Medical Items

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Data is up-to-date
Last updated for version 1.1.19.3
Last mentioned in changelog 0.21.6.0
The current game version is 1.2.8.0

Medical Items are compounds and substances both helpful and harmful, that the crew can craft at a Medical Fabricator, buy, loot, or deconstruct from certain Plants.

Function

On this page, medical items are grouped into five general categories, all with their own uses, but similar in the way they are crafted and used.

  • Medicines are mostly used to heal wounds and treat crewmates who are injured. These medicines reduce negative Afflictions when applied, and usually recover Vitality or cure some other ailment, such as Oxygen Low or Bleeding.
  • Chemicals, which are mostly used as crafting materials for more advanced medicines, though usually have some effects on their own.
  • Toxins, harmful items that inflict negative effects which are often lethal.
  • Antidotes, specialized items which will cure the effects of Toxins.
  • Stimulants, chemicals that improves a character's physical performance.

Usage

Medical items are usually applied in the Health GUI (Default Key H). The health GUI allows medical items to be applied to a character through one of their limbs. There are three ways medical items can be applied in the GUI:

  • Dragging the item from an inventory to a limb in the Health GUI.
  • Selecting a limb in the GUI with Left Mouse and pressing the number key with the item from your hotbar.
  • Selecting a limb in the GUI with Left Mouse and selecting an option from the "Suitable Treatments" list.

Most medical items can also be used outside of the Health GUI. By equipping the item and then holding the "Aim" keybind (Right Mouse by default) and pressing the "Shoot" keybind (Left Mouse by default), the player's character will swing the item and apply its effects to anything it hits, Creature or human. The item will be applied to whichever limb it hits, though it is difficult to aim when applying medicines this way. The Syringe Gun can also be used if a chemical needs to be injected from a distance. Applying medicines with the syringe gun will have the same effects as if they were applied by hand, though there are a few exceptions (purple values below). There are no items that can be fired from the Syringe Gun that are limb-specific.

List of Medical Items and Chemicals

The values below represent affliction strength reduction, not to be mistaken with a vitality restoration. Reducing an affliction's strength by any given amount using chemicals may not translate into that amount being restored to the character's vitality.

An affliction's strength and its effect on vitality are two interdependent values in Barotrauma, and the latter may be scaled to vitality, which varies per Job.


Medicine

Chemicals used to treat and cure different types of negative Afflictions.

Medicine
Chemical Description Usage Crafting
Afflictions Duration (seconds) Skill Components Craft time (seconds) Skill

Pomegrenade Extract
Concentrated pomegrenade juice. It offers minor healing properties.
 Damage (Affliction Type) (-6.25 | -3.125)*
 Burn (-6.25 | -3.125)*
 Oxygen Low (25 | 25)*
Duration 25s
Medical: 25 Pomegrenade x3 15 20

Morphine
A powerful opiate for treating pain associated with internal injuries, but will cause shortness of breath and eventual dependency with overuse.
 Damage (Affliction Type) (-50 | -25)*
 Burn (-1 | -0.5)*
 Oxygen Low (20 | 30)*
 Opiate Addiction (5 | 25)*
 Opiate Overdose (10 | 20)*
 Opiate Withdrawal (30 | 30)*
Duration 10s
Medical: 40 Opium (x2) 30 18

Fentanyl
A powerful opiate for treating pain associated with internal injuries, but will cause shortness of breath and eventual dependency with overuse.
 Damage (Affliction Type) (-75 | -50)*
 Burn (-5 | -3.75)*
 Oxygen Low (30 | 40)*
 Opiate Addiction (7.5 | 30)*
 Opiate Overdose (22.5 | 30)*
 Opiate Withdrawal (-100 | -100)*
Duration 5s
Medical: 72 Morphine
Adrenaline
Ethanol
45 50

