Template:Items infobox
This template is used to display the infobox on the right side of almost all Item pages. Fields defined on every page using this template are automatically stored in Special:CargoTables/Items and can be used by other templates.
Main Boilerplate with all possible fields - Boilerplate:Items infobox.
Sub Templates
- Template:Items infobox/store
- Template:Items infobox/Affliction
- Template:Items infobox/affliction
- Template:Items infobox/affliction medical
- Template:Items infobox/gatherable
- Template:Items infobox/ammunition
Table of Contents
Field Types
Most common Field Types of the Cargo Table Special:CargoTables/Items. If a value does not fit the Field Type it will be saved incorrectly or not at all. To see the full list click here.
Field Type | Note | Field Example | Value Example |
---|---|---|---|
String | Holds standard, non-wikitext text (default max size: 300 characters) | | description = String |
Makes mechanical repairs possible. |
Integer | Holds an integer | | iconsize = Integer |
80 |
Float | Holds a real, i.e. non-integer, number | | fuelduration = Float |
16.7 |
Boolean | Holds a Boolean value, whose value should be 1 or 0 / yes or no | | fabricator = Boolean |
yes |
Wikitext | Holds longer text that is meant to be parsed by the MediaWiki parser | | fuel = Wikitext |
{{hl|Welding Fuel Tank}}<br>{{hl|Incendium Fuel Tank}} |
File | Holds the name of an uploaded file or image in the wiki (similar to Page, but does not require specifying the "File:" namespace) (default max size: 300 characters) | | sprite = File |
Wrench sprite.png |
List () of FieldType | A list of FieldType separated by Value the in Brackets () | | tags = List (,) of String |
smallitem,tool,simpletool,mechanicalrepairtool,wrenchitem,mountableweapon |
Basic
Section always displayed.
Field | Note | Example | Expected | Default |
---|---|---|---|---|
name | Item name | Wrench | String | {{PAGENAME}}
|
description | In-game item description, as defined in EnglishVanilla.xml. | Makes mechanical repairs possible. | String | |
wikidescription | Used by cargo queries. Template:Medical table Template:Crafting table | Wikitext | ||
note | Summary of this items miscellaneous properties that don't have their own field. Used by cargo queries. Template:GearTable | Wikitext | ||
sources | Used by cargo. Template:Crafting_table | Wikitext | ||
hideintables | Used to hide items in cargo tables. Currently only used in Template:SubmarineWeaponsTable | yes | Boolean | |
icon | Icon of an item | Diving Suit.png | File | {{PAGENAME}}.png |
iconsize | Forced icon width (px) | 80 | Integer | 96 |
iconcaption | Caption under the icon | Inventory Icon | String | Inventory Icon |
sprite | Sprite of an item | Diving Suit sprite.png | File | {{PAGENAME}} sprite.png
|
spritesize | Forced sprite width (px) | 160 | Integer | 96 |
spritecaption | Caption under the sprite. Shows only if sprite is defined. | Sprite | String | Sprite |
sprite2 | Sprite of an item | Diving Suit wearable.png | File | |
sprite2size | Forced sprite width (px) | 160 | Integer | 96 |
sprite2caption | Caption under the second sprite. Shows only if sprite2 is defined. | Sprite | String | Sprite |
Stats
Stats section is displayed if any* of the following is defined:
*By any I mean almost any (There is a lot of them). If the "Statistics" header is not displayed even though you have one of these defined tell me - G3.
Quality
Field | Note | Example | Expected | Default |
---|---|---|---|---|
qualitybonuses | Bonuses from each quality level | +10% Affliction Strength | List (<br>) of String | |
qualitytalent | Talent which increases the quality level of the item. | Weaponsmith {{hl|Weaponsmith||Security Officer Job Icon}} |
Wikitext |
Weapon
Field | Note | Example | Expected | Default |
---|---|---|---|---|
weapontype | Type of Weapon, used for cargo queries. Template:WeaponsTable Template:ExplosivesTable
|
ranged | String (allowed values=ranged, melee, throwable, explosive, turret, largeturret, submarineother) | |
weapondamagemodifier | Weapon Damage Modifier, as defined in XML. | 1.3 | Float | |
attackspeed | Number of potential hits per second. This is usually 1/reload (+maxchargetime if any). <- Will probably change this to reload, and attack speed will be calculated automatically. | 5 | Float | |
ammomaxstack | Max stack of the ammo used by an item | 8 | Integer | |
ammo | Ammo used by an item | Shotgun Shell Explosive Slug Shotgun Rubber Shell {{hl|Shotgun Shell}}<br>{{hl|Explosive Slug}}<br>{{hl|Shotgun Rubber Shell}} |
Wikitext | |
ammocount | Amount of ammo an item can hold | 4 | Integer | |
