Template:Creatures infobox
From Official Barotrauma Wiki
This infobox goes on every creature page.
Main
Displayed in the infobox itself
| Parameter | Description | Expected value | Notes |
|---|---|---|---|
| species | ... | String | |
| name | ... | String | Default: PAGENAME |
| image | PNG of the creature, obtained by using the wikiimage_character Console Commands in the creature editor | File | Default: PAGENAME.png |
| imagewidth | ... | Integer | Default: 200px |
| hp | HP (vitality) | Integer | Found in Content/Characters/CreatureName/CreatureName.xml, in <health> |
| hpvariant | HP (vitality) of the variant if different | Integer | |
| variantname | name of the variant (e.g. "Boss" for the Moloch Boss) | String | |
| combatstrength | Combat strength (used by AI) | Integer | In the future, this will be used by AI target priorities tables |
| swimspeed | ... | Float | Found in Content/Characters/CreatureName/Animations/CreatureNameSwimSlow, -SwimFast |
| walkspeed | ... | Float | Found in Content/Characters/CreatureName/Animations/CreatureNameWalk, -Run |
| weakpoints | Limb(s) that have lower resistances (higher damage multipliers) | String | Don't include the detailed values here. We used to do it, but now each limb and damage modifier has its own parameter, see the #Damage Modifiers section below |
| armorval | Limb(s) that have higher resistances (lower damage multipliers) | String | Don't include the detailed values here. We used to do it, but now each limb and damage modifier has its own parameter, see the #Damage Modifiers section below |
| entersub | Can the creature enter the submarine | Boolean (yes/defaults to no) | |
| sight | ... | Float | Found in Content/Characters/CreatureName/CreatureName.xml, in <ai> |
| hearing | ... | Float | Found in Content/Characters/CreatureName/CreatureName.xml, in <ai> |
| sightvariant | Sight of the variant, if different | Float | note |
| hearingvariant | Hearing of the variant, if different | Float | note |
| behavior | Is the creature agressive vs subs, characters... | String | In the future, an AI target priorities table will cover this in detail Found in Content/Characters/CreatureName/CreatureName.xml, in <ai> |
| drops drops2 drops3 |
Items found on the creature's corpse | {{hl|itemname}} x [number if > 1] |
Found in Content/Characters/CreatureName/CreatureName.xml, in <inventory> |
| chance chance2 chance3 |
probability for each drop | Integer | Don't include the % sign
|
Damage Modifiers
Displayed in the ==Defense== section of the creature page, using the Damage multipliers template
| Parameter | Description | Expected value | Notes |
|---|---|---|---|
| stunimmunity bleedingimmunity burnimmunity poisonimmunity |
Immunities | Boolean (set to 1 if true, don't specify if false) | Found in Content/Characters/CreatureName/CreatureName.xml, in <health> |
| poisonvulnerability empvulnerability |
Vulnerabilities | Float | |
| limb1 limb2 limb3 limb4 limb5 |
name of each limb (or group of limbs) that has its own specific damage modifiers | String | Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml, look for <limb> and then <damagemodifiers> under each limb. If there is no damage modifier, don't include the limb. Group limbs that have the same damage modifiers when possible. Notify 31percent if somehow more than 5 different limb groups are needed. |
| limb1[affliction] limb1burn, limb1bleeding, limb1alldamage, limb1internaldamage, limb1lacerations, limb1bluntforcetrauma, limb1deeptissueinjury, limb1bitewounds, limb1gunshotwound, limb1organdamage limb2[affliction] (...) limb5[affliction] |
Each individual limb damage multiplier | Float | For example, if limb3 = Tentacle, and if Tentacle has <damagemodifier (...) afflictiontypes="bleeding" damagemultiplier="0.5" (...) />, then input limb3bleeding = 0.5
|
| limb1minseverancedamage limb2minseverancedamage (...) |
minseverancedamage for that limb | Float | Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml Multiply that value by 100 to get the % value: if file has minseverancedamage = 0.025, the value in here should be 2.5Don't include the % sign
|
| limb1severanceprobabilitymodifier limb2severanceprobabilitymodifier (...) |
severanceprobabilitymodifier for that limb | Float | Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml, in <joint>s, at the bottom of the file Multiply that value by 100 to get the % value: if file has severanceprobabilitymodifier = 0.025, the value in here should be 2.5Don't include the % sign
|
| limb1note limb2note (...) |
Additional notes about that limb | String |
Attacks
Displayed in the ==Attacks== section of the creature page, using the Attacks template
| Parameter | Description | Expected value | Notes |
|---|---|---|---|
| attack1 attack2 attack3 attack4 |
Name of each attack | String | Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml, look for <limb> and then <attack> |
| The following also applies to attack2, attack3, and attack4 | |||
| attack1target | Target type of attack1 | String (allowed values: character, submarine, any) | |
| attack1duration | Float | ||
| attack1context | "ground", "water", or "any" | ||
| attack1itemdamage | Integer | ||
| attack1note | String | ||
| attack1penetration | Integer | ||
| attack1structuredamage | Integer | ||
| attack1explosionrange | Integer | ||
| attack1explosionrange2 | only used for the black moloch for now. Appears directly after attack1explosionrange | Wikitext | |
| attack1cooldown | Float | ||
| attack1bitewounds | Float | ||
| attack1bitewoundschance | probability to apply bite wounds | Integer | Don't include the % sign
|
| attack1bleeding | Float | ||
| attack1bleedingchance | probability to apply bleeding | Integer | Don't include the % sign
|
| attack1slowparalysis | Float | ||
| attack1slowparalysischance | probability to apply slowparalysis | Integer | Don't include the % sign
|
| attack1bloodloss | Float | ||
| attack1bloodlosschance | probability to apply bloodloss | Integer | Don't include the % sign
|
| attack1stun | Float | ||
| attack1stuninside | Stun applied only to character that are inside a submarine | Float | |
| attack1stunchance | probability to apply stun | Integer | Don't include the % sign
|
| attack1huskinfection | Float | ||
| attack1huskinfectionchance | probability to apply husk infection | Integer | Don't include the % sign
|
| attack1burn | Float | ||
| attack1burnchance | probability to apply burn | Integer | Don't include the % sign
|
| attack1watchersgaze | Float | ||
| attack1emp | only used for the black moloch for now. | Float | |
| attack1gunshotwound | Float | ||
| attack1deeptissuedamage | Float | ||
The above documentation is transcluded from Template:Creatures infobox/doc. (edit | history)
This template defines the table "Creatures". View table.