Credits
Listed below are the amazing people and communities who worked together to make Barotrauma a reality, as listed in the in-game credits section.
Credits
Development
Programming
Joonas Rikkonen ("Regalis")
Eetu Pitkänen ("Edus")
Lauri Härkänen ("itchyOwl")
Juan Pablo Arce
Kasperi Ekqvist
Markus Isberg ("3e849f2e5c")
Mikko Arvola ("kumilanka")
Ilmari Lahti
Aleksandr Osipov
Roni Kovaniemi
Mauri Sutinen
Game Design
Ez Jämsen ("Chad Husk")
Daniel Asteljoki
Joonas Rikkonen
Jeroen Bosch ("Roocher")
Emmi Rukkila ("Alkumursu")
Lauri Härkänen
Mauri Sutinen
Roni Kovaniemi
Riina Mäkelä ("Yonabeth")
Art
Iiro Enges
Dinh Tuan Anh
Nam-Anh Lê
Pekka Saari
Jami Tiainen
Oskari Lemmetyinen
James Bear
Quality Assurance
Roni Kovaniemi
Kelvin Hall ("NilanthAnimosus")
Joonas Lehtonen ("Jasontti")
Ville Paju
Producing
Aku Jauhiainen
Vilma Savolainen
Kimmo Kari
Audio
Jussi Elsilä (Music, Sound Design)
Tommi J. Vieno (Music)
Tomi Reunanen (Guitars)
Sound Of Syndrome (audiresound.com)
Community Management
Vilma Savolainen
Kalle Moilanen
DAEDALIC ENTERTAINMENT
CEO
Carsten Fichtelmann
COO
Stephan Harms
Creative Director
Jan Müller-Michaelis
Technical Director
Nick Prühs
Head of Production
Kai Fiebig
Head of Communications
Sandra Hübner
Marketing
Marie Müller
Mounir Aouina
Community Management
Lisa Mallory
Steffen Slacki
Sales and Product Management
Matthias Zorn
Stefan Hiller
Justus Jeromin
Maximilian Bernardi
Business Development
Jonas Hüsges
Lead Motion Designer
Alexander Junghans
Support
Maria Lesk
Human Resources
Iris Wolfer
Accounting
Nils Ball
Jessica Paulat
IT Administration
Nils-Peter Brodersen
Filipe Alves
Mastering
Eduard Wolf
Robert Zillmer
Head of QA
Maik Hildebrandt
Quality Assurance
Sven Sauerhammer
Gunnar Götzfried
Saide Haberstroh
Sven Eimuth
Localization
English Proofreading
Paul Franzen
German, French, Spanish, LatAm Spanish, Polish, Brazilian Portuguese
- Synthesis Deutschland GmbH - a Keywords Studio
- Multilanguage Project Management: Michael Denkers
With support of:
- Keywords Studios Brazil - Brazilian Portuguese
- Project Management: João Gleich & Felipe Caminada
- Keywords Studios France - French
- Project Management: Sylvain Lamole
- Keywords Studios Spain - Spanish
- Project Management: Kilian Ribera, Jesús Lloret
- German translation: Johannes Irmer, Robert Chittka
- Editing + proofreading: Roland Austinat, Tamara Katherina Neiß
- French translation: Frédéric Lefebvre
- Additional French translation: Caroline Slama
- Editing + proofreading: Claire Boudet, Seochéata Pho
- Additional editing + proofreading: Virginie Clauzel
- Spanish translation: Diego Damunt, Tamara Morales, Yasmina Casado Gonzaléz
- Editing + proofreading: Aixa Algaba, Marta Llopis Mora
- LatAm Spanish adaptation: Natalia Gaspari, José Luis Estrada Delgado
- Polish translation: Dominika Chodkowska
- Editing + proofreading: Aleksandra Lazić
- Brazilian Portuguese translation: Danilo Venturini, Marianna de Oliveira, Catharina Pinheiro, Luíza Paiva
- Editing + proofreading: Maria Cláudia Araújo
Russian
- Translation: Kira Nepochatova, Leo Shestakov, Polina Zam