ammo2 | Secondary Ammo used by an item | Shotgun Shell Explosive Slug Shotgun Rubber Shell {{hl|Shotgun Shell}}<br>{{hl|Explosive Slug}}<br>{{hl|Shotgun Rubber Shell}} |
Wikitext | |
ammo2count | Amount of Secondary Ammo an item can hold | 4 | Integer | |
magazine | Number of rounds in a magazine | 20 | Integer | |
magazine2 | Number of rounds in a magazine, used to display a range of magazine size: magazine-magazine2 | 30 | Integer | |
fuelcount | Amount of fuel an item can hold | 4 | Integer | |
fuel | Fuel used by item | Welding Fuel Tank Incendium Fuel Tank {{hl|Welding Fuel Tank}}<br>{{hl|Incendium Fuel Tank}} |
Wikitext | |
fuelduration | Duration of fuel in a fuel tank in seconds | 16.7 | Float | |
fuelduration2 | Duration of fuel in a fuel tank in seconds, used to show a range of fuel duration: fuelduration-fuelduration2 | 40 | Float | |
payload | Payload used by an item | UEX {{hl|UEX}} |
Wikitext | |
payloadcount | Amount of payloads an item can hold | 1 | Integer |
Ammo
Field | Note | Example | Expected | Default |
---|---|---|---|---|
ammotype | Type of Weapon using this ammo, for cargo queries. Template:ExplosivesTable
|
turret | String (allowed values=ranged, turret, largeturret, submarineother) | |
ammotype2 | Type of Weapon using this ammo, for cargo queries. | largeturret | String (allowed values=ranged, melee, throwable, explosive, turret, largeturret, other, submarineother) | |
magazine | Number of rounds in a magazine | 20 | Integer | |
fuelduration | Duration of fuel in a fuel tank in seconds | 10 | Float | |
reusable | Shows that this ammo is reusable if set to yes, hidden otherwise | yes | Boolean | |
usedby | What weapon uses this ammo | SMG {{hl|SMG}} |
Wikitext | |
usedbyweapondamagemodifier | Weapon Damage Modifier of the weapon using this ammo | 1.3 | Float | |
usedby2 | What weapon uses this ammo | Deadeye Carbine {{hl|Deadeye Carbine}} |
Wikitext | |
usedby2weapondamagemodifier | Weapon Damage Modifier of the weapon using this ammo | 1.1 | Float | |
usedby3 | What weapon uses this ammo | Machine Pistol {{hl|Machine Pistol}} |
Wikitext | |
usedby3weapondamagemodifier | Weapon Damage Modifier of the weapon using this ammo | 0.8 | Float | |
penetration | Armor penetration | 10 | Integer | |
explosionrange | Range of explosion in meters, XML defines it in centimeters, so divide by 100. Must be set for the explosion[affliction] to be displayed. |
7 | Float | |
explosionrange2 | Range of explosion in the second affliction group in meters, XML defines it in centimeters, so divide by 100. Must be set for the explosion[affliction] to be displayed. |
7 | Float | |
projectiles | Amount of projectiles, XML defines it in centimeters, so divide by 100. Must be set for the explosion[affliction] to be displayed. |
7 | Float | |
projectiles2 | Amount of projectiles in the second affliction group XML defines it in centimeters, so divide by 100. Must be set for the explosion[affliction] to be displayed. |
7 | Float | |
structuredamage | Structure damage | 20 | Integer | |
explosionstructuredamage | Explosion structure damage | 20 | Integer | |
ballastfloradamage | Ballast Flora damage | 20 | Integer | |
Explosionballastfloradamage | Explosion Ballast Flora damage | 20 | Integer |
Afflictions
For more info check out Template:AfflictionParser.
Field | Note | Example | Expected | Default |
---|---|---|---|---|
afflictionsname | Name displayed above afflictions | |||
afflictions explosionafflictions medicalafflictions resistances |
Afflictions are separated by ; Affliction Parameters are separated by ,
|
afflictions = | ||
afflictions2name | Name displayed above the second group of afflictions | |||
afflictions2 explosionafflictions2 |
Second group of afflictions |
afflictions = |
Affliction Instructions
Field | Note | Example | Default |
---|---|---|---|
Status Effect Parameters (Must be defined before any afflictions. They affect all Afflictions. Separated by , )
| |||
duration = number | Duration of the entire Status Effect. | duration = 10
| |
durationfail = number | Overrides duration for afflictions in the fail column. |
failduration = 15
| |
successnote = "text" | Note displayed above afflictions in the success column.
|
successnote = "text"
| |
failnote = "text" | Note displayed above afflictions in the fail column.
|
failnote = "text"
| |
note = "text" | Note displayed above afflictions.
|
note = "text"
| |
consumptiontime = number | Time it takes to fully consume the item | consumptiontime = 25
| |
Affliction Parameters (Separated by , )
| |||
identifier = strength | Identifier of the affliction, followed by it's strength. In case of resistances, Identifier of the affliction, followed by it's resistance multiplier.
