Rum

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Data is up-to-date
Last updated for version 1.1.19.3
The current game version is 1.4.5.0

Main article: Medical Items


Rum

A fine liquor made from raptor bane juice. Some purists insist real rum is made from sugarcane — good luck finding any of that on Europa.
Statistics 
Medical Usage
 Drunk (90)*
 Nausea (15)*
 Psychosis (-90)*
 Hallucinating (-90)*
 Husk Infection (-30)*
 Only if Husk Infection is lower than 50
Duration 30s
Crafting
Fabricator
Requirements
(produces 1 items)
Deconstructible? No
Store
Reputation Requirement
Base Price 130 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 39 mk
ColonyColony N/A 39 mk
Research OutpostResearch N/A 39 mk
Military OutpostMilitary N/A 39 mk
Mining OutpostMining N/A 39 mk
Medical MerchantMedical Merchant N/A 39 mk
Engineer MerchantEngineer Merchant N/A 39 mk
Armory MerchantArmory Merchant N/A 39 mk
Children of The HonkmotherClown Merchant 130 mk 39 mk
The Church of HuskHusk Merchant N/A 39 mk
Technical
Identifier rum
Categories MedicalMisc
Tags smallitem

Rum is a strong alcoholic drink available to Captains with the Drunken Sailor Talent.

Function

A stronger drink compared to Ethanol, Rum applies high levels of Drunkenness, and can greatly reduce Psychosis and Hallucinating.

Caution should be exercised when using this item, since Drunkenness can cause high Vitality loss. Note that Drunkenness can only decrease Vitality by a maximum of -100, so drinking Rum can never kill if the character is conscious, but can cause unconsciousness, and possible death by Oxygen Low.

This applies less so to Captains with the Drunken Sailor Talent, since this talent removes the vitality, movement speed, and nausea effects of drunkenness.

Usage

Rum can be used by equipping the item, then holding right click Right Mouse. The item will lose condition at a rate of 10% per second, and will be removed when it reaches 0%. Rum is a one-handed item, so it is possible to drink two at the same time.

Like all Medical Items, Rum can be applied through the Health GUI (Default KeyH). See this page for more information on usage.

Rum cannot be loaded into a Syringe Gun.

Rum is not used in any crafting recipes.

Notes

When drinking Rum by holding right click, it will apply most of its effects only when it has been completely consumed. Drinking half the bottle will not give half the Drunkenness.

While most of the effects of Rum are identical between drinking it manually and using the Health GUI, there is a discrepancy when it comes to how it reduces Husk Infection. When using the GUI, it simply reduces the infection by -1 per second for 30 seconds, leading to a total reduction of 30, (however since the infection advances at a rate of 0.3 per second naturally, this total is -21). However, when drinking by holding right click, Husk Infection is reduced while the bottle is being drunk, instead of when the bottle is finished. This rate is -3 per second, and so the theoretical total is also -30, but the true total is -27, because of the natural progression of the infection. Note that drinking Rum with right click does not reduce Husk Infection at strengths above 50, but applying it via the Health GUI does.

Additionally, since applying Rum via the Health GUI does not take into consideration what the condition of the item is, it is actually possible to drink 99% of the bottle by holding right click, then using it in the health GUI. This reduces Husk Infection by roughly -48, as long as the infection was initially below 50.

It is possible to reduce Husk more efficiently by drinking Rum for a few seconds any time the character is hit by a Husk. This will stop the infection from advancing, and can be used several times per bottle.


Talent Tree Description

Drunken Sailor
ID: drunkensailor
Captain
Gunslinger
Spec. 3
Gain 75% stun resistance while drunk and immunity to the negative effects of drunkenness.

Unlock recipe: Rum.

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