Deusizine
A highly potent stimulant effective in the treatment of internal damage, oxygen deprivation and, to a lesser extent, blood loss. Produces mild burns as a side effect.
 Burn (4 | 12)*
 Damage (Affliction Type) (-60 | -40)*
 Oxygen Low (-125 | -35)*
 Bloodloss (-40 | -20)*
Duration 20s
Medical: 72 Antibiotic Glue
Fentanyl
Liquid Oxygenite
60 70

Bandage
Basic bandages, useful in the treatment of bleeding wounds and burns.
Only affects the targeted limb
 Bleeding (-30 | -22.5)*
 Burn (-30 | -22.5)*
Duration 6s
Medical: 40 Organic Fiber
(produces 2 items)
15 5

Plastiseal
A synthetic skin with hemostatic properties, able to quickly seal most wounds.
Only affects the targeted limb
 Bleeding (-50 | -37.5)*
 Burn (-50 | -37.5)*
Duration 5s
Medical: 25 Bandage (x3)
Elastin
(produces 3 items)
25 16

Antibiotic Glue
An antibiotic glue with hemostatic properties. Seals bleeding wounds almost immediately and treats burns very effectively. Use with care as it may cause mobile clots in the bloodstream.
Only affects the targeted limb
 Bleeding (-100 | -75)*
 Burn (-100 | -75)*
Duration 1s
Medical: 55 Stabilozine (x2)
Broad-spectrum Antibiotics (x3)
Elastin (x2)
(produces 2 items)
45 48

Saline
A sodium chloride infusion mildly useful in the treatment of blood loss.
 Bloodloss (-25 | -12.5)*
Duration 10s
Medical: 40 Sodium
Chlorine (x2)
(produces 2 items)
15 5

Blood Pack
A pack of blood substitute for the treatment of blood loss.
 Bloodloss (-120 | -60)*
Duration 15s
Medical: 40 Saline (x2)
Alien Blood (x2)
Stabilozine
(produces 2 items)
25 31

Liquid Oxygenite
A mildly toxic solution that slowly releases oxygen into the bloodstream when injected. Avoid dropping.
 Oxygen Low (-150 | -25)* (1s delay)
 Oxygen Low (-112.5 | -12.5)* (3s delay)
 Oxygen Low (-12.5 | -12.5)* (2s delay)
 Organ Damage (7.5 | 15)* (2s delay)
Duration 60s*
Medical: 50

Protein Bar
May contain traces of galena.
 Burn (-7.5)*
Consumption Time 10s of usage

Basic Chemicals

Chemicals mostly used to craft other, more advanced chemicals.

Basic Chemicals
Chemical Description Usage Source
Afflictions Duration (seconds) Skill

Adrenaline
A naturally occurring hormone. Useful for crafting. Adrenaline Gland x4

Alien Blood
Blood extracted from a Europan lifeform. Can be further processed into a blood substitute for the treatment of blood loss.


Note: A blood substitute to treat Bloodloss, used to craft the more efficient Blood Pack, as well as Pulse Laser Fuel Boxes.
 Bloodloss (-90 | -45)*
 Psychosis (45 | 45)*
Duration 15s
Medical: 35 Crawler x1 Husked Crawler x1 Crawler Broodmother x2 Golden Hammerhead x(0-1) Hammerhead x(0-1) Hammerhead Matriarch x3 Tiger Thresher x1 Bone Thresher x1 Mudraptor Egg (S&M: x1) Moloch Baby x1 Spineling x1 Giant Spineling x3 Thalamus Organ x(1-2)

Broad-spectrum Antibiotics
A mild antibiotic that acts against a wide range of disease-causing bacteria, though with the side effect of minor organ damage. Used as an ingredient in many medical compounds.


Note: Treats Husk Infection if used before it is fully developed and gives Husk Infection Resistance, while dealing Internal Damage. Treats ~25% infection per use.

Can also be used to craft Antibiotic Glue and Calyxanide.

