|Data is up-to-date|
|Last updated for version 126.96.36.199|
The current game version is 188.8.131.52
Main article: Medical Items
|Colony||342 mk||102 mk|
|Research||342 mk||102 mk|
|Military||418 mk||125 mk|
|Medical Merchant||N/A||114 mk|
|Engineer Merchant||N/A||114 mk|
|Armory Merchant||N/A||114 mk|
|Clown Merchant||N/A||114 mk|
|Husk Merchant||N/A||114 mk|
Paralyzant is a non-lethal toxin.
Paralysis can be treated with the Anaparalyzant.
Paralyzant can be loaded into a Syringe Gun and can be swung by the hand to apply its effects on whatever it hits.
Using Paralyzant is not a hostile action, and can be safely used to knock out NPCs without any reputation loss.
- Outpost personnel will not attempt to reclaim items stolen from them, nor will they be uncuffed by any other outpost guards.
- As items belonging to personnel from the transport aren't considered to be theirs, you can safely knock out NPCs at the end of levels before taking their items.
Also used to craft Anaparalyzant.
Fabrication & Deconstruction
|Crafting Materials||Crafting Talent, Skill, Time||Item||Deconstruction Time||Deconstruction Yield|