Artifacts

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Overview

Sprite Sheet for Artifacts

Artifacts are rare and powerful relic items. They are the targets of Salvage Missions. Each type of artifact has an effect on their environment and are sources of rare crafting materials.

Artifacts are kept inside the Artifact Holder in Alien Ruins and sometimes located on the Europan ice walls or sea floor. They require both hands to carry and cannot be put inside the player's inventory or any containers, which makes bringing them to the Sub more challenging.

Their visual appearance is randomly generated, combining several overlapping grey rectangles with circular dents (See image). This kind of formation causes some parts of certain Artifact models to rotate on their own.

There are a total of 12 different models every Artifact may appear as. On sonar, they appear as a large, infrared oval blip. With such characteristics, it is impossible to identify the type of an Artifact from its appearance (except for the Psychosis Alien Artifact, which model has a darker shade of grey) and the only way to do so is to be within its reach and hover the cursor over it to display its name.

Alien Artifacts

Five unique types of Alien Artifacts have been recovered from Europa: Faraday, Nasonov, Psychosis, Sky, and Thermal, with the exception of the Psychosis Alien Artifact whose models are a darker shade of grey compared to the rest.

Faraday Alien Artifact

Faraday Alien Artifact
Faraday Alien Artifact.png
Stats
Type Exotic Item
Crafting
Constructible? No
Deconstructing Time 30
Deconstructor Materials Steel Bar.pngSteel Bar

Fulgurium Bar.pngFulgurium Bar x3


The Faraday Alien Artifact sends out a 2 meter EMP blast every 15 seconds, damaging all Installations within its range.

When deconstructed, the output includes 1 Steel Bar.pngSteel Bar and 3 Fulgurium Bar.pngFulgurium Bars, which can be used to craft Fulgurium Battery Cell.pngFulgurium Battery Cells and Fulgurium Fuel Rod.pngFulgurium Fuel Rods.

Nasonov Alien Artifact

Nasonov Alien Artifact
Nasonov Alien Artifact.png
Stats
Type Exotic Item
Crafting
Constructible? No
Deconstructing Time 30
Deconstructor Materials Steel Bar.pngSteel Bar

Physicorium Bar icon.pngPhysicorium Bar x3


The Nasonov Alien Artifact attracts Creatures towards it when being held by the player swimming out in the ocean and when placed in the Submarine. This makes it one of the more dangerous Artifacts as it can cause swarms of Creatures to attack the Submarine simultaneously.

However, the sea Creatures of Europa will always prioritize food over the Artifact. Depending on which Creatures show up first, certain species will attempt to eat smaller preys before focusing on the Submarine. For example, Mantises will prey on Crawlers if they are nearby each other, Tiger Threshers on Mantises, etc.

Regardless, crew members must make haste with the Submarine to safety and avoid sea Creatures as the latter make their way to the Artifact.

When deconstructed, the output includes 1 Steel Bar.pngSteel Bar and 3 Physicorium Bar icon.pngPhysicorium Bars, which are used to craft Physicorium Harpoon icon.pngPhysicorium Harpoons, Physicorium Ammunition Box.pngPhysicorium Ammunition Boxes, and Physicorium Shell.pngPhysicorium Shells.

Psychosis Alien Artifact

Psychosis Alien Artifact
Psychosis Alien Artifact.png
Stats
Type Exotic Item
Crafting
Constructible? No
Deconstructing Time 30
Deconstructor Materials Steel Bar.pngSteel Bar

Dementonite Bar.pngDementonite Bar x3


The Psychosis Alien Artifact gives 0.5% Affliction Psychosis.pngPsychosis every second when being held.

When deconstructed, the output includes 1 Steel Bar.pngSteel Bar and 3 Dementonite Bar.pngDementonite Bars, which are used to craft Deliriumine icon.pngDeliriumine.

Sky Alien Artifact

Sky Alien Artifact
Sky Alien Artifact.png
Stats
Type Exotic Item
Crafting
Constructible? No
Deconstructing Time 30
Deconstructor Materials Steel Bar.pngSteel Bar

Oxygenite Shard.pngOxygenite Shard x3


The Sky Alien Artifact consumes Oxygen at 50 000 per second, capable of quickly draining an entire submarine of Oxygen in seconds. It is recommended to use a Diving Mask icon.pngDiving Mask or even a Diving Suit icon.pngDiving Suit when moving them around to avoid getting Affliction Oxygen Low.pngOxygen Low, and to store them in unfrequented parts of the Submarine.

When deconstructed, the output includes 1 Steel Bar.pngSteel Bar and 3 Oxygenite Shard.pngOxygenite Shards, which are used to craft Liquid Oxygenite icon.pngLiquid Oxygenite, to provide air to the room they're in, and also as a powerful explosive that can be thrown and explode on impact.

Thermal Alien Artifact

Thermal Alien Artifact
Thermal Alien Artifact.png
Stats
Type Exotic Item
Crafting
Constructible? No
Deconstructing Time 30
Deconstructor Materials Steel Bar.pngSteel Bar

Incendium Bar.pngIncendium Bar x3


The Thermal Alien Artifact periodically (30 second intervals) generates Fire. Special caution is to be taken so that they don't set installations ablaze, and crew members interacting with it will need to be treated for Affliction Burn.pngBurn.

The best way to make Thermal Alien Artifact harmless is to let it remain in the airlock of the Submarine under flood or any other hulls that can remain under flood without making it difficult to steer the Submarine.

During the Salvaging an Artifact Mission where the Thermal type is the target, the Artifact must be inside the ship's hull to count as recovered; wedging it in some exterior space does not count toward retrieval.

When deconstructed, the output includes 1 Steel Bar.pngSteel Bar and 3 Incendium Bar.pngIncendium Bars, which can be used to craft Incendium Fuel Tank.pngIncendium Fuel Tanks, Incendium Grenade icon.pngIncendium Grenades and IC-4 Block.pngIC-4 Block.

Trivia

  • The origin of these artifacts and their purpose is unknown.
  • They were left behind by extraterrestrials on Europa.
  • For lack of understanding, their effects are impossible to prevent and can only be worked around. It is unknown how much of it comes from their intended function, normal side-effect of their working, or degradation sustained due to a lack of upkeep.