- Proofreading: Uliana Erofeeva
- LQA: Ilya Prokopiev
Turkish
- AiBell Game Localization
- Project Management: Anıl Can Çetinkaya
- Translation: Hande ÖncüOzan, Emre Erdem
Chinese, Japanese, Korean
- WhisperGames
- Korean Translation: Joghyun Im, Yonghak Jeong
- Simplified Chinese Translation: Chen Zhijian, Ye Ziqing, Qiu Peilin
- Traditional Chinese Translation: Teresa Wu
- Japanese Translation: Tobineta, Moeko, Sakashita
LQA Testing
- Keywords Studios Katowice
- LQA Manager: Michał Dyrda
- Project Manager: Antoine Guihery
- LQA Lead: Lukasz Strzelec, Aleksy Turek
- LQA Testers: Dawid Fulczyk, Timothy Gieras, Katarzyna Przondziono, Helena Bailach, Emile Marcotte, Bartosz Gorecki, Gustavo Cymrot, Adel Serrano Tarakji, Maciej Musial, Dawid Stala, Bartosz Dworak, Jaime Sanchez, Maxime Rodde, Jessica Ribeiro de Oliveira Frota
GitHub Contributors and Community Actives
31percent, Aidan "Scale" Eldred, Aleksandr "Crystalwarrior" Varnavskii,
Alex "RayTrace", Alfred_Donovan, Armadillo Sloth,
Astraltor, "Bill Combs", BillSoFat,
Borna "Blue" Aberle, boynedmaster “boratboy12”, CaithLoki,
Caleb Yu, chesse20, Database,
DataCrusader, David "Ol Stinky" Hockenbury, DECAFBAD "mygamingaccount",
Dino "Hawkins" Pilepić, Draconis13, Eduardo "Chiko" Valenzuela,
EK-Videogames, Emilio Patrizzi, "Emmett Brown",
Enes "HellFire" Dursun, etet2, FourGreenFields,
Christopher "Wheatley1001" Lewis, Doomich, Ironic and Dead,
Jade Harley, John "Blacklight" White, Jonathan "Foxtrot39" Besse,
Jorge "Evil Factory" Zaoral, Kacper "G3jzer" Glazer, Mannatu,
Marc "_]|M|[_" Schmidt, Mason "MachineGuns" Mallory, Milord,
Paulins "LeDoux" Mancip, Professor Elijah, Psyduck,
Ricky, Semon "Hnappinn" Aleksandrovich, TastesLikeTriangle,
The Ninja Scout, Tseng "Survivor" Yang, Vladimir "Zipliks" Kammerer,
Evan Underscore, Fabevil, Faerdan,
Flo Perfecto, Frostdemon, Garrett Brown,
Gavin Tice, Glitch, Gramstaal,
HalfdeadKiller, HeatedWafflez, Hubert,
hubismal, Irontaco, James “Just James” Norman,
Jerry "Jerry Jalopy" Vasquez, Jeff Stern, JJRcop,
John "Jlobblet" Blundell, Justin "JP" Piper, Krzeszny,
Landon Strik, LePiromano, Mark Jarjour,
Max “madmax3004”, Nathan "MR. NAIL BRAIN" S., Nilanth Animosus,
Pugie, NotWendy, Rain Dreamer,
Redeloper “rico6822”, René "Udrakan" Janouš, Robert Sloan,
Sameer "Nano Dragoon" Haber, Samuel Hammersberg, Scotty from Russian Barotrauma,
SCP-966-1, Sebastian Broberg, shoter,
Simon D. Gallant, Solbusaur, Sputnik,
Stein, Thanh "Kaileris" Bui, Thomas Heath,
Tikhon "Singularia" Yankelevich, Trialtrex21, ursinewalrus,
Weebyxanide Vendor, WorkingJoe, Xeavas,
Zealan, Volodymyr "ZorenZal" Lvov, Vyk,
WJohnston
Winner of the Big Rig Building Competition
Alexander "rav2n" Voronov
Power rework
Torca
External Libraries and Content
MonoGame
Copyright (c) 2009-2019 The MonoGame Team. Released under Microsoft Public License (Ms-PL).
Lidgren.Network Networking Library
Copyright (c) 2015 Michael Lidgren. Released under the MIT license.
Farseer Physics Engine
Copyright (c) 2017 Ian Qvist. Released under the MIT license.
