Template:WeaponsTable

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Documentation

Table displaying Weapons for the Handheld Weapons page.

Sub Templates

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Template in use

Ranged

To show up here items must have:

  • weapontype defined as ranged.
{{WeaponsTable|tabletype=ranged}}
Ranged Weapons
Weapon Fire
rate
Max
ammo
Ammunition Mag
size
Afflictions Armor
Pen
Sever
Limb
Supply

Advanced Syringe Gun
1 8
Depends on the used Syringe

Syringe Gun
1 4
Depends on the used Syringe

Stun Gun
1 1
Fulgurium Stun Gun Dart
 Lacerations (1)*
 Zapped (80)*
 Zapped (40)*
 After 0.6 seconds
 Zapped (100)*
 After 5 seconds

Stun Gun Dart
 Lacerations (0.5)*
 Zapped (80)*
 After 0.5 seconds
 Zapped (35)*
 After 2.5 seconds

Machine Pistol
5.7 1
Depleted Fuel SMG Magazine
21
 Gunshot Wound (12)*
 Bleeding (4)*
 Stun (0.12)*
25% 10%

SMG Magazine
21
 Gunshot Wound (10)*
 Bleeding (10)*
 Stun (0.16)* (10% chance)
10%

SMG
5 1
Depleted Fuel SMG Magazine
21
 Gunshot Wound (19.5)*
 Bleeding (6.5)*
 Stun (0.195)*
25% 10%

SMG Magazine
21
 Gunshot Wound (16.25)*
 Bleeding (16.25)*
 Stun (0.26)* (10% chance)
10%

Deadeye Carbine
3.33 1
Depleted Fuel SMG Magazine
21
 Gunshot Wound (22.5)*
 Bleeding (7.5)*
 Stun (0.225)*
25% 10%

SMG Magazine
21
 Gunshot Wound (18.75)*
 Bleeding (18.75)*
 Stun (0.3)* (10% chance)
10%

Boom Stick
1.82 2
Explosive Slug
 Bleeding (20)*
 Stun (0.8)*
Explosion (0.7m):
 Burn (60)*
50% 100%

Shotgun Rubber Shell
 Stun (2.4)*
0%

Shotgun Shell
 Gunshot Wound (64)*
 Bleeding (48)*
 Stun (0.8)*
50%

Riot Shotgun
1 6
Explosive Slug
 Bleeding (20)*
 Stun (0.8)*
Explosion (0.7m):
 Burn (60)*
50% 100%

Shotgun Rubber Shell
 Stun (2.4)*
0%

Shotgun Shell
 Gunshot Wound (64)*
 Bleeding (48)*
 Stun (0.8)*
50%

Autoshotgun
2.22 24
Explosive Slug
 Bleeding (18)*
 Stun (0.72)*
Explosion (0.7m):
 Burn (54)*
50% 100%

Shotgun Rubber Shell
 Blunt Force Trauma (21.6)*
 Stun (2.16)*
0%

Shotgun Shell
 Gunshot Wound (57.6)*
 Bleeding (43.2)*
 Stun (0.72)*
50%

Rifle
0.5 6  |  1
40mm Acid Grenade
Explosion (5m):
 Acid Burn (20)*
 Acid Burn (10)* (20% chance)
 Stun (0.5)*

40mm Grenade
Explosion (3m):
 Bleeding (400)* (5% chance)
 Burn (100)*
 Stun (5)*
100% 5%

40mm Mini Nuke
 Burn (100)*
 Bleeding (50)*
 Stun (5)*
Explosion (5m):
 Burn (200)*
 Bleeding (40)* (5% chance)
 Stun (10)*
100% 500%

40mm Stun Grenade
Explosion (3m):
 Stun (15)*

Rifle Round
 Gunshot Wound (55)*
 Gunshot Wound (10)*
 (On Headshot)
 Bleeding (33)*
 Stun (1.2)*
 Stun (1.2)*
 (On Headshot)
60% 50%

Revolver
2 6
Depleted Fuel Revolver Round
 Gunshot Wound (35)*
 Bleeding (10)*
 Stun (0.3)*
25% 20%

