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A Cave is an environment feature. They are small tunnels accessible by divers only, and are often contain various obstacles and valuables within.
Bioluminescent Caves are colorful, brightly lit caves that have a mild hallucinogenic on nearby swimmers.
Crystal Caves are caves whose walls, as their name suggests, are covered in crystalline formations. There are also crystal spikes that shatter on contact, inflicting some damage and bleeding onto the diver(see below).
Forest Caves are caves with tough plant matter that slow movement and gas vents that quickly drain oxygen from Diving Suits.
Ice Caves are caves lined with icy spikes that explode on contact.
Rock Caves are caves with gas vents that quickly drain oxygen from Diving Suits.
Caves often have large deposits of minerals (one or more groups of mineral clusters, which contain 4-5 types of minerals)and large growths of plants. Sometimes, one or more Artifacts can be found in caves.
Caves have various obstacles, making exploring a risky activity. Caves sometimes have icy chunks that can be cut through, spikes that explode on contact, and toxic gas vents that drain one's suit of oxygen.
In addition to terrain hazards, small Creatures can sometimes spawn inside caves.
In some caves, and very often in the caves contained by the Abyss boulders, strong currents will be present, pushing the divers around. However, this makes said caves easier to spot on the sonar.
Spikes explode on contact and deal damage to the diver that collided with them. Spikes are fragile and can be safely destroyed with small arms and fusion cutters. Individual spikes do not deal significant damage to a diver due to the resistances of a diving suit, but the overall damage can add up quickly to a careless diver.
||Afflictions on Hit
|| Lacerations : 20
Bleeding : 20
Stun : 0.5