Chemicals: Difference between revisions
m (→Medicines) |
mNo edit summary |
||
Line 29: | Line 29: | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |25 | | align="center" |25 | ||
|{{Hyperlink|Aquatic Poppy | |{{Hyperlink|Aquatic Poppy}} | ||
| align="center" |20-40 <span style="cursor:help;" title="Number of selling outposts (Research/Military/City/Outpost/Mine)">'''(5)*'''</span> | | align="center" |20-40 <span style="cursor:help;" title="Number of selling outposts (Research/Military/City/Outpost/Mine)">'''(5)*'''</span> | ||
|- id = "Broad-spectrum Antibiotics" | |- id = "Broad-spectrum Antibiotics" | ||
Line 39: | Line 39: | ||
| align="center" |60 | | align="center" |60 | ||
| align="center" |17 | | align="center" |17 | ||
|{{Hyperlink|Slime Bacteria | |{{Hyperlink|Slime Bacteria}} | ||
| align="center" |10-40 <span style="cursor:help;" title="Number of selling outposts (Research/Military/City/Outpost/Mine)">'''(5)*'''</span> | | align="center" |10-40 <span style="cursor:help;" title="Number of selling outposts (Research/Military/City/Outpost/Mine)">'''(5)*'''</span> | ||
|- id = "Stabilozine" | |- id = "Stabilozine" | ||
Line 48: | Line 48: | ||
| align="center" |10 | | align="center" |10 | ||
| align="center" |16 | | align="center" |16 | ||
|{{Hyperlink|Swim Bladder | |{{Hyperlink|Swim Bladder}} | ||
| align="center" |10-40 <span style="cursor:help;" title="Number of selling outposts (Research/Military/City/Outpost/Mine)">'''(4)*'''</span> | | align="center" |10-40 <span style="cursor:help;" title="Number of selling outposts (Research/Military/City/Outpost/Mine)">'''(4)*'''</span> | ||
|- id = "Ethanol" | |- id = "Ethanol" | ||
Line 58: | Line 58: | ||
| align="center" |10 | | align="center" |10 | ||
| align="center" |N/A | | align="center" |N/A | ||
|{{Hyperlink|Sea Yeast Shroom | |{{Hyperlink|Sea Yeast Shroom}} | ||
| align="center" |15-60 <span style="cursor:help;" title="Number of selling outposts (Research/Military/City/Outpost/Mine)">'''(5)*'''</span> | | align="center" |15-60 <span style="cursor:help;" title="Number of selling outposts (Research/Military/City/Outpost/Mine)">'''(5)*'''</span> | ||
|- id = "Adrenaline" | |- id = "Adrenaline" | ||
Line 67: | Line 67: | ||
| align="center" |N/A | | align="center" |N/A | ||
| align="center" |N/A | | align="center" |N/A | ||
|{{Hyperlink|Adrenaline Gland | |{{Hyperlink|Adrenaline Gland}} | ||
| align="center" |50-60 <span style="cursor:help;" title="Number of selling outposts (Research/Military/City/Outpost/Mine)">'''(2)*'''</span> | | align="center" |50-60 <span style="cursor:help;" title="Number of selling outposts (Research/Military/City/Outpost/Mine)">'''(2)*'''</span> | ||
|- id = "Sulphuric Acid" | |- id = "Sulphuric Acid" | ||
Line 76: | Line 76: | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |N/A | | align="center" |N/A | ||
|{{Hyperlink|Sulphurite Shard | |{{Hyperlink|Sulphurite Shard}} | ||
| align="center" |50-60 <span style="cursor:help;" title="Number of selling outposts (Research/Military/City/Outpost/Mine)">'''(2)*'''</span> | | align="center" |50-60 <span style="cursor:help;" title="Number of selling outposts (Research/Military/City/Outpost/Mine)">'''(2)*'''</span> | ||
|} | |} | ||
Line 375: | Line 375: | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |N/A | | align="center" |N/A | ||
|{{Hyperlink|Dementonite}} | |{{Hyperlink|Dementonite Bar}} | ||
| align="center" |30 | | align="center" |30 | ||
| align="center" |60 | | align="center" |60 |
Revision as of 20:49, 19 January 2020
Chemicals are comprised of different compounds and substances both helpful and harmful, that the crew can craft, buy, loot, or deconstruct from certain Plants.