Only reduces Husk when the infection is below 75%
 Husk Infection (-30 | -15)*
 Organ Damage (33 | 60)*
 Husk Infection Resistance (600 | 300)*
Duration 60s
Medical: 25 Sprite Slime Bacteria (x3)

Ethanol
Medical alcohol used as an ingredient in the manufacture of various medicines. Drinking while on duty is not advised.


Note: Provides Psychosis Resistance for 10mn and used to craft Welding Fuel Tanks.
Also used as fuel for the Sprayer to clean walls or remove paint.
 Drunk (20)* (10s delay)
 Hallucinating (-20)* (10s delay)
 Psychosis (-20)* (10s delay)
 Nausea (20)* (10s delay)
Duration 10s*
Sprite Sea Yeast Shroom (x3)

Hallucinogenic Bufotoxin
Hallucinogenic toxin secreted by some Europan species. Serves as an antiparalysant in a pinch.
 Paralysis (-40)*
 Psychosis (20)*
Duration 20s
Psilotoad

Opium
A relatively mild opioid obtained from aquatic poppy. Most commonly used to manufacture morphine and fentanyl.


Note: The first stage opioid, used to treat Internal Damage and to craft the more efficient Morphine.
 Damage (Affliction Type) (-20 | -10)*
 Burn (-5 | -3.75)*
 Oxygen Low (17.5 | 30)*
 Opiate Withdrawal (-15 | -15)*
 Opiate Addiction (5 | 15)*
 Opiate Overdose (8.75 | 15)*
Duration 5s
Medical: 60 Sprite Aquatic Poppy (x3)

Stabilozine
Used as an ingredient in the manufacture of various medicines. On its own, can be used to slow down the effects of most toxins.
 Radiation Sickness (-30 | -15)*
 Morbusine Poisoning (-30 | -15)*
 Sufforin Poisoning (-30 | -15)*
 Cyanide Poisoning (-30 | -15)*
 Deliriumine Poisoning (-30 | -15)*
Duration 30s
Medical: 25 Swim Bladder

Sulphuric Acid
A strong acid that causes burns when in contact with skin. Used as an ingredient in several poisons.
 Acid Burn (15)*
Duration 5s
Sulphurite Shard
Small Crawler Egg

Toxins

Chemicals that have no medical usage, but are instead used to kill Creatures and humans.

Poisons
Chemical Description Usage Crafting
Afflictions Duration (seconds) Skill Components Craft time (seconds) Skill

Calyx Extract
The Velonaceps Calyx or 'husk parasite' likes to bind itself to calcium, regardless of whether it's inside human bones or neatly packed inside a syringe.
 Husk Infection (0.01)*
 only if target's husk infection = 0
Duration 1s
Velonaceps Calyx Eggs
Calcium
30 30

Chloral Hydrate
A sedative that can be used to knock someone out for a short period of time.
 Organ Damage (2.5 | 2.5)*
 Incremental Stun (125 | 125)*
Duration 5s
Medical: 30 Chlorine (x2)
Ethanol
60 50

Cyanide
A highly toxic chemical that causes a rapid death once a sufficiently large dose has been administered.
 Cyanide Poisoning (11 | 10)*
 On non-human targets increased to 20
Duration 1s
Medical: 60 Chloral Hydrate
Sodium (x3)
60 54

Deliriumine
A psychosis-inducing toxin.
 Deliriumine Poisoning (20 | 10)*
Duration 1s
Medical: 35 Dementonite Bar
Ethanol
(produces 2 items)
60 50

Europabrew
A reagent that drastically increases the effect of acid burns.
Duration 1s
Alien Blood
Calcium x2
10 30

Morbusine
A highly potent neurotoxin that causes an eventual shutdown of lungs and muscles, greatly hindering movement.
 Morbusine Poisoning (11 | 10)*
 On non-human targets increased to 20
Duration 1s
Medical: 50 Chlorine (x2)
Calcium (x2)
Sulphuric Acid
60 58

Paralyzant
Causes paralysis.
 Paralysis (11 | 10)*
 On non-human targets increased to 20
Duration 1s
Medical: 60 Chloral Hydrate
Paralyxis
60 40

