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While the helmet won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.
Skill: Weapons 30
|Colony||210 mk||168 mk|
|Military||157 mk||126 mk|
Helmets are designed to protect the wearer's head against blunt, sharp and projectile weapons, and creature bites. They come in three types: Ballistic Helmet, Gunner's Helmet, and Riot Helmet.
Security Officers start with one of the Helmets as part of their loadouts.
The Ballistic and Riot Helmets are functionally identical. The Gunner's Helmet has lower protection values, but grants +10 Weapons Skill.
Listed below are the damage reduction values for each blocked damage type. These values only apply to damage dealt to the head.
|Damage Type|| Ballistic Helmet
|Blunt Force Trauma||-80%||-60%|
|Other bonuses||-||+10 Weapons Skill|
- Ballistic Helmet: While the helmet won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.
- Riot Helmet: Designed for crowd control but equally useful against alien invaders.
- Gunner's Helmet: A bit lighter than a regular ballistic helmet; designed not to get in the way when one is operating a periscope.
- Despite the Ballistic Helmet's in-game description stating that it "won't offer adequate protection against most of the inhabitants of the subsurface ocean", it does protect well against several common creature-inflicted afflictions, most notably Bite Wounds.