Aether.Physics2D
Microsoft Permissive License (Ms-PL) v1.1
Facepunch.Steamworks
Copyright (c) 2016 Facepunch Studios LTD. Released under the MIT license.
SharpDX
Copyright (c) 2010-2014 SharpDX - Alexandre Mutel. Released under the MIT license.
NVorbis
Copyright (c) 2015 Andrew Ward. Released under Microsoft Public License (Ms-PL).
Concentus
See Concentus_LICENSE for the full license.
HyperDescriptor
Copyright (c) 2014 Pavel Nosovich. Released under the MIT license.
OpenAL Soft
Released under the GNU Library General Public License, version 2. See OpenALSoft_LICENSE for the full license.
PK01, PK02 and Ancient Collection Texture Packages
Textures by Philip Klevestav are used in some of the sprites in the game.
Licensed under Creative Commons Attribution 3.0 Unported
https://creativecommons.org/licenses/by/3.0/
"Road to Hell"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Special Thanks
To all our community members!
All of you who have been following and supporting the development through all these years,
playing the old versions of the game, giving us feedback and ideas, reporting bugs, and being awesome in general.
We wouldn't have got this far if it wasn't for you!
Joonas would like to thank:
Exadv1 and everyone else who's worked on Space Station 13. Barotrauma would have never come to exist if it wasn't for SS13.
/v/ for coming up with Pressure, and all the wonderful anons who took part in those play sessions back in the early years of Subsurface.
Celia for being so understanding and supportive when I've been busy with Barotrauma.
The inventors of caffeine and nicotine for helping me get through this.
Aku and everyone at FF for helping me take my hobby (and this particular hobby project) to the next level.
And of course, all of the Barotrauma/SCP/UTG fans who've been following and supporting the development through all these years
Ez is particularly thankful to:
Marianna Jämsen, for putting up with the long hours and the frequently absent husband during this production, the hard times were easier because you were there.
The Pegasus team @ Next Games for the hospitality and inspiration.
The fantastic people from Daedalic, AtomicTorch Studio, Caligari Games, Indoor Astronaut, Kong Orange, and Unfrozen for the company and companionship during our American adventure.
Mikko Tyni for the rather good advice regarding certain beer related things.
Iiro would like to dedicate his contribution to:
Christopher, for being there for me through the thick and thin of it all, the endless days and the sleepless nights.
Nam-Anh would like to thank:
Frankie Truong who has always been supportive and willing to share professional advices.
GD15S and the teachers of the Game Design department of South-Eastern Finland University of Applied Sciences.
Dinh Tuan Anh would like to thank:
His supportive people of JustDuKich who have always been there for him throughout this project.
The Game Design department of South-Eastern Finland University of Applied Sciences for their guidance and inspiration.
Jussi would to thank:
The Discord community, especially Hubismal (hubismal#5912) for great notices and suggestions about the audio in Barotrauma.
Vilma tips her hat to:
Our community, particularly the people in our Discord server, for being the best day job imaginable.
The local game developer and startup community, for its openness and willingness to take in new names and faces, support and inspire them and point them in new directions.
Daniel would like to thank:
Anyone who has ever spent time in our small game studio making games and everyone still doing so.
Friends and family who keep asking me about when the game's going to be out.
Community content creators for making awesome things that I'm constantly inspired by.
Kasperi would like to thank:
Minttu for everything every day.
My two dogs for being the best support team I've ever had.
Every Discord member who has given me feedback or asked for pictures of my dog.
Markus would like to thank:
Tazor, for making sure I'm never alone, whenever and wherever.
Josh, Nathan, Michael, BB and Jessie for being the longest lasting friends I still have to this day.
The members of Kawaii AF, especially Akavana, Meld and Tiki for being amazing travel partners throughout our adventures around the world and helping me through the COVID-19 lockdowns.
The submarine building community over at #baro-sub-building in the Discord for showing me the joy of game development when I started my internship.
And lastly Kosblue, for teaching me the value of my friends. I miss you so much.
Lauri would like to thank:
Laura for putting the children into bed when I continued working, even though I promised...
Aaro for his help on debugging weird AI stuff and for his continous interest in the new monsters.
Oskari for not stealing my keyboard, although I know you'd want to.
Päivi for the soup and coffee that kept me going.