|
burn = 20 burn = 0.75 burn = -30
| |
fail = number | Strength of an affliction when failed | fail = 10
| |
chance = number | Probability of an affliction to occur. In case of resistances, probability to completely resist an affliction. |
chance = 0.2
| |
duration = number | Duration of an affliction, only define if different from Status Effect duration. | duration = 5
| |
delay = number | Delay before the affliction starts to have an effect. | delay = 3
| |
instant = yes | Can be used to make an affliction ignore duration if needed. | instant = yes
| |
successnote = "text" | Note displayed under the affliction stats in the success column.
|
successnote = "text"
| |
failnote = "text" | Note displayed under the affliction stats in the fail column.
|
failnote = "text"
| |
note = "text" | Note displayed under the affliction stats.
|
note = "text"
|
Gear
Field | Note | Example | Expected | Default |
---|---|---|---|---|
geartype | Type of a Gear item, used for cargo queries. Template:GearTable
|
outerwear | String (allowed values=toolbel, outerwear, innerwear, headgear, headset, card) | |
gearskillmodifiers | Skill modifiers of a Gear item whem worn | +10 Weapons +10 Medical +10 Weapons<br>+10 Medical |
Wikitext | |
gearspeedmodifiers | Speed modifiers of a Gear item whem worn | -20% Movement Speed +30% Swimming Speed -20% Movement Speed<br>+30% Swimming Speed |
Wikitext | |
gearstatmodifiers | Stat modifiers of a Gear item whem worn | +25% Ranged Weapon Fire Rate +25% Turret Fire Rate +25% Ranged Weapon Fire Rate<br>+25% Turret Fire Rate |
Wikitext | |
genecapacity | Amount of genes that the item can hold | 1 | Integer | |
protects | List of limbs protected by the Gear item when worn | Torso, Arms | Wikitext | |
pressureprotection | Pressure Protection of the item Gear item when worn | 4000 | Integer |
Other
Field | Note | Example | Expected | Default |
---|---|---|---|---|
materialtype | Type of Material, used for cargo queries. Template:CraftingTable
|
rare | String (allowed values=rare, processed, organic, mineral) | |
medicaltype | Type of Medical item, used for cargo queries. Template:MedicalTable
|
basic | String (allowed values=basic, stimulant, poison, medicine, antidote) | |
itemcapacity | Amount of generic item slots an item has | 6 small Items | String | |
maxstack | Maximum number of this item in a stack | 8 | Integer | |
supplyname | Collective name of Item Supplies used by an item that don't fit elsewhere | Oxygen Supplies / Power Supplies / Whatever else is used | String | |
supplycount | Amount of supply items an item can hold | 4 | Integer | |
supplyitems | Supply items used by an item | Oxygen Tank Oxygenite Tank Welding Fuel Tank Incendium Fuel Tank {{hl|Oxygen Tank}}<br>{{hl|Oxygenite Tank}}<br>{{hl|Welding Fuel Tank}}<br>{{hl|Incendium Fuel Tank}} |
Wikitext | |
impacttolerance | The impact tolerance of the item. | 5 | Integer | |
firedamage | Damage per second to Ballast Flora, as defined in XML. | 10 | Float |
Skill Requirements
This section is only shown if any skill is defined:
Field | Note | Example | Expected | Default |
---|---|---|---|---|
helm | Helm skill required to handle item without penalty | 10 | Integer | |
weapons | Weapons skill required to handle item without penalty | 10 | Integer | |
mechanical | Mechanical skill required to handle item without penalty | 10 | Integer | |
electrical | Electrical skill required to handle item without penalty | 10 | Integer | |
medical | Medical skill required to handle item without penalty | 10 | Integer | |
handicap | Penalty for not meeting the skill requirements | Fuel used up 3x as fast / Spread +2.8 (0.2 → 3) | String |
Gatherable
This section is only shown if one of the items tags is "ore" or "plant".
- Plasma Cutter is shown as Required Tool if one the items tags is "ore".
- Empty Hand is shown as Required Tool if one the items tags is "plant".
Field | Description | Example | Expected | Default |
---|---|---|---|---|
detachtime | Time it takes to detach the item from a wall. | 6 | Float | 4 |
commonness | Spawn chance for all biomes (Level, Cave, Abyss).
|
0.67, 0.33, 40 | List (,) of Float | 0, 0, 0 |
commonness_coldcaverns | Spawn chance for the "Cold Caverns" biome (Level, Cave, Abyss). | 0.67, 0.33, 40 | List (,) of Float | |
commonness_europanridge | Spawn chance for the "Europan Ridge" biome (Level, Cave, Abyss). | 0.67, 0.33, 40 | List (,) of Float | |
commonness_theaphoticplateau | Spawn chance for the "The Aphotic Plateau" biome (Level, Cave, Abyss). | 0.67, 0.33, 40 | List (,) of Float | |
commonness_thegreatsea | Spawn chance for the "The Great Sea" biome (Level, Cave, Abyss). | 0.67, 0.33, 40 | List (,) of Float | |
commonness_hydrothermalwastes | Spawn chance for the "Hydrothermal Wastes" biome (Level, Cave, Abyss). | 0.67, 0.33, 40 | List (,) of Float |
Growable
This section is only shown if growthspeed
is defined.
