Submarines

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Data is potentially outdated
Last updated for version 0.19.14.1
Last mentioned in changelog 1.7.6.0
The current game version is 1.7.7.0

Submarines are the central feature of Barotrauma. They are used to navigate Europa's vast oceans while keeping their crew safe from the moon's many dangers.
The crew's main task is to maintain the various Installations in working order and fight fires and floods.

Statistics Comparison

The table below lists every purchasable submarine and their base main characteristics: without any Upgrades, turret modifications, Talents, or wiring tweaks.

Maximum ascent speed (empty ballasts) is 19 km/h for all submarines.

Horizontal (engine) speed is identical going forwards and backwards. For the purposes of this table, Horizontal speed is as measured at 50 Helm skill.

Submarine Class Price Tier Crew Fabrication & Cargo Speed (km/h) Default Weaponry
Size Experience Fabricators & Deconstructors Max Crates Horizontal Descent Turrets Large Turrets Other
Barsuk Attack 3,999 1 1 - 3 Beginner 4 16.1 13.4 1 Coilgun1 Pulse Laser1 Turret Hardpoint 1 Depth Charge Tube
Dugong Scout 5,000 1 3 - 5 Beginner 8 22.1 12.9 2 Coilguns1 Turret Hardpoint 1 Electrical Discharge Coil
Orca Scout 9,000 1 3 - 6 Beginner 8 24.5 15.7 2 Coilguns1 Turret Hardpoint 1 Electrical Discharge Coil1 Depth Charge Tube
Camel Transport 9,900 1 4 - 6 Intermediate 60 22.5 16.1 1 Coilgun1 Chaingun1 Turret Hardpoint
Humpback Attack 13,000 2 4 - 6 Intermediate 4 25.3 16.2 2 Coilguns1 Turret Hardpoint 1 Railgun
Orca2 Scout 13,000 2 3 - 6 Intermediate 8 25 14.6 1 Chaingun1 Turret Hardpoint 1 Double Coilgun 1 Electrical Discharge Coil1 Depth Charge Tube
Azimuth Scout 14,000 2 3 - 5 Intermediate 8 26.7 16.8 2 Coilguns1 Turret Hardpoint 2 Depth Charge Tubes
Typhon Attack 15,000 2 4 - 9 Intermediate 8 18.1 9.1 1 Coilgun1 Turret Hardpoint 1 Railgun1 Double Coilgun 1 Electrical Discharge Coil1 Depth Charge Tube
Herja Attack 16,500 2 4 - 7 Intermediate 4 21 15.2 1 Coilgun1 Chaingun1 Turret Hardpoint 1 Railgun 1 Electrical Discharge Coil1 Depth Charge Tube
R-29 Transport 16,500 2 5 - 9 Experienced 60 18.7 9.9 1 Coilgun1 Turret Hardpoint 1 Flak Cannon 2 Electrical Discharge Coils
Berilia Transport 24,000 3 12 - 16 Experienced 96 16.9 14.8 2 Coilguns 1 Flak Cannon1 Large Turret Hardpoint 2 Electrical Discharge Coils1 Depth Charge Tube
Remora Scout 25,000 3 7 - 12 Experienced 12 23.7 11.1 1 Coilgun1 Turret Hardpoint 1 Double Coilgun 1 Electrical Discharge Coil1 Depth Charge Tube
Typhon2 Attack 30,000 3 4 - 9 Intermediate 8 21.5 12.6 1 Chaingun1 Turret Hardpoint 1 Railgun2 Double Coilguns 1 Electrical Discharge Coil
Kastrull Attack 31,000 3 8 - 12 Experienced 12 20.1 8.3 2 Coilguns1 Turret Hardpoint 1 Railgun 2 Electrical Discharge Coils1 Depth Charge Tube
Winterhalter Scout 32,000 3 8 - 12 Experienced 8 24.5 13.5 1 Coilgun1 Turret Hardpoint 1 Railgun1 Double Coilgun 1 Electrical Discharge Coil
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Tier Restrictions

Some submarine tiers cannot be purchased until later biomes have been reached.

Outpost Type Cold Caverns Europan Ridge The Aphotic Plateau The Great Sea Hydrothermal Wastes
Colony Tier 1 Tier 2 Tier 2 Tier 3 Tier 3
Habitation Tier 1 Tier 2
Military Tier 1
Attack T2
Tier 2
Attack T3
Research Tier 1
Scout T2
Tier 2
Scout T3
Mining Tier 1
Transport T2
Tier 2
Transport T3

Shuttles

Shuttles are much smaller submarines used mostly as respawn vessels in multiplayer. They very often don't have their own nuclear reactor and their batteries are often fully charged and can store more kW power than the main submarine.
Respawn shuttles spawn only if a certain percentage of players has died. This can be changed in the server's settings.

Upon spawning in, the shuttle will be stocked with Disposable Diving Suits equal to the number of respawned players on board.
They can be used in case the shuttle is not able to dock safely to the main submarine.

Shuttles are incredibly prone to sinking from attacks, given that they have no turrets and little hull health compared to normal submarines.

Drones

Drones are small shuttles, remotely controlled from the submarine using a Shuttle Navigation Terminal.
They are battery powered and extremely fragile. They are not made to transport humans or cargo. Their task typically is to provide remote scouting and firepower.
Only two default submarines have their own shuttle:

In Campaign mode, lost drones can be recovered at an Outpost for 1,000 mks (price may vary depending on the reputation of the outpost).

v · d · e · h

Submarines

Purchasable
Tier 1 Scout Dugong  •  Orca
Attack Barsuk
Transport Camel
Tier 2 Scout Azimuth  •  Orca 2
Attack Herja  •  Humpback  •  Typhon
Transport R-29
Tier 3 Scout Remora (drone)  •  Winterhalter
Attack Kastrull (drone)  •  Typhon 2
Transport Berilia
Non-purchasable
Shuttles Hemulen  •  Selkie  •  Venture
Hostile Pirate Dugong  •  Pirate Humpback  •  Pirate Typhon 2