Chemicals: Difference between revisions

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Revision as of 02:22, 28 September 2020

See also: Medical Items

Chemicals are comprised of different compounds and substances both helpful and harmful, that the crew can craft at a Medical Fabricator, buy, loot, or deconstruct from certain Plants.

Most chemicals come in a syringe, which allows the chemicals to be used without the Health GUI. By holding the "Aim" keybind (Right Mouse Button by default) and pressing the "Shoot" keybind (Left Mouse Button by default). The player's character will swing the syringe and inject its effects to anything it hits, both Creatures and players.

The Syringe Gun can also be used if a chemical needs to be injected from a distance.

Some more basic chemicals aren't injectable and must be used through the Health GUI, pressing the "Health" keybind (H by default) on a player or themselves opens the Health GUI. Then any chemical can be drag and dropped onto a limb or the drop circle.

List of Chemicals

Basic Chemicals

Chemicals mostly used to craft other, more advanced chemicals.

Chemical Usage Acquiring Store
Description Afflictions Uses Duration (seconds) Medical Level

Opium
Mainly used to craft File:.png Morphine, but can also treat Internal Damage and Burns on its own while causing oxygen deprivation. Internal Damage (-4/s | -2/s)*
Burn (-4/s | -2/s)*
Oxygen Low (+3.5/s | +6/s)*
Opiate Addiction (+1/s | +3/s)*
Opiate Overdose (+1.75/s | +3/s)*
Opiate Withdrawal (+3/s)*
2 | 1 5 15 Aquatic Poppy 20-40 (5)*

Broad-spectrum Antibiotics
Treats Husk Infection if used before it is fully developed and gives Husk Infection Resistance, while dealing Internal Damage. Treats 30% infection per use.

Can also be used to craft Antibiotic Glue and Calyxanide.

Husk Infection (-0.5/s | -0.25/s)* (Not a husk)
Husk Infection Resistance (600 | 300)*
Internal Damage (+0.55/s | +1/s)*
2 | 1 60 25 Slime Bacteria 10-40 (5)*

Stabilozine
Freezes Toxin progression for a while. Cures up to 30% of toxins per extra use.

Also used to craft more advanced Medicines and Antidotes

Internal Damage (-1/s | -0.5/s)*
Burn (-1/s | -0.5/s)*
Oxygen Low (-2/s | -1/s)*
2 | 1 10 20 Swim Bladder 10-40 (4)*

Ethanol
Used to craft File:.png Fentanyl and Chloral Hydrate.

On its own it makes the user Drunk and increases their Psychosis Resistance.

Drunk (+2/s)*
Psychosis Resistance (+10/s)*
2 10 (delay)

10 (duration)

N/A Sea Yeast Shroom 15-60 (5)*

Adrenaline
Used to craft File:.png Fentanyl, has no effect on its own. N/A 2 N/A N/A Adrenaline Gland 50-60 (2)*

Sulphuric Acid
Used to craft Morbusine and Sufforin, causes Burns over time if used on its own. Burn (+3/s)* 2 5 N/A Sulphurite Shard 50-60 (2)*

Medicines

See also: Medical Items


Chemicals used to treat and cure different types of negative Afflictions.

Chemical Usage Crafting Store
Description Afflictions Uses Duration (seconds) Medical Level Components Craft time (seconds) Medical Level

Pomegrenade Extract
Treats Internal Damage and Burns. Reduces ability to breathe momentarily.

Can cause unconsciousness or even death if multiple doses are taken in quick succession.

Oxygen Low (+25 | +25)*
Internal Damage (-0.25/s | -0.125/s)*
Burn (-0.25/s | -0.125/s)*
2 | 1 20 20 Pomegrenade x5 45 20 80

Morphine
Treats Internal Damage and Burns, can cause overdose if taken too quickly.

Can also be used to craft File:.png Fentanyl and Naloxone.

Internal Damage (-5/s | -2/s)*
Burn (-5/s | -2/s)*
Oxygen Low (+2/s | +3/s)*
Opiate Addiction (+0.5/s | +2.5/s)*
Opiate Overdose (+1/s | +2/s)*
Opiate Withdrawal (-3/s)*
2 | 1 10 30 Opium x2 60 18 50-130 (5)*

Fentanyl
Treats Internal Damage and Burns, can cause overdose if taken too quickly.

Can also be used to craft File:Deusizine icon.png Deusizine and Anabolic Steroids.

Internal Damage (-15/s | -5.75/s)*
Burn (-15/s | -5.75/s)*
Oxygen Low (+6/s | +8/s)*
Opiate Addiction (+1.5/s | +6/s)*
Opiate Overdose (+4.5/s | +6/s)*
Opiate Withdrawal (-20/s)*
2 | 1 5 72 Morphine
Adrenaline
Ethanol
60 50 120-160 (5)*
File:Deusizine icon.png
Deusizine
Treats Internal Damage, Burns, Bloodloss and Oxygen deprevation over time. Ultimate reanimation tool.