Field | Description | Example | Expected | Default |
---|---|---|---|---|
growthspeed | Speed of growth of vines, as defined in XML. | 0.065 | Float | |
maximumvines | Maximum amount of vines, as defined in XML. | 48 | Integer | |
productrate | Chance of spawning product, as defined in XML. | 0.0056 | Float | |
maxhealth | Max health of the plant, as defined in XML. | 500 | Integer | |
hardiness | Amount of health the plant loses every second, as defined in XML. | 0.071 | Float | |
floodtolerance | Amount of health the plant loses every second when flooded, as defined in XML. | 0.5 | Float | |
produceditems | Fruit produced by the plant. | Tobacco Bud {{hl|Tobacco Bud}} |
Wikitext |
Crafting
This section is always shown
If the fabricator
value is undefined or "no" it will show "Constructible? | No".
If the deconstructor
value is undefined or "no" it will show "Deconstructible? | No".
Field | Note | Example | Expected | Default |
---|---|---|---|---|
fabricator | Define as "yes" if the item is constructible in a regular fabricator.
|
yes | Boolean | |
medicalfabricator | Define as "yes" if the item constructible in a medical fabricator.
|
yes | Boolean | |
fabricatortime | Time required to craft an item in seconds | 10 | Integer | |
talent | Which talent is required to craft this item If defined, Category:Talent Items is automatically added to the page. |
Warlord {{hl|Warlord||Security Officer Job Icon}} |
Wikitext | |
fabricatedamount | How many items are crafted at once | 4 | Integer | |
fabricatorskill | Skill required to craft an item | medical | String (allowed values=mechanical/electrical/medical/weapons/helm) | |
fabricatorskilllevel | Skill level required to craft an item | 20 | Integer | |
fabricatorskill2 | Second Skill required to craft an item | medical | String (allowed values=mechanical/electrical/medical/weapons/helm) | |
fabricatorskilllevel2 | Skill level of the second skill required to craft an item | 20 | Integer | |
fabricatormaterials | Items required to craft item | Iron (x2) {{hl|Iron}} (x2) |
Wikitext | |
deconstructor | Is the item deconstructible | yes | Boolean | |
deconstructortime | Time required to deconstruct item in seconds | 10 | Integer | |
deconstructormaterials | Items recieved after deconstructing. If defined, Category:Deconstructible Items is automatically added to the page. If not defined, Category:Non-Deconstructible Items is automatically added to the page. |
Iron {{hl|Iron}} |
Wikitext |
Alternative Crafting
Field | Note | Example | Expected | Default |
---|---|---|---|---|
fabricatortimealt | Time required to craft item in seconds in an Alternative recipe | 10 | Integer | |
talentalt | Which talent is required to craft this item in an Alternative recipe | Warlord {{hl|Warlord||Security Officer Job Icon}} |
Wikitext | |
fabricatedamountalt | How many items are crafted at once in an Alternative recipe | 4 | Integer | |
fabricatorskillalt | Skill required to craft item in an Alternative recipe | medical | String (allowed values=mechanical/electrical/medical/weapons/helm) | |
fabricatorskilllevelalt | Skill level required to craft item in an Alternative recipe | 20 | Integer | |
fabricatormaterialsalt | Items required to craft item in an Alternative recipe | Iron (x2) {{hl|Iron}} (x2) |
Wikitext |
Store
This section is only shown if baseprice
is defined and nostore
is not defined.
Factions: coaliton, separatists, clown, husk
Stores: outpost, city, research, military, mine, medical, engineering, armory, clown, husk
Field | Note | Example | Expected | Default |
---|---|---|---|---|
nostore | Removes the store section. | yes | String | |
baseprice | Base price of item.
|
200 | Integer | |
minleveldifficulty | Minimum level difficulty of the Outpost required for this item to be buyable, as defined in XML. | 35 | Integer | |
[faction]reputation | Minimum reputation for a faction required for this item to be buyable, as defined in XML. | 35 | Integer | |
unbuyable | Define as "yes" if unbuyable.
|
yes | Boolean | |
[store]multiplier | Price multiplier at [store]. | 1.25 | Float | 1 |
[store]minavailable | Minimum stock available at [store]. | 3 | Integer | |
[store]sold | Define as "yes" if sold at [store].
|
yes | Boolean | |
[store]unbuyable | Define as "yes" if unbuyable at [store]. | yes | Boolean | |
[store]baseprice | Used to override baseprice for chosen stores when necessary. |
500 | Integer |
Technical
This section is always shown.
