|Data is potentially outdated|
|Last updated for version 0.12.0.3|
The current game version is 18.104.22.168
Stub Notes: new feature, pictures, details
A Cave is an environment feature. They are small tunnels accessible by divers only, and often contain various obstacles and valuables within.
Bioluminescent Caves are colorful, brightly lit caves that have a mild hallucinogenic effect on nearby swimmers.
Crystal Caves are caves whose walls, as their name suggests, are covered in crystalline formations. There are also crystal spikes that shatter on contact, inflicting some damage and bleeding onto the diver (see below).
Forest Caves are caves with tough plant matter that slow movement and gas vents that quickly drain oxygen from Diving Suits.
Ice Caves are caves lined with icy spikes that explode on contact, dealing damage to divers.
Rock Caves are caves with gas vents that quickly drain oxygen from Diving Suits.
Medical Plants can spawn inside caves.
Caves have various obstacles, making exploring a risky activity. Caves sometimes have icy chunks that can be cut through, spikes that explode on contact, and toxic gas vents that drain one's suit of oxygen.
In addition to terrain hazards, small Creatures can sometimes spawn inside caves.
In some caves, and very often in the caves contained by the Abyss boulders, strong currents will be present, pushing the divers around. However, this makes said caves easier to spot on the sonar.
Spikes explode on contact and deal damage to the diver that collided with them. Spikes are fragile and can be safely destroyed with small arms and Plasma Cutters. Individual spikes do not deal significant damage to a diver due to the resistances of a diving suit, but the overall damage can add up quickly to a careless diver.
||Afflictions on Hit
|| Lacerations : 20
Bleeding : 20
Stun : 0.5
Gas vents are hazards that release a green gas that drains nearby (4.0m radius) Diving Suits of Oxygen Tanks and Welding Fuel Tanks at a rate of 3%/second. As such, it is not advised to linger in these formations for too long.
A diver encountering 4 decorative fish in a crystal cave.
More cave loot scattered around a crawler nest inside a Forest Cave.
2 divers exploring a crystal cave. A spike can be seen on the left.
A cave above the submarine as it appears on the sonar.
A cave below the submarine, as it appears on the sonar. Currents are visible in some spots.
A cave with some enemies visible on sonar.
|Locations & Entities|