Rum
![]() |
Data is potentially outdated |
Last updated for version 1.4.5.0 Last mentioned in changelog 1.6.18.1 The current game version is 1.7.7.0 |
Main article: Medical Items
Rum | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() A fine liquor made from raptor bane or pomegrenade juice. Some purists insist real rum is made from sugarcane — good luck finding any of that on Europa. Pouring on skin treats mild infections yet causes small burns. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Afflictions | Via drinking Drunk (90)* Nausea (15)* Psychosis (-90)* Hallucinating (-90)* Psychosis Resistance (600)* | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements (produces 1 items) |
Talent:
![]() | ||||||||||||||||||||||||||||||||||
Deconstructible? | No | ||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Reputation Requirement | |||||||||||||||||||||||||||||||||||
![]() |
130 mk | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
|
Rum is a strong alcoholic drink available to Captains with the Drunken Sailor Talent.
Function
A stronger drink compared to Ethanol, Rum applies high levels of Drunkenness, and can greatly reduce Psychosis and Hallucinating. Alternatively, it may be applied directly to limbs to treat Infected Wounds.
Caution should be exercised when using this item, since Drunkenness can cause high Vitality loss. Note that Drunkenness can only decrease Vitality by a maximum of -100, so drinking Rum can never kill outright if the character is conscious, but can cause unconsciousness, and possible death by Oxygen Low.
This applies less so to Captains with the Drunken Sailor Talent, since this talent removes the vitality, movement speed, and nausea effects of drunkenness.
As a disinfectant, it treats a small amount, and is most suitable for preventing mild infections from getting worse. The Burn damage is negligible, and will be fully healed in 20 seconds.
Infected Wounds are caused by Thresher bites, or can develop from Bleeding or Burns on higher difficulties.
Usage
Rum can be drank by equipping the item, then holding right click . The item will lose condition at a rate of 10% per second, and will be removed when it reaches 0%. Rum is a one-handed item, so it is possible to drink two at the same time.
Like all Medical Items, Rum can be applied through the Health GUI (Default Key), which applies its disinfectant effect. See this page for more information on medical item usage.
Rum cannot be loaded into a Syringe Gun.
Rum is not used in any crafting recipes.
Notes
When drinking Rum by holding right click, it will apply all of its effects only when it has been completely consumed. Drinking half the bottle will not give half the Drunkenness.
The disinfectant effects are not affected by partially drinking the bottle. A Rum that has been drank down to 5% condition will treat the same amount of Infection as a full bottle.
Upon finishing the bottle, Rum reduces the infection by -1 per second for 30 seconds, leading to a total reduction of 30, however since the infection advances at a rate of 0.3 per second naturally, the effective total is -21.
Talent | Tree | Description |
---|---|---|
![]() Drunken Sailor ID: drunkensailor
|
![]() Gunslinger Spec. 3 |
Gain 75% stun resistance while drunk and immunity to the negative effects of drunkenness. Unlock recipe: |
Basic Chemicals | |
---|---|
Medicine | |
Stimulants | |
Poisons | |
Antidotes |