Also used for crafting Morbusine.

Internal Damage (-3/s | -1.5/s)*
Burn (+0.125/s | +0.25/s)*
Bloodloss (-1.5/s | -1/s)*
Oxygen Low (-3/s | -1.5/s)*
2 | 1 30 72 Antibiotic Glue
Fentanyl
Liquid Oxygenite
60 70 150-200 (2)*

Naloxone
Treats Opiate Withdrawal, Addiction and Overdose. Opiate Withdrawal (-2/s | -1/s)*
Opiate Addiction (-2/s | -1/s)*
Opiate Overdose (-2/s | -1/s)*
2 | 1 30 64 Morphine
Stabilozine
60 23 50-130 (5)*

Haloperidol
Cures Psychosis, if the user has a high enough skill. Psychosis (-100/s | -25/s)* 2 | 1 1 64 Lithium
Carbon
Chlorine
60 21 220-260 (5)*

Liquid Oxygenite
Treats oxygen deprevation over time, while causing Internal Damage. Oxygen Low (-1.65/s)*
Internal Damage (+0.5/s | +1.5/s)*
2 | 1 60 45 Oxygenite Shard 60 72 N/A

Antidotes

Chemicals required to cure Poison Afflictions.

Chemical Usage Crafting Store
Description Afflictions Uses Duration (seconds) Medical Level Components Craft time (seconds) Medical Level

Calyxanide
Cures the user of the Husk Infection if used before it is fully developed and with proper skill.

Deals Internal Damage to fully developed Husks.

Husk Infection (-4/s | -1/s)*
Internal Damage (-3/s)* (Husked Humans)
Internal Damage (-4/s)* (Natural Husks)
2 | 1 10 | 20 64 Velonaceps Calyx Eggs (25%)*
Broad-spectrum Antibiotics
Stabilozine
60 22 350-500 (3)*

Deliriumine Antidote
Cures Deliriumine Poisoning and treats Psychosis over time. Deliriumine Poisoning (-100 | -25)*
Psychosis (-13.2/s | -0.33/s)*
2 | 1 1 | 20 64 Deliriumine
Stabilozine
30 30 300-450 (3)*

Morbusine Antidote (25%)
Cures Morbusine Poisoning. Morbusine Poisoning (-100 | -25)* 2 | 1 1 64 Morbusine (25%)*
Stabilozine (25%)*
60 28 120-150 (3)*

Cyanide Antidote
Cures Cyanide Poisoning. Cyanide Poisoning (-100 | -25)* 2 | 1 1 64 Cyanide
Stabilozine
60 26 130-150 (3)*

Sufforin Antidote
Cures Sufforin Poisoning. Sufforin Poisoning (-100 | -25)* 2 | 1 1 64 Sufforin
Stabilozine
60 24 225-250 (3)*

Antirad
Cures Radiation Sickness. Radiation Sickness (-100 | -25)* 2 | 1 1 64 Radiotoxin
Stabilozine
60 35 225-250 (4)*

Anaparalyzant
Cures Paralysis. If victim has been completely paralyzed, after consuming, they will be able to move again, albeit extremely slowly, at 90 Paralysis.

Causes 9 - 12 Psychosis with each use.

Paralysis Resistance (+800)*
Paralysis (-1.65/s)*
Psychosis (+1)*
2 ~160 64 Paralyzant
Stabilozine
24 24 ?-500 (4)*


Stimulants

Chemicals used to boost the user's speed, strength, and recovery from Stun.

Chemical Usage Crafting Store
Description Afflictions Uses Duration (seconds) Medical Level Components Craft time (seconds) Medical Level

Methamphetamine
Gives target a movement speed boost +42% (Haste) that slowly fades away, while inflicting Psychosis over time.

Also treats minor Internal Damage and oxygen deprivation. Greatly improves recovery from Stuns.

Haste (420 | 300)*
Psychosis (+0.4/s | +0.8/s)*
Internal Damage (-0.05/s | -0.03/s)*
Oxygen Low (-0.05/s | -0.03/s)*
Stun (-0.75/s)*
2 | 1 120 72 Phosphorus
Chlorine
Carbon
90 46 40-50 (2)*

Anabolic Steroids
Gives target a temporary vitality boost +300% (Vigor) that slowly fades away, while inflicting Psychosis over time. Can be used to mitigate damage or to temporarily stabilize poisoned person.

Also treats minor oxygen deprivation.

Vigor (420 | 300)*
Psychosis (+0.55/s | +1/s)*
Oxygen Low (-0.2/s)*
2 | 1 60 72 Tonic Liquid
Fentanyl
90 47 125-150 (2)*

Hyperzine
Gives target a temporary movement speed boost +48% (Haste) and vitality boost +300% (Vigor) that slowly fade away, while inflicting Psychosis over time. Can be used to mitigate damage or temporarily stabilize poisoned person.

