Template:Items infobox

From Official Barotrauma Wiki
Jump to: navigation, search
Template-info.png Documentation

Basic

Field Note Example Default
name Item name Wrench {{PAGENAME}}
image Image of item Wrench.png {{PAGENAME}}.png
imagewidth Forced image width (px) 250 180
caption Caption under image Inventory icon
image2 Image of item Wrench.png
imagewidth2 Forced image width (px) 90 180
caption2 Caption under image Inventory icon
identifier Internal identifier of the item from game files (optional) wrench

Stats

Field Note Example Expected Default
nostats Skips Stats section if true yes whitespace/empty or string
type Sets category of item depending on the type weapon weapon/tool/gear/chemical/electrical/container/ammo/fuel/misc/exotic/vehicle General Item
ammo Ammo used by an item Revolver Round.pngRevolver Round item(s)
ammocost Cost of ammo 100 Marks number
ammocount Amount of ammo a item can hold 4 number
fuel Fuel used by item Welding Fuel Tank.pngWelding Fuel Tank item(s)
fuelcost Cost of fuel 100 Marks number
fuelcount Amount of fuel an item can hold 4 number
maxstack Maximum number of items in a stack 10 number
payload Payload used by an item UEX.pngUEX item(s)
payloadcost Cost of payload 100 Marks number
payloadcount Amount of payloads an item can hold 1 number
supplyname Name of item that fits no other field Food text
supplycost Cost of supply item 100 Marks number
supplycount Amount of supply items an item can hold 4 number
supplyitems Supply items used by an item Battery Cell.pngBattery Cell item(s)
itemcapacity Amount of generic items a storage item can hold (for containers) 4 number

Store

Field Note Example Expected
nostore Skips Store section if true yes whitespace/empty or string
unbuyable If item can't be bought anywhere true
  • whitespace/empty - Both sections appear
  • true - Hides Buy column
baseprice Base price of item 200 number
outpostmultiplier Price multiplier of item at the Habitation Outpost 1.25 number
outpostminavailable Minimum amout of stock available at the Habitation Outpost 3 number
outpostunbuyable If item is unbuyable in this outpost. Ignored if overall unbuyable=true is set. true
  • whitespace/empty - Both prices appear
  • true - Sets buy price to N/A
citymultiplier Price multiplier of item at a Colony 1.25 number
cityminavailable Minimum amout of stock available at a Colony 3 number
cityunbuyable If item is unbuyable in this outpost. Ignored if overall unbuyable=true is set. true
  • whitespace/empty - Both prices appear
  • true - Sets buy price to N/A
researchmultiplier Price multiplier of item at the Research Outpost 1.25 number
researchminavailable Minimum amout of stock available at the Research Outpost 3 number
researchunbuyable If item is unbuyable in this outpost. Ignored if overall unbuyable=true is set. true
  • whitespace/empty - Both prices appear
  • true - Sets buy price to N/A
militarymultiplier Price multiplier of item at the Military Outpost 1.25 number
militaryminavailable Minimum amout of stock available at the Military Outpost 3 number
militaryunbuyable If item is unbuyable in this outpost. Ignored if overall unbuyable=true is set. true
  • whitespace/empty - Both prices appear
  • true - Sets buy price to N/A
minemultiplier Price multiplier of item at the Mining Outpost 1.25 number
mineminavailable Minimum amout of stock available at the Mining Outpost 3 number
mineunbuyable If item is unbuyable in this outpost. Ignored if overall unbuyable=true is set. all
  • whitespace/empty - Both prices appear
  • true - Sets buy price to N/A

Skill Requirements

Field Note Example Expected
noreq Skips Skill Requirements section if true yes whitespace/empty or string
weapons Weapons skill required to handle item without penalty 10 number
mechanical Mechanical skill required to handle item without penalty 10 number
electrical Electrical skill required to handle item without penalty 10 number
medical Medical skill required to handle item without penalty 10 number
handicap Penalty for not having the correct level for this item Fuel used up 3x as fast string

Crafting

Field Note Example Expected
fabricator Is the item constructible yes yes/no
fabricatortype What kind of fabricator is suitable for creating this item medicalfabricator
  • whitespace/empty or "fabricator" - regular fabricator
  • medicalfabricator - medical fabricator
fabricatedamount How many items are crafted at once (if 1<) 4 number
fabricatortime Time required to craft item (seconds) 10 number
fabricatorskill Skill required to craft item medical mechanical/electrical/medical/weapons
fabricatorskilllevel Skill level required to craft item 20 number
fabricatormaterials Items required to craft item Iron.pngIron item
deconstructor Is the item deconstructible yes yes/no
deconstructortime Time required to deconstruct item (seconds) 10 number
deconstructormaterials Items recieved after deconstructing Iron.pngIron item

Other

Field Note Example Expected
nocat Doesn't display category if true yes whitespace/empty or string

Example

Wrench
Wrench.png
Stats
Type Tool
Crafting
Crafting Time 10
Fabricated Amount 1
Fabricator Materials Iron.pngIron
Deconstructing Time 10
Deconstructor Materials Iron.pngIron
Store
OutpostOutpost Buy Sell
Habitation OutpostHabitation 10 mk 8 mk
ColonyColony 9 mk 7 mk
Research OutpostResearch 12 mk 10 mk
Military OutpostMilitary 12 mk 10 mk
Mining OutpostMining 10 mk 8 mk



The example seen to the right is defined as follows:

{{Items infobox
| name = Wrench
| type = tool
| image = Wrench.png
| noreq = yes
| baseprice = 10
| outpostmultiplier = 1
| outpostminavailable = 10
| citymultiplier = 0.9 
| cityminavailable = 15
| researchmultiplier = 1.25
| researchminavailable = 10
| militarymultiplier = 1.25
| militaryminavailable = 10
| minemultiplier = 1
| mineminavailable = 10
| deconstructor = Yes
| fabricator = Yes
| fabricatortime = 10
| fabricatedamount = 1
| deconstructortime = 10
| fabricatormaterials = {{Hyperlink|Iron}}
| deconstructormaterials = {{Hyperlink|Iron}}
}}

This template defines the table "Items". View table.