Endworm (Legacy)
This page is a Legacy article | |
Features described on this page are no longer in the game. |
Endworm (Legacy) | ||
---|---|---|
Stats | ||
Health
10,000 |
Sight: 0.1 | |
Hearing: 2 | ||
Armor
None |
Weakpoints
N/A | |
Immunities
N/A |
Vulnerabilities
N/A | |
Behavior | ||
Walk speed
N/A |
Swim speed
1 slow (3 fast) | |
Aggressive?
Always (Submarines) Never (Humans) |
Can Enter Submarine?
No | |
Drops only 1 of the items marked with an asterisk * may drop at a time | ||
Items | Chance | |
None | N/A |
The Endworm is a titanic, worm-like creature, named after its ability to "end" the lives of anybody who comes across it. It is the largest and most destructive creature in Europa's ocean.
Description
Endworms are rust-colored bristle-worms that are about the size of the average submarine. They are primarily brown in color with a select few limbs being copper.
The Endworms' bodies are covered in limbs that allow them to propel themselves through water. The head of an Endworm is pale and round, its only traits being 5 pairs of tusks-like teeth and an impressive pair of articulated mandibles, the main weapon of the creature. While these tools are tremendously destructive, they are too clumsy to reliably crush something as comparatively small as a human: the Endworms only target large prey, such as the submarine.
In-game
Endworms will primarily ignore any humans they come across and will only directly assault submarines. Their mandibles can make short work of a ship's hull, but are remarkably weak against humans, inflicting surprisingly low damages to crew members despite their size. They can stun people for 5 seconds, which can have drastic consequences during an attack. Endworms cannot be inflicted with bleeding, adding to their incredible resilience.
As the Endworm is the most dangerous creature in Barotrauma, players are advised to kill it at all costs. A Railgun loaded with several nuclear shells is the most effective way of dealing with it. Maintaining distance from the Endworm is essential to killing it, as it can very quickly incapacitate the submarine. Fleeing it is also a viable option as it cannot match the ship's speed.
Since an Endworm will never target a player, the only way to be directly damaged by it is to collide with the mandibles. Because of this, simply fleeing the submarine in the worst-case scenario is also a viable option, however it is imperative that the crew does not attempt this in the abyss.
Endworms emit deep, rumbling sounds by unknown means, their low-pitch reflecting the size of what they originate from.
Endworms are solitary creatures, and never travel in groups.
Damage Values
Item |
Target Type |
Attack Damage |
Structure Damage |
Stun Duration |
Damage Type |
Attack Duration |
Cooldown |
---|---|---|---|---|---|---|---|
Left Chelicerae |
Any |
30 |
500 |
5 |
Bite |
0.25 sec |
5 sec |
Right Chelicerae |
Any |
30 |
500 |
5 |
Bite |
0.25 sec |
5 sec |
Trivia
- The Endworm bears a strong resemblance to the Nereididae family of marine worms, in particular the orange-brown Alitta succinea.
Gallery
-
An Endworm attacking a submarine.
-
An Endworm's corpse next to a submarine for scale.
-
An Endworm displaying its considerable size.
Audio
-
Idle 1
-
Idle 2
-
Idle 3
-
Attacking 1
-
Attacking 2
-
Attacking 3
-
Taking damage 1
-
Taking damage 2
-
Taking damage 3
-
Death
Legacy Audio
-
Idle
-
When attacking
-
When attacking
Legacy Content | |
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Creatures | |
Submarines |