner's Song

  • Track 30 - "Space Miner's Song"
  • Plays when docked to a mining outpost.


Barotraumatropolis

  • Track 31 - "Barotraumatropolis"


Explore The Abyss

  • Track 32 - "Explore The Abyss"


Waves of Jupiter

  • Track 33 - "Waves of Jupiter"


Marching Upstream Part II

  • Track 34 - "Marching Upstream Part II"


Ballad for Whales

  • Track 35 - "Ballad for Whales"


Music By Unaffiliated Authors

Kevin Macleod

  • Title - Road to Hell
  • Album - Scoring: Gloom and Sadness
  • Length - 1:51 (25 sec. in game)
  • Plays during the intro sequence.


Ambient Sounds

Sounds that loop depending on wich biome/place the player is in

Biome Noise Loop - Cold Caverns


Biome Noise Loop - Europan Ridge


Biome Noise Loop - Hydrothermal Wastes


Biome Noise Loop - The Aphotic Plateau


Biome Noise Loop - The Great Sea


Alien Ruins Loop

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