Field | Note | Example | Expected | Default |
---|---|---|---|---|
identifier | Internal identifier of the item, as defined in XML. | medicalofficerclothes | String | |
nameidentifier | Internal name identifier of the item, used in language text files, as defined in XML. | medicalofficeroutfit | String | |
cargocontaineridentifier | Identifier of the container this items spawns in when bought, as defined in XML. | metalcrate | String | |
category | Category of the item, as defined in XML. | Equipment | String (allowed values=Structure, Decorative, Machine, Medical, Weapon, Diving, Equipment, Fuel, Electrical, Material, Alien, Wrecked, Legacy, Misc) | |
tags | Tags of the item, as defined in XML.
|
smallitem, tool, simpletool, mechanicalrepairtool, wrenchitem, mountableweapon | List (,) of String |
Examples
NOTE: Some of these may be:
- Modified to test new features of the infobox.
- Slightly outdated in terms of formatting - using some deprecated (replaced or no longer used) fields, or not having a Boilerplate for their Item Type, and therefore not following any set style/layout standards but instead copypasta from other pages. See the linked Boilerplates for the most up to date version and use them as a guide when editing/making pages.
Ranged Weapon example
Main article: Boilerplate:Ranged Weapon
Main article: Autoshotgun
Autoshotgun | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A roughly engineered automatic shotgun with a vast ammo capacity. Its size and heft makes it a bit cumbersome to lug around. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Quality Bonuses | +10% Affliction Strength | ||||||||||||||||||||||||||||||||||
Damage Modifier | 0.9x | ||||||||||||||||||||||||||||||||||
Attack Speed | 2.22 | ||||||||||||||||||||||||||||||||||
Ammunition | Shotgun Shell Explosive Slug Shotgun Rubber Shell | ||||||||||||||||||||||||||||||||||
Ammo Capacity | 24 | ||||||||||||||||||||||||||||||||||
Ammo Max Stack | 12 | ||||||||||||||||||||||||||||||||||
Skill Requirements | |||||||||||||||||||||||||||||||||||
Skill Requirements | Weapons: 60
| ||||||||||||||||||||||||||||||||||
Handicap | Spread +2.8 (0.2 → 3) | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
|||||||||||||||||||||||||||||||||||
Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Reputation Requirement | Europa Coalition: 70
| ||||||||||||||||||||||||||||||||||
Base Price | 710 mk | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
|
{{Items infobox | name = Autoshotgun | description = A roughly engineered automatic shotgun with a vast ammo capacity. Its size and heft makes it a bit cumbersome to lug around. <!-- Gear Info--> | geartype = toolbelt <!-- Weapon info--> | weapontype = ranged | qualitybonuses = +10% Affliction Strength | weapondamagemodifier = 0.9 | attackspeed = 2.22 | weapons = 60 | handicap = Spread +2.8 (0.2 → 3) | ammo = {{hl|Shotgun Shell}}<br>{{hl|Explosive Slug}}<br>{{hl|Shotgun Rubber Shell}} | ammomaxstack = 12 | ammocount = 24 <!-- Crafting --> | fabricator = Yes | talent = {{hl|Pacification Kit||Security Officer Job Icon}} | fabricatortime = 65 | fabricatorskill = weapons | fabricatorskilllevel = 55 | fabricatormaterials = {{hl|Ballistic Fiber}}<br>{{hl|Physicorium Bar}} (x2)<br>{{hl|Titanium-Aluminium Alloy}} (x2) | deconstructor = Yes | deconstructortime = 30 | deconstructormaterials = {{hl|Ballistic Fiber}}<br>{{hl|Physicorium Bar}} (x2)<br>{{hl|Titanium-Aluminium Alloy}} <!-- Store --> | baseprice = 710 | unbuyable = true | coalitionreputation = 70 | outpostmultiplier = 1.4 | citymultiplier = 1.25 | researchmultiplier = 1.25 | militarymultiplier = 0.9 | militaryminavailable = 0 | militarymaxavailable = 1 | militarysold = true | minemultiplier = 1.25 <!-- Technical --> | identifier = autoshotgun | category = Weapon | tags = mediumitem, weapon, gun, gunsmith, mountableweapon }}
Ammo example
Main article: Shotgun Shell
Shotgun Shell | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Inventory icon Sprite Ammunition for a shotgun. Lethal. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Used by | Riot Shotgun Autoshotgun 0.9x Damage Boom Stick | ||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
Severance chance | 50% | ||||||||||||||||||||||||||||||||||
Structure damage | 8 (8x1) | ||||||||||||||||||||||||||||||||||
Item Damage | 2 | ||||||||||||||||||||||||||||||||||
Maximum stack | 12 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements (produces 12 items) |
|||||||||||||||||||||||||||||||||||
Deconstructible? | No | ||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 30 mk | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
|
