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Listed below are the amazing people and communities who worked together to make Barotrauma a reality, as listed in the in-game credits section.




Joonas Rikkonen ("Regalis")

Eetu Pitkänen ("Edus")

Lauri Härkänen ("itchyOwl")

Juan Pablo Arce

Kasperi Ekqvist

Markus Isberg ("3e849f2e5c")

Aleksandr Osipov

Roni Kovaniemi

Mauri Sutinen

Game Design

Ez Jämsen ("Chad Husk")

Daniel Asteljoki

Joonas Rikkonen

Jeroen Bosch ("Roocher")

Lauri Härkänen

Mauri Sutinen

Roni Kovaniemi


Iiro Enges

Dinh Tuan Anh

Nam-Anh Lê

Pekka Saari

Jami Tiainen

Oskari Lemmetyinen

James Bear

Quality Assurance

Roni Kovaniemi

Kelvin Hall ("NilanthAnimosus")

Joonas Lehtonen ("Jasontti")

Ville Paju


Aku Jauhiainen

Vilma Savolainen

Kimmo Kari


Jussi Elsilä (Music, Sound Design)

Tommi J. Vieno (Music)

Tomi Reunanen (Guitars)

Sound Of Syndrome (

Community Management

Vilma Savolainen

Kalle Moilanen



Carsten Fichtelmann


Stephan Harms

Creative Director

Jan Müller-Michaelis

Technical Director

Nick Prühs

Head of Production

Kai Fiebig

Head of Communications

Sandra Hübner


Marie Müller

Mounir Aouina

Community Management

Lisa Mallory

Steffen Slacki

Sales and Product Management

Matthias Zorn

Stefan Hiller

Justus Jeromin

Maximilian Bernardi

Business Development

Jonas Hüsges

Lead Motion Designer

Alexander Junghans


Maria Lesk

Human Resources

Iris Wolfer


Nils Ball

Jessica Paulat

IT Administration

Nils-Peter Brodersen

Filipe Alves


Eduard Wolf

Robert Zillmer

Head of QA

Maik Hildebrandt

Quality Assurance

Sven Sauerhammer

Gunnar Götzfried

Saide Haberstroh

Sven Eimuth


English Proofreading

Paul Franzen

German, French, Spanish, LatAm Spanish, Polish, Brazilian Portuguese

Synthesis Deutschland GmbH - a Keywords Studio
Multilanguage Project Management: Michael Denkers

With support of:

Keywords Studios Brazil - Brazilian Portuguese
Project Management: João Gleich & Felipe Caminada

Keywords Studios France - French
Project Management: Sylvain Lamole

Keywords Studios Spain - Spanish
Project Management: Kilian Ribera, Jesús Lloret

German translation: Johannes Irmer, Robert Chittka
Editing + proofreading: Roland Austinat, Tamara Katherina Neiß

French translation: Frédéric Lefebvre
Additional French translation: Caroline Slama
Editing + proofreading: Claire Boudet, Seochéata Pho
Additional editing + proofreading: Virginie Clauzel

Spanish translation: Diego Damunt, Tamara Morales, Yasmina Casado Gonzaléz
Editing + proofreading: Aixa Algaba, Marta Llopis Mora

LatAm Spanish adaptation: Natalia Gaspari

Polish translation: Dominika Chodkowska
Editing + proofreading: Aleksandra Lazić

Brazilian Portuguese translation: Danilo Venturini, Marianna de Oliveira, Catharina Pinheiro, Luíza Paiva
Editing + proofreading: Maria Cláudia Araújo


Translation: Kira Nepochatova, Leo Shestakov, Polina Zam
Proofreading: Uliana Erofeeva
LQA: Ilya Prokopiev


AiBell Game Localization
Project Management: Anıl Can Çetinkaya
Translation: Hande ÖncüOzan, Emre Erdem

