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Main article: Medical Items


A fine liquor made from raptor bane or pomegrenade juice. Some purists insist real rum is made from sugarcane — good luck finding any of that on Europa. Pouring on skin treats mild infections yet causes small burns.
Medical Usage
Via health GUI
 Infected Wound (-15)*
 Burn (1.5)*
Duration 10s
Via drinking
 Drunk (90)*
 Nausea (15)*
 Psychosis (-90)*
 Hallucinating (-90)*
 Husk Infection (-30)*
 Only if Husk Infection is lower than 50
Duration 30s
(produces 1 items)
Deconstructible? No
Reputation Requirement
Base Price 130 mk
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 39 mk
ColonyColony N/A 39 mk
Research OutpostResearch N/A 39 mk
Military OutpostMilitary N/A 39 mk
Mining OutpostMining N/A 39 mk
Medical MerchantMedical Merchant N/A 39 mk
Engineer MerchantEngineer Merchant N/A 39 mk
Armory MerchantArmory Merchant N/A 39 mk
Children of The HonkmotherClown Merchant 130 mk 39 mk
The Church of HuskHusk Merchant N/A 39 mk
Identifier rum
Categories MedicalMisc
Tags smallitem

Rum is a strong alcoholic drink available to Captains with the Drunken Sailor Talent.


A stronger drink compared to Ethanol, Rum applies high levels of Drunkenness, and can greatly reduce Psychosis and Hallucinating. Alternatively, it may be applied directly to limbs to treat Infected Wounds.

Caution should be exercised when using this item, since Drunkenness can cause high Vitality loss. Note that Drunkenness can only decrease Vitality by a maximum of -100, so drinking Rum can never kill outright if the character is conscious, but can cause unconsciousness, and possible death by Oxygen Low.

This applies less so to Captains with the Drunken Sailor Talent, since this talent removes the vitality, movement speed, and nausea effects of drunkenness.

As a disinfectant, it treats a small amount, and is most suitable for preventing mild infections from getting worse. The Burn damage is negligible, and will be fully healed in 20 seconds.

Infected Wounds are caused by Thresher bites, or can develop from Bleeding or Burns on higher difficulties.


Rum can be drank by equipping the item, then holding right click Right Mouse. The item will lose condition at a rate of 10% per second, and will be removed when it reaches 0%. Rum is a one-handed item, so it is possible to drink two at the same time.

Like all Medical Items, Rum can be applied through the Health GUI (Default KeyH), which applies its disinfectant effect. See this page for more information on medical item usage.

Rum cannot be loaded into a Syringe Gun.

Rum is not used in any crafting recipes.


When drinking Rum by holding right click, it will apply all of its effects only when it has been completely consumed. Drinking half the bottle will not give half the Drunkenness.

The disinfectant effects are not affected by partially drinking the bottle. A Rum that has been drank down to 5% condition will treat the same amount of Infection as a fully bottle.

Upon finishing the bottle, Rum reduces the infection by -1 per second for 30 seconds, leading to a total reduction of 30, however since the infection advances at a rate of 0.3 per second naturally, the effective total is -21.

Talent Tree Description

Drunken Sailor
ID: drunkensailor
Spec. 3
Gain 75% stun resistance while drunk and immunity to the negative effects of drunkenness.

Unlock recipe: Rum.

Medical Items
Basic Chemicals