{{Items infobox | name = Shotgun Shell | description = Ammunition for a shotgun. Lethal. | maxstack = 12 <!-- Ammo --> | ammotype = ranged | projectile = Instant | usedby = Riot Shotgun | usedby2 = Autoshotgun | usedby2weapondamagemodifier = 0.9 | usedby3 = Boom Stick | severlimbsprobability = 50 | projectiles = 8 | afflictions = gunshotwound = 8; bleeding = 6; stun = 0.1; | structuredamage = 1 | itemdamage = 2 <!-- Crafting --> | talent = {{hl|Munitions Expertise||Security Officer Job Icon}} | fabricatormaterials = {{hl|Phosphorus}} or {{hl|Magnesium}}<br>{{hl|Lead}} or {{hl|Copper}} or {{hl|Steel Bar}}<br>{{hl|Zinc}} or {{hl|Copper}} or {{hl|Iron}}<br>{{hl|Plastic}} | fabricatorskill = weapons | fabricatorskilllevel = 30 | fabricatedamount = 12 | fabricatortime = 20 | fabricator = yes | deconstructor = No <!-- Store --> | baseprice = 30 | outpostmultiplier = 1.5 | outpostunbuyable = true | citymultiplier = 1.25 | cityminavailable = 4 | researchmultiplier = 1.25 | researchunbuyable = true | militarymultiplier = 0.9 | militaryminavailable = 12 | minemultiplier = 1.25 | mineunbuyable = true | armorymultiplier = 0.9 | armoryminavailable = 12 <!-- Technical --> | identifier = shotgunshell | category = Weapon | tags = smallitem, shotgunammo }}
Melee Weapon example
Main article: Boilerplate:Melee Weapon
Main article: Boarding Axe
Boarding Axe | |||||||||||||||||||||||||||||||||||
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Inventory icon Sprite A hand axe, meant to be wielded with both hands. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
Quality Bonuses | +10% Affliction Strength | ||||||||||||||||||||||||||||||||||
Range | 1.55 m | ||||||||||||||||||||||||||||||||||
Attack Speed | 0.83 | ||||||||||||||||||||||||||||||||||
Severance chance | 750% | ||||||||||||||||||||||||||||||||||
Structure damage | 25 | ||||||||||||||||||||||||||||||||||
Item Damage | 30 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 350 mk | ||||||||||||||||||||||||||||||||||
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{{Items infobox | description = A hand axe, meant to be wielded with both hands. <!-- Weapon info--> | weapontype = melee | qualitybonuses = +10% Affliction Strength | meleerange = 1.55 | attackspeed = 0.83 | structuredamage = 25 | itemdamage = 30 | severlimbsprobability = 750 | afflictions = lacerations = 36; bleeding = 10; stun = 0.5; <!-- Crafting --> | fabricator = Yes | talent = {{hl|Boarding Party|25|Security Officer Job Icon}} | fabricatortime = 25 | fabricatorskill = weapons | fabricatorskilllevel = 40 | fabricatormaterials = {{hl|Titanium-Aluminum Alloy}} (x2) | deconstructor = Yes | deconstructortime = 20 | deconstructormaterials = {{hl|Titanium-Aluminum Alloy}} <!-- Store --> | unbuyable = true | baseprice = 350 | outpostmultiplier = 1.25 | citymultiplier = 1.25 | researchmultiplier = 1.25 | militarymultiplier = 0.9 | minemultiplier = 1.25 <!-- Technical --> | identifier = boardingaxe | category = Weapon | tags = mediumitem, weapon, gunsmith, mountableweapon }}
Gear example
Main article: Boilerplate:Gear
Main article: Diving Suit
Diving Suit | |||||||||||||||||||||||||||||||||||
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Inventory icon Sprite An atmospheric diving suit capable of withstanding the immense pressure under Europa's crust. Only offers adequate protection up to the depth of 4,000 meters - beyond this point, an Abyss or Combat suit is required. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Resistances (Protects All limbs) |
Bite Wounds (30%)* Lacerations (30%)* Blunt Force Trauma (30%)* Gunshot Wound (30%)* Burn (25%)* Husk Infection (0% | 50%)* Radiation Sickness (25%)* Bleeding (30%)* | ||||||||||||||||||||||||||||||||||
Speed Modifiers | -20% Movement Speed | ||||||||||||||||||||||||||||||||||
Pressure Protection | Up to 4000 m | ||||||||||||||||||||||||||||||||||
Breathing Supplies | Oxygen Tank Oxygenite Tank Welding Fuel Tank Incendium Fuel Tank | ||||||||||||||||||||||||||||||||||
Breathing Supplies Capacity | 1 Item Slot | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements (produces 1 items) |
Skill: Mechanical: 40
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 250 mk | ||||||||||||||||||||||||||||||||||
