|Data is potentially outdated
|Last updated for version 0.17.15.0
Last mentioned in changelog 188.8.131.52
The current game version is 184.108.40.206
Vitality is the character's life pool. It is roughly representative of the durability of a character.
When a human reaches 0 overall vitality, they become unconscious and stop breathing. If they reach negative their max vitality, they die.
Vigor dampens the effect of vitality penalties, effectively multiplying character health.
When a human reaches 0 vitality, they become unconscious and stop breathing. Unconscious characters can be resuscitated by treating their wounds and successful CPR or another means of restoring oxygen flow. If they reach negative their max vitality, they die.
All creatures have limbs, each with their own vitality. Some limbs may take more damage than others. Humans take different Vitality damage based on what limb is hit.
2x Vitality decrease from Damage (Affliction Type).
2x Vitality decrease from Bleeding
Note that this does not increase the amount of Bloodloss that Bleeding causes, only the small amount of vitality loss that is caused by bleeding directly.
Arms & Legs:
0.5x Vitality decrease from Damage (Affliction Type).
A human has 6 limbs: Left Arm, Right Arm, Left Leg, Right leg, the Torso, and the Head. Damage to the head is twice as effective as damage to the torso. Damage to the other limbs are half as effective. This only apply to Damage type wounds. For example, Burn damage will have equal scale on every limb.
A human has a base of 100 or 110 Max Vitality, depending on their Job. This max can be increased via various talents, or decreased by receiving the Tainted gene debuff Decrepify.
All talents that add max vitality add it additively, and give additional maximum health based on the character's original max health. (for example a medic (110 base vitality) with Example of Health (+20% vitality) will gain 22 extra maximum vitality.)
|Base Vitality by Job
Alien Creatures on Europa often have much more vitality than a human, up to 50000.
Creatures will die upon reaching 0 vitality and can not be resuscitated. The exception to this are Husks and Husked Humans, which have vitality mechanics identical to humans - they must reach -100% vitality to be killed.
Example of Health
|Gain an additional 20% Maximum Health.
|Whenever you apply medicine to a friendly character, they gain 20% health until the end of the mission.
|All crew members gain 10% more health and move 5% faster.
|Gain an additional 10% Maximum Health.
Gain an additional 25% Melee Power.