Health Scanner HUD

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Data is up-to-date
Last updated for version 1.2.6.0
Last mentioned in changelog 1.2.6.0
The current game version is 1.5.9.2
Health Scanner HUD

Inventory icon


Sprite
A heads-up display that shows information about the vital signs and status of nearby humans.
Crafting
Fabricator
Requirements
Skill: Mechanical: 30, Medical: 50
Deconstructor Yield
Copper
Plastic x2
20s
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Base Price 150 mk
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Technical
Identifier healthscanner
Categories Equipment
Tags smallitem

The Health Scanner HUD is a Headgear

Description

The Health Scanner HUD is a piece of medical diagnosis equipment most commonly used by Medical Doctors to display crew member's vitals from a distance. The number displayed in the HUD is just the pure affliction strength, and while the affliction strength and vitality sometimes coincide so as that 100% is enough damage to knock someone down (see Damage (Affliction Type)), it is not actually a percentage of anything (Afflictions have varying effects on vitality based on strength, and characters can have varying max vitality). It can be used to choose the most efficient treatment for a given affliction. It can also detect certain poisons and infections, as well as break disguises, due to its ability to show names as well as vitals.

Function

The Health Scanner HUD has to be inserted into the Head Slot to function, and when equipped it will add a green border to the screen.

  • Hovering the cursor over another crew member or Creature within a 5 meter distance will display their oxygen status, unconsciousness state, and a list of their Afflictions including their severity.
  • Since the Health Scanner HUD displays affliction strength, it can be extremely useful in informing a medic on how many/which Medical Items to use, as, for example, if a character had 50% Lacerations on the Health Scanner, a single Morphine (which heals 50 of the Damage type afflictions) will heal exactly that much, and is regardless of Vitality. Making good use of the information given by the Health Scanner can save on medical resources and reduce chances of side-effects.
    • Note that not all Afflictions will be displayed, notably Husk Infection and some other Toxins until they have reached a certain strength. There are also several affliction that will never be displayed, including the Stun type afflictions, some Talent afflictions, and some other miscellaneous afflictions.

See Also

Media

v · d · e · h

Gear

Headgear
Innerwear
Outerwear
Misc. Gear