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{{Items infobox | name = Diving Suit | description = An atmospheric diving suit capable of withstanding the immense pressure under Europa's crust. Only offers adequate protection up to the depth of 4,000 meters - beyond this point, an Abyss or Combat suit is required. | note = Requires Breathing Supply. <!-- Gear Info--> | geartype = outerwear | gearspeedmodifiers = -20% Movement Speed | protects = All | pressureprotection = 4000 <!-- Other --> | supplyname = Breathing Supplies | supplyitems = {{hl|Oxygen Tank}}<br>{{hl|Oxygenite Tank}}<br>{{hl|Welding Fuel Tank}}<br>{{hl|Incendium Fuel Tank}} | supplycount = 1 Item Slot <!-- Afflictions --> | resistances = bitewounds = 0.7; lacerations = 0.7; blunttrauma = 0.7; gunshotwound = 0.7; burn = 0.75; huskinfection = 1, chance = 0.5; radiationsickness = 0.75; bleeding = 0.7; <!-- Crafting --> | fabricator = Yes | fabricatortime = 30 | fabricatedamount = 1 | fabricatorskill = mechanical | fabricatorskilllevel = 40 | fabricatormaterials = {{hl|Titanium-Aluminium Alloy}}<br>{{hl|Rubber}} x2 | deconstructor = Yes | deconstructortime = 30 | deconstructormaterials = {{hl|Titanium-Aluminium Alloy}}<br>{{hl|Rubber}} <!-- Store info --> | baseprice = 250 | outpostmultiplier = 0.9 | outpostminavailable = 2 | citymultiplier = 0.85 | cityminavailable = 4 | researchminavailable = 3 | militaryminavailable = 3 | minemultiplier = 1.25 | mineminavailable = 5 <!-- Technical --> | identifier = divingsuit | category = Diving,Equipment | tags = diving,deepdiving,provocative }}
Gatherable example
Main article: Galena
Galena | |||||||||||||||||||||||||||||||||||
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Inventory icon Sprite A mineral mostly consisting of lead. | |||||||||||||||||||||||||||||||||||
Gatherable | |||||||||||||||||||||||||||||||||||
Required Tools, Duration | Plasma Cutter, 4s | ||||||||||||||||||||||||||||||||||
Biome | Commonness (Level, Cave, Abyss) | ||||||||||||||||||||||||||||||||||
Cold Caverns | 90%, 90%, 0% | ||||||||||||||||||||||||||||||||||
Europan Ridge | 90%, 90%, 0% | ||||||||||||||||||||||||||||||||||
The Aphotic Plateau | 85%, 90%, 50% | ||||||||||||||||||||||||||||||||||
The Great Sea | 85%, 80%, 50% | ||||||||||||||||||||||||||||||||||
Hydrothermal Wastes | 80%, 70%, 0% | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Constructible? | No | ||||||||||||||||||||||||||||||||||
Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 70 mk | ||||||||||||||||||||||||||||||||||
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{{Items infobox | name = Galena | description = A mineral mostly consisting of lead. <!-- Images and Captions --> | sprite = Galena_sprite.png | spritewidth = 100 <!-- Gatherable --> | gatherable_type = mineral | commonness = 0.9, 0.9, 0 | commonness_theaphoticplateau = 0.85, 0.9, 50 | commonness_thegreatsea = 0.85, 0.8, 50 | commonness_hydrothermalwastes = 0.8, 0.7, 0 <!-- Crafting --> | fabricator = No | deconstructor = Yes | deconstructortime = 5 | deconstructormaterials = {{hl|Lead}} x2 <!-- Store Info --> | baseprice = 70 | unbuyable = true | outpostmultiplier = 1.1 | citymultiplier = 1.25 | minemultiplier = 0.75 <!-- Technical --> | identifier = galena | tags = smallitem, ore | category = Material }}
Growable example
Main article: Tobacco Vine Seed
Tobacco Vine Seed | |||||||||||||||||||||||||||||||||||
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Growable | |||||||||||||||||||||||||||||||||||
Time to fully grow | 2 hours, 3 minutes, 4 seconds | ||||||||||||||||||||||||||||||||||
Average fruit spawn rate | 2.02 / hour | ||||||||||||||||||||||||||||||||||
Fruit | Tobacco Bud | ||||||||||||||||||||||||||||||||||
Conditions | Time to decay when fully watered | ||||||||||||||||||||||||||||||||||
Base | 1 hour, 57 minutes, 22 seconds | ||||||||||||||||||||||||||||||||||
Flooded | 14 minutes, 35 seconds | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Constructible? | No | ||||||||||||||||||||||||||||||||||
Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 30 mk | ||||||||||||||||||||||||||||||||||
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{{Items infobox | name = Tobacco Vine Seed | description = <!-- Growable --> | growthspeed = 0.065 | maximumvines = 48 | productrate = 0.0056 | maxhealth = 500 | hardiness = 0.071 | floodtolerance = 0.5 | produceditems = {{hl|Tobacco Bud}} <!-- Crafting --> | deconstructortime = 30 | deconstructormaterials = {{hl|Carbon}} <!-- Store Info --> | baseprice = 30 | outpostunbuyable = false | citymultiplier = 1.2 | cityminavailable = 1 | militarymultiplier = 0.9 | researchminavailable = 2 | researchmultiplier = 1.2 | militaryunbuyable = true | minemultiplier = 0.75 | mineunbuyable = true <!-- Technical --> | identifier = tobaccovineseed | tags = smallitem, seed, plantitem | category = Misc }}
Tool Example
Main article: Welding Tool
Welding Tool | |||||||||||||||||||||||||||||||||||
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Inventory icon Sprite One of the most crucial tools on board the submarine. Also works underwater. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Quality Bonuses | +10% Hull Repair Speed | ||||||||||||||||||||||||||||||||||
Ballast Flora Damage | 10/s
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Fuel | Welding Fuel Tank Incendium Fuel Tank | ||||||||||||||||||||||||||||||||||
Fuel Capacity | 1 fuel tank | ||||||||||||||||||||||||||||||||||
Skill Requirements | |||||||||||||||||||||||||||||||||||