Radiotoxin
A highly radioactive substance that causes radiation sickness and eventual liquefaction of inner organs.
 Radiation Sickness (64 | 64)*
Duration 8s
Medical: 30 Thorium
Uranium (x2)
60 56

Raptor Bane Extract
Concentrated raptorbane juice. Mildly toxic for humans, catastrophically toxic for mudraptors.
 Organ Damage (200 | 200)*
 only affects Mudraptors.
 Nausea (100)*
Duration 20s
Medical: 35 Raptor Bane (x4) 40 20

Sufforin
A stealthy neurotoxin, undetectable in early stages. Causes a loss of vision and, ultimately, death.
 Sufforin Poisoning (11 | 10)*
 On non-human targets increased to 20
Duration 1s
Medical: 40 Sulphuric Acid
Potassium
60 60

Sulphuric Acid Syringe
A strong acid that causes burns when in contact with skin. Contained in a syringe.
 Acid Burn (30)*
Duration 5s
Sulphuric Acid
Plastic
5 30

Velonaceps Calyx Eggs
Dormant eggs of the Europan lifeform colloquially referred to as 'husk parasite'.
 Husk Infection (0.01)*
 Only if target's husk infection = 0
Duration 1s

Velonaceps Calyx Eggs (Harmless)
Dormant eggs of the Europan lifeform colloquially referred to as 'husk parasite'.
Duration 1s

Velonaceps Calyx Eggs (Infect)
Dormant eggs of the Europan lifeform colloquially referred to as 'husk parasite'.
Only if Husk Infection is lower than 0.01
 Husk Infection (50)*
Duration 1s

Antidotes

Chemicals required to cure Poison Afflictions.

Antidotes
Chemical Description Usage Crafting
Afflictions Duration (seconds) Skill Components Craft time (seconds) Skill

Anaparalyzant
A cure for paralysis. Beware: Excessive use may cause psychosis.
 Paralysis Resistance (800 | 6.5)*
 Psychosis (5 | 0.75)*
Duration 1s
Medical: 64 Paralyzant
Stabilozine
30 24

Antirad
Slows down cellular degradation caused by radiation.
 Radiation Sickness (-100 | -25)*
Duration 1s
Medical: 25 Radiotoxin
Stabilozine
30 35

Calyxanide
An antiparasitic drug used in the treatment of husk parasite infections. Might require higher dosage to cure the infection at later stages.
 Husk Infection (-100 | -60)*
Duration 1s
Medical: 38 Calyx Extract
Broad-spectrum Antibiotics
Stabilozine
30 22

Cyanide Antidote
An antidote for acute cyanide poisoning.
 Cyanide Poisoning (-100 | -100)*
Duration 10s
Medical: 40 Cyanide
Stabilozine
30 26

Deliriumine Antidote
An antidote for acute deliriumine poisoning.
 Deliriumine Poisoning (-200 | -200)*
Duration 10s
Medical: 40 Deliriumine
Stabilozine
30 25

Haloperidol
A strong antipsychotic drug.
 Psychosis (-100 | -25)*
 Hallucinating (-100 | -25)*
Duration 1s
Medical: 37 Lithium
Carbon (x2)
Chlorine (x2)
30 21

Morbusine Antidote
An antidote for acute morbusine poisoning.
 Morbusine Poisoning (-100 | -100)*
Duration 10s
Medical: 40 Morbusine
Stabilozine
30 20

Naloxone
An opioid antagonist for the treatment of opiate-based withdrawal and overdose.
 Opiate Withdrawal (-60 | -30)*
 Opiate Addiction (-60 | -30)*
 Opiate Overdose (-60 | -30)*
Duration 30s
Medical: 39 Morphine
Stabilozine
30 23

Sufforin Antidote
An antidote for acute sufforin poisoning.
 Sufforin Poisoning (-100 | -100)*
Duration 10s
Medical: 40 Sufforin
Stabilozine
30 24

Stimulants

Chemicals used to boost the user's speed, strength, and recovery from Stun.