Revolver Round
 Gunshot Wound (24)*
 Bleeding (16)*
 Stun (0.3)*
10% 20%

Scrap Cannon
0.33 8
Iron
 Lacerations (96)*
 Bleeding (96)*
 Stun (2.4)*
20% 10% Power Supply:
Battery Cell (8 Shots)
Fulgurium Battery Cell (16 Shots)

Lead
 Lacerations (112)*
 Bleeding (96)*
 Stun (3.2)*
20% 10%

Scrap
 Lacerations (120)*
 Bleeding (120)*
 Stun (4.8)*
30% 15%

Steel Bar
 Lacerations (120)*
 Bleeding (120)*
 Stun (4.8)*
30% 15%

Uranium
 Lacerations (128)*
 Bleeding (96)*
 Stun (4.8)*
20% 10%

HMG
10 1
HMG Magazine
100
 Gunshot Wound (12)*
 Bleeding (10)*
 Stun (0.1)*
 Stun (0.5)* (1% chance)
40% 10%

Harpoon Gun
0.571 6
Ahab's Spear
 Lacerations (80)*
 Bleeding (80)*
 Stun (1)*
20%

Explosive Harpoon
Explosion (2m):
 Burn (50)*
 Stun (1.5)*
50% 25%

Harpoon
 Lacerations (35)*
 Bleeding (35)*
 Stun (0.5)*
10%

Physicorium Harpoon
 Lacerations (60)*
 Bleeding (60)*
 Stun (0.5)*
20%

Harpoon Coil-Rifle
0.571 6
Ahab's Spear
 Lacerations (100)*
 Bleeding (100)*
 Stun (1.25)*
20% Power Supply:
Battery Cell (12 Shots)
Fulgurium Battery Cell (24 Shots)

Explosive Harpoon
 Deep Tissue Injury (31.25)*
Explosion (2m):
 Burn (62.5)*
 Stun (1.875)*
50% 25%

Harpoon
 Lacerations (43.75)*
 Bleeding (43.75)*
 Stun (0.625)*
10%

Physicorium Harpoon
 Lacerations (75)*
 Bleeding (75)*
 Stun (0.625)*
20%

Handcannon
1 6
Handcannon Round
 Gunshot Wound (70)*
 Bleeding (50)*
 Stun (1.5)*
50% 100%

Assault Rifle
4.167 1
Assault Rifle Magazine
30
 Gunshot Wound (25)*
 Bleeding (15)*
 Stun (0.25)*
 Stun (0.5)* (20% chance)
30% 20%

Alien Pistol
1.88 1
Alien Power Cell
25
 Burn (10.5)*
 Deep Tissue Injury (10.5)*
 Stun (0.1)*
10%

Grenade Launcher
1.25 6
40mm Acid Grenade
Explosion (5m):
 Acid Burn (20)*
 Acid Burn (10)* (20% chance)
 Stun (0.5)*

40mm Grenade
Explosion (3m):
 Bleeding (400)* (5% chance)
 Burn (100)*
 Stun (5)*
100% 5%

40mm Mini Nuke
 Burn (100)*
 Bleeding (50)*
 Stun (5)*
Explosion (5m):
 Burn (200)*
 Bleeding (40)* (5% chance)
 Stun (10)*
100% 500%

40mm Stun Grenade
Explosion (3m):
 Stun (15)*

Ancient Weapon
1
 Burn (40)*
 Affects every limb it hits.
 Stun (4)* (15% chance)
50% 2.5% Power Supply:
Alien Power Cell (20s)

Arc Emitter
0.2
 Burn (10)*
 Stun (5)*
 Zapped (80)*
Power Supply:
Battery Cell (4 Shots)
Fulgurium Battery Cell (8 Shots)

Flamer
1
 Burn (1.5)*
 Affects every limb it hits.
Fuel Supply:
Welding Fuel Tank (8s)
Incendium Fuel Tank (40s)

Prototype Steam Cannon
1
 Burn (1.5)*
 Affects every limb it hits.
Fuel Supply:
Welding Fuel Tank (20s)
Incendium Fuel Tank (1m 40s)