Skill Requirements | Mechanical: 50
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Handicap | Slower Welding Speed ~45% (0% → ~45%) | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Mechanical: 30
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 150 mk | ||||||||||||||||||||||||||||||||||
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{{Items infobox | name = Welding Tool | description = One of the most crucial tools on board the submarine. Also works underwater. <!-- Tool --> | fuel = {{Hyperlink|Welding Fuel Tank}}<br>{{Hyperlink|Incendium Fuel Tank}} | fuelcount = 1 fuel tank | mechanical = 50 | handicap = Slower Welding Speed ~45% (0% → ~45%) | firedamage = 10 <!-- Crafting --> | fabricator = yes | fabricatortime = 20 | fabricatorskill = mechanical | fabricatorskilllevel = 30 | fabricatormaterials = {{Hyperlink|Steel Bar}} (x2)<br>{{Hyperlink|Plastic}} (x2) | qualitybonuses = +10% Hull Repair Speed | deconstructor = yes | deconstructortime = 10 | deconstructormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Plastic}} <!-- Store --> | baseprice = 150 | outpostminavailable = 3 | cityminavailable = 2 | researchmultiplier = 1.25 | researchminavailable = 2 | militarymultiplier = 1.25 | militaryminavailable = 2 | minemultiplier = 0.9 | mineminavailable = 10 | engineeringmultiplier = 0.9 | engineeringminavailable = 5 <!-- Technical --> | identifier = weldingtool | category = Equipment | tags = smallitem, weldingequipment, tool, mountableweapon }}
Medical example
Main article: Morphine
NOTE: Medical items currently use Template:Medical infobox. They are not fully supported by this template but this is how they would look if they used it.
Morphine | |||||||||||||||||||||||||||||||||||
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A powerful opiate for treating pain associated with internal injuries, but will cause shortness of breath and eventual dependency with overuse. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
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Skill Requirements | |||||||||||||||||||||||||||||||||||
Skill Requirements | Medical: 40
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Crafting | |||||||||||||||||||||||||||||||||||
Medical Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 100 mk | ||||||||||||||||||||||||||||||||||
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{{Medical infobox | name = Morphine | description = A powerful opiate for treating pain associated with internal injuries, but will cause shortness of breath and eventual dependency with overuse. <!-- Afflictions --> | medical = 40 | medicalafflictions = duration = 10; damage = -5, fail = -2.5; burn = -0.1, fail = -0.05; oxygenlow = 2, fail = 3; opiateaddiction = 0.5, fail = 2.5; opiatewithdrawal = -3, fail = -3; opiateoverdose = 1, fail = 2; <!-- Crafting --> | fabricator = no | medicalfabricator = yes | fabricatortime = 30 | fabricatorskilllevel = 18 | fabricatormaterials = {{hl|Opium}} (x2) | deconstructor = yes | deconstructortime = 20 | deconstructormaterials = {{hl|Opium}} <!-- Store Info --> | baseprice = 100 | outpostmultiplier = 1 | outpostminavailable = 12 | citymultiplier = 1 | cityminavailable = 12 | researchmultiplier = 1 | researchminavailable = 12 | militarymultiplier = 1 | militaryminavailable = 12 | minemultiplier = 1 | mineminavailable = 12 | medicalmultiplier = 0.9 | medicalminavailable = 12 <!-- Technical --> | identifier = antidama1 | category = Medical | tags = smallitem, chem, medical, syringe | medicaltype = medicine | sort = 2 }}
Test
Items infobox | |||||||||||||||||||||||||||||||||||
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A mildly toxic solution that slowly releases oxygen into the bloodstream when injected. Avoid dropping. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
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Afflictions | |||||||||||||||||||||||||||||||||||
Triggers | Railgun Shells Depth Charges Impact: over 8m/s. | ||||||||||||||||||||||||||||||||||
Explosion Radius | 2 m | ||||||||||||||||||||||||||||||||||
Structure damage | 10 | ||||||||||||||||||||||||||||||||||
Ballast Flora Damage | 50 (Explosion)
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Skill Requirements | |||||||||||||||||||||||||||||||||||
Skill Requirements | Medical: 72
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Crafting | |||||||||||||||||||||||||||||||||||
Constructible? | No | ||||||||||||||||||||||||||||||||||
Deconstructible? | No | ||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 80 mk | ||||||||||||||||||||||||||||||||||
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The above documentation is transcluded from Template:Items infobox/doc. (edit | history)
This template defines the table "Items". View table.