Chinese, Japanese, Korean

Korean Translation: Joghyun Im, Yonghak Jeong
Simplified Chinese Translation: Chen Zhijian, Ye Ziqing, Qiu Peilin
Traditional Chinese Translation: Teresa Wu
Japanese Translation: Tobineta, Moeko, Sakashita

LQA Testing

Keywords Studios Katowice
LQA Manager: Michał Dyrda
Project Manager: Antoine Guihery
LQA Lead: Lukasz Strzelec, Aleksy Turek
LQA Testers: Dawid Fulczyk, Timothy Gieras, Katarzyna Przondziono, Helena Bailach, Emile Marcotte, Bartosz Gorecki, Gustavo Cymrot, Adel Serrano Tarakji, Maciej Musial, Dawid Stala, Bartosz Dworak, Jaime Sanchez, Maxime Rodde, Jessica Ribeiro de Oliveira Frota

GitHub Contributors and Community Actives

31percent, Aidan "Scale" Eldred, Aleksandr "Crystalwarrior" Varnavskii,

Alex "RayTrace", Alfred_Donovan, Armadillo Sloth,

Astraltor, "Bill Combs", BillSoFat,

Borna "Blue" Aberle, boynedmaster “boratboy12”, CaithLoki,

Caleb Yu, chesse20, Database,

DataCrusader, David "Ol Stinky" Hockenbury, Dino "Hawkins" Pilepić,

Eduardo "Chiko" Valenzuela, EK-Videogames, Emilio Patrizzi,

"Emmett Brown", Enes "HellFire" Dursun, etet2,

FourGreenFields, Christopher "Wheatley1001" Lewis, Doomich,

Ironic and Dead, Jade Harley, John "Blacklight" White,

Jonathan "Foxtrot39" Besse, Jorge "Evil Factory" Zaoral, Kacper "G3jzer" Glazer,

Mannatu, Marc "_]|M|[_" Schmidt, Mason "MachineGuns" Mallory,

Milord, Paulins "LeDoux" Mancip, Professor Elijah,

Psyduck, Ricky, Semon "Hnappinn" Aleksandrovich,

TastesLikeTriangle, The Ninja Scout, Tseng "Survivor" Yang,

Vladimir "Zipliks" Kammerer, Evan Underscore, Fabevil,

Faerdan, Flo Perfecto, Frostdemon,

Garrett Brown, Gavin Tice, Glitch,

Gramstaal, HalfdeadKiller, HeatedWafflez,

Hubert, hubismal, Irontaco,

James “Just James” Norman, Jerry "Jerry Jalopy" Vasquez, Jeff Stern,

JJRcop, John "Jlobblet" Blundell, Justin "JP" Piper,

Krzeszny, Landon Strik, LePiromano,

Mark Jarjour, Max “madmax3004”, Nathan "MR. NAIL BRAIN" S.,

Nilanth Animosus, Pugie, Rain Dreamer,

Redeloper “rico6822”, René "Udrakan" Janouš, Robert Sloan,

Samuel Hammersberg, Scotty from Russian Barotrauma, Sebastian Broberg,

shoter, Simon D. Gallant, Solbusaur,

Sputnik, Stein, Thanh "Kaileris" Bui,

Thomas Heath, Tikhon "Singularia" Yankelevich, Trialtrex21,

ursinewalrus, Weebyxanide Vendor, WorkingJoe,

Xeavas, Zealan, Volodymyr "ZorenZal" Lvov,

Vyk, WJohnston

Winner of the Big Rig Building Competition

Alexander "rav2n" Voronov

Power rework


External Libraries and Content


Copyright (c) 2009-2019 The MonoGame Team. Released under Microsoft Public License (Ms-PL).

Lidgren.Network Networking Library

Copyright (c) 2015 Michael Lidgren. Released under the MIT license.

Farseer Physics Engine

Copyright (c) 2017 Ian Qvist. Released under the MIT license.


Microsoft Permissive License (Ms-PL) v1.1


Copyright (c) 2016 Facepunch Studios LTD. Released under the MIT license.


Copyright (c) 2010-2014 SharpDX - Alexandre Mutel. Released under the MIT license.