Rapid Fissile Accelerator
0.8
 Stun (0.5)*
Explosion (1.25m):
 Burn (25)*
 Stun (1)*
50% Fuel Rod Supply:
Fuel Rod (4 Shots)
Thorium Fuel Rod (8 Shots)
Fulgurium Fuel Rod (12 Shots)
Volatile Fulgurium Fuel Rod (20 Shots)

Melee

  • weapontype defined as melee.
{{WeaponsTable|tabletype=melee}}
Melee Weapons
Weapon Attack
Speed
Afflictions Armor
Pen
Sever
Limb

Boarding Axe
0.83
 Lacerations (36)*
 Bleeding (10)*
 Stun (0.5)*
750%

Husk Stinger
1
 Lacerations (5)*
 Bleeding (10)*
 Stun (0.2)*
10%

Spineling's Spike
1
 Lacerations (5)*
 Bleeding (10)*
 Stun (0.2)*
10%

Toy Hammer
1
 Stun (0.2)*

Diving Knife
1.33
 Lacerations (10)*
 Bleeding (10)*
 Stun (0.2)*
10%

Hardened Diving Knife
1.33
 Lacerations (15)*
 Bleeding (5)*
 Stun (0.2)*
25% 10%

Ceremonial Sword
1.92
 Lacerations (19)*
 Bleeding (14)*
 Stun (0.25)*
55%

Europan Handshake
1.33
 Lacerations (11)*
 Bleeding (11)*
 Stun (0.22)*
10%

Screwdriver (Murder Mystery)
1
 Lacerations (10)*
 Bleeding (10)*
 Stun (0.2)*

Wrench (Murder Mystery)
1
 Stun (0.2)*

Diving Knife (Murder Mystery)
1.33
 Lacerations (10)*
 Bleeding (10)*
 Stun (0.2)*
10%

Dementonite Diving Knife
1.48
 Lacerations (10)*
 Bleeding (10)*
 Psychosis (5)*
 Stun (0.2)*
10%

Stun Baton
1
 Stun (0.2)*
 Zapped (45)*
 Requires Power
60 if using Fulgurium Battery Cell
 Stun (0.3)*
 Requires power

Screwdriver
1
 Lacerations (5)*
 Bleeding (2)*
 Stun (0.05)*

Dementonite Screwdriver
1.11
 Lacerations (7.5)*
 Psychosis (5)*
 Stun (0.2)*

Hardened Screwdriver
1
 Lacerations (7)*
 Bleeding (2)*
 Stun (0.08)*
25%

Storage Container
1
 Stun (0.6)*

Crowbar
1
 Stun (0.5)*

Dementonite Crowbar
1.11
 Psychosis (5)*
 Stun (0.5)*

Hardened Crowbar
1
 Stun (0.6)*
25%

Heavy Wrench
0.91
 Stun (1)*

Wrench
1
 Stun (0.2)*

Dementonite Wrench
1.11
 Psychosis (5)*
 Stun (0.2)*

Hardened Wrench
1
 Stun (0.3)*
25%

Throwable

  • weapontype defined as throwable.
{{WeaponsTable|tabletype=throwable}}
Throwable Weapons
Weapon Afflictions Armor
Pen
Sever
Limb

Acid Grenade
Explosion (5m):
 Acid Burn (20)*
 Acid Burn (10)* (20% chance)
 Stun (0.5)*

Deepdiver Duck
 Concussion (10)*
 (On Headshot)
 Stun (0.5)*
 Stun (5)*
 (On Headshot)

EMP Grenade
Explosion (5m):
 Stun (5)*
 EMP (100)*
 Scaled by Vitality

Frag Grenade
Explosion (7.5m):
 Bleeding (100)*
 Bleeding (50)* (10% chance)
 Stun (7)*
50%

Incendium Grenade
Explosion (3m):
 Burn (75)*
 Burning (15)*
 Burn (15)* (20% chance)
 Stun (7)*

Molotov Cocktail
Explosion (5m):
 Burn (50)*
 Stun (0.5)*

Nitroglycerin
Explosion (3m):
 Burn (10)* (20% chance)
 Stun (5)*
 Bleeding (20)* (5% chance)

Stun Grenade
Explosion (7.5m):
 Stun (40)*