|This is a legacy article.
The contents are of a legacy creature, that doesn't spawn naturally.
Crawlers are fairly small and agile, able to swim as well as they can walk. They possess three pairs of eyes, three legs, and two frontal pincers. Their underside (or at least their head) is a fleshy red, while their extensive carapace is black-grey with red streaks.
Crawlers have a segmented shell covering them from head to tail, making hitting them from above an inefficient way of dealing with them.
Crawlers tend to appear in small groups of 2-3 individuals, compensating their individual frailty.
Due to their size, Crawlers can not do much damage to the hull of the submarine, but their size allows them to easily fit inside and move around the ship. Should they find a way in; they then become a danger to the crew.
Unfortunately, the small size and the rapidity of the Crawler makes it difficult to aim at their underbelly; close range weaponry is the best bet to accomplish such a feat. Splash type weapons such as Incendium Grenades can also be effective at medium range.
Crawlers can neither open doors nor claw their way out, so quarantining a section of the submarine where a Crawler has been seen is a viable, if suboptimal, way to deal with it.
Upon killing a human (or simply finding a human corpse) the Crawler will begin to consume the body.
- The Legacy variant of the Crawler is still available in the Creature Editor, but doesn't naturally spawn in-game
- The crawler is by far the most common creature in the game, as well as one of the least damaging.
- Their unavoidable nature and low damage often leads submarines to ram into groups of crawlers and "scrape" them off of the sub via vertical movement, before they cause a breach.
- Groups of crawlers tend to gather in ruts and narrow spaces in submarines' hulls, causing significant collective damage to exterior walls in a small area.
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