Hydrothermal Wastes
From Official Barotrauma Wiki
| Data is potentially outdated | |
| Last updated for an unknown version Last mentioned in changelog 1.0.13.0 The current game version is 1.5.9.1 Stub Notes: Needs to be expanded |
The Hydrothermal Wastes are the final major biome in a campaign. Civilization is not present, and players will have to activate Beacon Stations and clear Hunting Grounds to help new settlements appear. Levels range in difficulty between 65% and 80%.
Gatherable Materials
Minerals
| Ore | Ore Components | Commonness (Level, Cave, Abyss) |
|---|---|---|
Amblygonite |
60%, 0%, 0% | |
Aragonite |
5%, 0%, 0% | |
Bornite |
15%, 15%, 0% | |
Brockite |
20%, 0%, 0% | |
Cassiterite |
30%, 30%, 10% | |
Chalcopyrite |
35%, 35%, 0% | |
Chamosite |
35%, 35%, 5% | |
Chrysoprase |
10%, 10%, 0% | |
Cryolite |
60%, 60%, 0% | |
Dementonite Cluster |
0%, 100%, 100% | |
Diamond |
30%, 30%, 0% | |
Esperite |
20%, 20%, 0% | |
Fulgurium Chunk |
0%, 100%, 125% | |
Galena |
80%, 70%, 0% | |
Graphite |
40%, 40%, 0% | |
Hydroxyapatite |
30%, 30%, 0% | |
Ilmenite |
10%, 10%, 0% | |
Incendium Crystal |
0%, 100%, 100% | |
Iron Ore |
30%, 30%, 0% | |
Langbeinite |
50%, 50%, 5% | |
Lazulite |
10%, 10%, 0% | |
Paralyxis |
20%, 10%, 5% | |
Physicorium Bar |
0%, 100%, 125% | |
Polyhalite |
30%, 30%, 5% | |
Pyromorphite |
20%, 20%, 5% | |
Quartz |
10%, 10%, 0% | |
Sphalerite |
5%, 0%, 0% | |
Stannite |
25%, 25%, 0% | |
Sylvite |
75%, 75%, 0% | |
Thorianite |
50%, 50%, 0% | |
Titanite |
65%, 80%, 10% | |
Triphylite |
10%, 10%, 10% | |
Uranium Ore |
20%, 10%, 0% |
Plants
| Plant | Plant Components | Commonness (Level, Cave, Abyss) |
|---|---|---|
Aquatic Poppy |
100%, 50%, 0% | |
Elastin Plant |
80%, 50%, 0% | |
Fiber Plant |
80%, 40%, 0% | |
Sea Yeast Shroom |
100%, 50%, 0% | |
Slime Bacteria |
20%, 40%, 0% |
Gallery
| Environment | |
|---|---|
| Biomes | |
| Structures & Locations | |
| Entities | |
| Plants | |
| Minerals | |