Also treats minor Internal Damage, oxygen deprivation. Greatly improves recovery from Stuns.

Haste (400)*
Vigor (400)*
Psychosis (+0.4/s | +0.8/s)*
Internal Damage (-0.2/s | -0.1/s)*
Oxygen Low (-0.25/s | -0.1/s)*
Stun (-0.9/s | -0.25/s)*
Burn (+0.125/s)*
2 | 1 60 60 Methamphetamine
Anabolic Steroids
90 48 300-350 (2)*

Poisons

Chemicals that have no medical usage, but are instead used to kill Creatures and other players.

Chemical Usage Crafting Store
Description Afflictions Uses Duration (seconds) Components Craft time (seconds) Medical Level

Raptor Bane Extract
If the victim is a Mudraptor, it greatly harms them and is usually lethal within 12 seconds.

Otherwise, it inflicts the victim with nausea, merely greatly slowing them and causing them to periodically vomit.

If a Mudraptor:
Internal Damage (+10/s)*
If not a Mudraptor:
Nausea (+5/s)*
2 20 Raptor Bane x4 35 20 250

Morbusine
Inflicts victim with Morbusine Poisoning and slows their movement by 20%.

Drains oxygen from the victim, the effect increasing over time.

It is cured with the Morbusine Antidote.

At current game state unable to kill huge monsters like Moloch and Matriarch, burns 100 of their vitality, oxygen drain been ignored

Morbusine Poisoning (+2/s)*
Oxygen Low (+7/s - +15/s)*
2 N/A Sulphuric Acid
File:Deusizine icon.png Deusizine x2
90 58 450-1000 (2)*

Sufforin
Inflicts victim with Sufforin Poisoning.

Has no effects initially. At 30 strength the screen starts to blur heavily. At 90 strength the the victim loses vitality, losing 100 vitality at 100. This is lethal to most humans.

It is cured with the Sufforin Antidote.

At current game state unable to kill huge monsters like Moloch and Matriarch, burns 100 of their vitality

Sufforin Poisoning (+2/s)* 2 N/A Sulphuric Acid
Flash Powder
90 60 200-500 (2)*

Cyanide
Inflicts victim with Cyanide Poisoning and slows their movement by 20%.

Movement penalty, screen distortion and blur increase over time.

At 40 strength the victim start losing up to 70 Vitality.

At 70 strength the victim is stunned and vitality loss starts increasing to 100. This is lethal to most humans.

It is cured with the Cyanide Antidote.

Able to stun huge monsters like Moloch and Matriarch, burns 100 of their vitality

Cyanide Poisoning (+1/s)*
Stun (at 70)*
2 N/A Chloral Hydrate
Sodium
90 54 75-200 (2)*

Radiotoxin
Inflicts victim with Radiation Sickness, which causes Burns until cured.

Applies half the radiation sickness when fired from a Syringe Gun

It is cured with AntiRad.

Able to kill huge monsters like Moloch and Matriarch

Radiation Sickness (+8/s)*
Burn (+0.025/s - 0.1/s)*
2 5 Thorium
Uranium
90 56 200-500 (2)*

Deliriumine
Inflicts victim with Deliriumine Poisoning, increasing Psychosis strength over time.

Deliriumine is a non-lethal poison.

It is cured with the Deliriumine Antidote.

Deliriumine Poisoning (+1/s)*
Psychosis (+1/s)*
2 N/A Dementonite Bar 90 50 250-600 (2)*

Paralyzant
Inflicts victim with Paralysis, gradually slows their movement to 90%.

The affliction strength and movement penalty increase over time, at 100 (100 seconds) the victim will be Stunned until treated.
Paralyzant is a non-lethal poison.

It is cured with the Anaparalyzant.

Able to stun huge monsters like Moloch and Matriarch

Paralysis (+1/s)*
Stun (at 100)*
2 N/A Chloral Hydrate
Paralyxis
56 40 ?

Other

Chemical Usage Crafting Store
Description Afflictions Uses Duration (seconds) Components Craft time (seconds) Medical Level

Chloral Hydrate
Stuns victim for 10 seconds and deals Internal Damage. Stun (10)*
Internal Damage (1)*
2 Instant Chlorine
Ethanol
90 50 30-50 (4)*

Velonaceps Calyx Eggs
Inflicts victim with the Husk Infection, that slowly takes over the victim's body until they are turned into a Husk.

It is cured with Calyxanide.

Husk Infection (+0.3/s)* 2 N/A Lootable from Husks N/A N/A 1200 (1)*

Trivia

  • Prior to v0.10.5.0, the in-game term's spelling for Anaparalyzant was "Anapralyzant", which also applied to the [itemname] in the Console Commands when spawning this item.


v·d·e·h
Barotrauma
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Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
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