Copyright (c) 2015 Andrew Ward. Released under Microsoft Public License (Ms-PL).


See Concentus_LICENSE for the full license.


Copyright (c) 2014 Pavel Nosovich. Released under the MIT license.

OpenAL Soft

Released under the GNU Library General Public License, version 2. See OpenALSoft_LICENSE for the full license.

PK01, PK02 and Ancient Collection Texture Packages

Textures by Philip Klevestav are used in some of the sprites in the game.

Licensed under Creative Commons Attribution 3.0 Unported

"Road to Hell"

Kevin MacLeod (

Licensed under Creative Commons: By Attribution 3.0

Special Thanks

To all our community members!

All of you who have been following and supporting the development through all these years,

playing the old versions of the game, giving us feedback and ideas, reporting bugs, and being awesome in general.

We wouldn't have got this far if it wasn't for you!

Joonas would like to thank:

Exadv1 and everyone else who's worked on Space Station 13. Barotrauma would have never come to exist if it wasn't for SS13.

/v/ for coming up with Pressure, and all the wonderful anons who took part in those play sessions back in the early years of Subsurface.

Celia for being so understanding and supportive when I've been busy with Barotrauma.

The inventors of caffeine and nicotine for helping me get through this.

Aku and everyone at FF for helping me take my hobby (and this particular hobby project) to the next level.

And of course, all of the Barotrauma/SCP/UTG fans who've been following and supporting the development through all these years

Ez is particularly thankful to:

Marianna Jämsen, for putting up with the long hours and the frequently absent husband during this production, the hard times were easier because you were there.

The Pegasus team @ Next Games for the hospitality and inspiration.

The fantastic people from Daedalic, AtomicTorch Studio, Caligari Games, Indoor Astronaut, Kong Orange, and Unfrozen for the company and companionship during our American adventure.

Mikko Tyni for the rather good advice regarding certain beer related things.

Iiro would like to dedicate his contribution to:

Christopher, for being there for me through the thick and thin of it all, the endless days and the sleepless nights.

Nam-Anh would like to thank:

Frankie Truong who has always been supportive and willing to share professional advices.

GD15S and the teachers of the Game Design department of South-Eastern Finland University of Applied Sciences.

Dinh Tuan Anh would like to thank:

His supportive people of JustDuKich who have always been there for him throughout this project.

The Game Design department of South-Eastern Finland University of Applied Sciences for their guidance and inspiration.

Jussi would to thank:

The Discord community, especially Hubismal (hubismal#5912) for great notices and suggestions about the audio in Barotrauma.

Vilma tips her hat to:

Our community, particularly the people in our Discord server, for being the best day job imaginable.

The local game developer and startup community, for its openness and willingness to take in new names and faces, support and inspire them and point them in new directions.

Daniel would like to thank:

Anyone who has ever spent time in our small game studio making games and everyone still doing so.

Friends and family who keep asking me about when the game's going to be out.

Community content creators for making awesome things that I'm constantly inspired by.

Kasperi would like to thank:

Minttu for everything every day.

My two dogs for being the best support team I've ever had.

Every Discord member who has given me feedback or asked for pictures of my dog.

Markus would like to thank:

Tazor, for making sure I'm never alone, whenever and wherever.

Josh, Nathan, Michael, BB and Jessie for being the longest lasting friends I still have to this day.

The members of Kawaii AF, especially Akavana, Meld and Tiki for being amazing travel partners throughout our adventures around the world and helping me through the COVID-19 lockdowns.

The submarine building community over at #baro-sub-building in the Discord for showing me the joy of game development when I started my internship.

And lastly Kosblue, for teaching me the value of my friends. I miss you so much.

Lauri would like to thank:

Laura for putting the children into bed when I continued working, even though I promised...

Aaro for his help on debugging weird AI stuff and for his continous interest in the new monsters.

Oskari for not stealing my keyboard, although I know you'd want to.

Päivi for the soup and coffee that kept me going.