Stimulants
Chemical Description Usage Crafting
Afflictions Duration (seconds) Skill Components Craft time (seconds) Skill

Endocrine Booster
This medical contraption, when used, bestows the user with permanent performance enhancement.
Grants the user a new talent, provided there's one available to recieve.
Medical: 60 Sulphurite Shard x2
Paralyxis x2
Deusizine
(produces 1 items)
50 90

Energy Drink
Mantis Energy keeps you skittering from dawn till dusk!
 Hyperactivity (7.5)*
 Nausea (50)* (25% chance)
Consumption Time 3.3s of usage

Anabolic Steroids
Temporarily increases muscular strength and physical performance.
 Oxygen Low (-12 | -12)*
 Chem Addiction (15 | 30)*
 Chem Withdrawal (-90 | -90)*
 Vigor (420 | 300)*
Duration 60s
Medical: 35 Tonic Liquid
Fentanyl
45 30

Methamphetamine
A potent nervous system stimulant.
 Organ Damage (15 | 30)*
 Oxygen Low (-90 | -45)*
 Stun (-22.5 | -22.5)*
 Chem Addiction (15 | 30)*
 Chem Withdrawal (-90 | -90)*
 Hyperactivity (420 | 300)*
Duration 30s
Medical: 35 Phosphorus
Chlorine (x2)
Carbon (x2)
30 30

Hyperzine
An extremely potent muscle stimulant for those moments when you gotta go fast.
 Hyperactivity (400 | 400)*
 Vigor (400 | 400)*
 Damage (Affliction Type) (-12 | -6)*
 Oxygen Low (-15 | -6)*
 Stun (-54 | -15)*
 Chem Addiction (18 | 36)*
 Chem Withdrawal (-90 | -90)*
Duration 60s
Medical: 50 Methamphetamine
Anabolic Steroids
60 40

Combat Stimulant
A highly advanced stimulant that makes the user rapidly recover from physical injuries and bloodloss.
 Combat Stimulant (75 | 75)*
 Chem Addiction (20 | 40)*
Duration 5s
Medical: 35 Sulphurite Shard
Morphine
55 40

Pressure Stabilizer
A special drug that gives the user an immunity to pressure and removes their need for oxygen for a short duration.
 Pressure Stabilized (1000 | 500)*
Duration 10s
Medical: 35 Oxygenite Shard (x3)
Stabilozine
(produces 2 items)
35 40

Tonic Liquid
A medical solution that's mildly effective as a treatment for internal damage, but most commonly used as an ingredient in more complex medical compounds.


Note: A medical solution primarily used to extend the duration of buffs and as an ingredient in more complex medical compounds. It's also mildly effective as a treatment for internal damage.
 Slow Metabolism (300 | 300)*
Duration 120s
Medical: 5 Calcium (x3)
Zinc (x3)
Potassium (x3)
(produces 2 items)
20 5

Other

Items with medical properties that do not fit in other categories.

Other
Chemical Description Usage Crafting
Afflictions Duration (seconds) Skill Components Craft time (seconds) Skill

Banana
An exotic fruit originating from Earth. Quite tasty, and rich in potassium.
 Nausea (-5)*
 Vigor (10)*
Consumption Time 3.3s of usage

Captain's Pipe
For calming the nerves when the sea is stormy.
 Psychosis (-5/s)*
 Hallucinating (-10/s)*
Consumption Time 25s of usage

Rum
A fine liquor made from raptor bane juice. Some purists insist real rum is made from sugarcane — good luck finding any of that on Europa.
 Drunk (90)*
 Nausea (15)*
 Psychosis (-90)*
 Hallucinating (-90)*
 Husk Infection (-30)*
 Only if Husk Infection is lower than 50
Duration 30s
Ethanol
Raptor Bane
(produces 1 items)
25
v·d·e·h
Medical Items
Basic Chemicals
Medicine
Stimulants
Poisons
Antidotes