Most chemicals come in a syringe, which allows the chemicals to be used without the Health GUI. By holding the "Aim" keybind (Left Mouse Button by default) and pressing the "Shoot" keybind (Right Mouse Button by default). The player's character will swing the syringe and inject its effects to anything it hits, both Creatures and players.
The Syringe Gun can also be used if a chemical needs to be injected from a distance.
Some more basic chemicals aren't injectable and must be used through the Health GUI, pressing the "Health" keybind (H by default) on a player or themselves opens the Health GUI. Then any chemical can be drag and dropped onto a limb or the drop circle.
List of Chemicals
Basic Chemicals
Chemicals mostly used to craft other, more advanced chemicals.
Chemical | Usage | Acquiring | Store | ||||
---|---|---|---|---|---|---|---|
Description | Afflictions | Uses | Duration (seconds) | Medical Level | |||
Opium |
Mainly used to craft File:.png Morphine, but can also treat Internal Damage and Burns on its own. | Internal Damage (-4%/s | -2%/s)* Burn (-4%/s | -2%/s)* Oxygen Low (+3%/s | +6%/s)* Opiate Addiction (+2%/s | +0.6%/s)* Opiate Overdose (+3.5%/s | +1%/s)* Opiate Withdrawal (+3%/s)* |
2 | 1 | 5 | 25 | Aquatic Poppy | 20-40 (5)* |
Broad-spectrum Antibiotics |
Treats Husk Infection and gives Husk Infection Resistance, while dealing Internal Damage.
Can also be used to craft Antibiotic Glue and File:.png Calyxanide. |
Husk Infection (-0.5%/s | -0.25%/s)* Husk Infection Resistance (+1%/s | +0.5%/s)* Internal Damage (+0.55%/s | +1%/s)* |
2 | 1 | 60 | 17 | Slime Bacteria | 10-40 (5)* |
Stabilozine |
Used to craft more advanced Medicines and Antidotes, can also treat mild Burn and Internal Damage. | Internal Damage (-1%/s | -0.5%/s)* Burn (-1%/s | -0.5%/s)* Oxygen Low (-2%/s | -1%/s)* |
2 | 1 | 10 | 16 | Swim Bladder | 10-40 (4)* |
Ethanol |
Used to craft File:.png Fentanyl and File:.png Chloral Hydrate.
On its own it makes the user Drunk and increases their Psychosis Resistance. |
Drunk (+2%/s)* Psychosis Resistance (+10%/s)* |
2 | 10 | N/A | Sea Yeast Shroom | 15-60 (5)* |
Adrenaline |
Used to craft File:.png Fentanyl, has no effect on its own. | N/A | 2 | N/A | N/A | Adrenaline Gland | 50-60 (2)* |
Sulphuric Acid |
Used to craft File:.png Morbusine and File:.png Sufforin, causes Burns over time if used on its own. | Burn (+2%/s)* | 2 | 5 | N/A | Sulphurite Shard | 50-60 (2)* |
Medicines
- See also: Medical Items
Chemicals used to treat and cure different types of negative Afflictions.
Chemical | Usage | Crafting | Store | ||||||
---|---|---|---|---|---|---|---|---|---|
Description | Afflictions | Uses | Duration (seconds) | Medical Level | Components | Craft time (seconds) | Medical Level | ||
Morphine |
Treats Internal Damage and Burns, can cause overdose if taken too quickly.
Can also be used to craft File:.png Fentanyl and File:.png Naloxone. |
Internal Damage (-5%/s | -2%/s)* Burn (-5%/s | -2%/s)* Oxygen Low (+3%/s | +6%/s)* Opiate Addiction (+0.3%/s | +3%/s)* Opiate Overdose (+0.3%/s | +4.75%/s)* Opiate Withdrawal (-3%/s)* |
2 | 1 | 10 | 30 | Opium x2 | 10 | 50 | 50-130 (5)* |
Fentanyl |
Treats Internal Damage and Burns, can cause overdose if taken too quickly.
Can also be used to craft File:.png Deusizine and File:.png Anabolic Steroids. |
Internal Damage (-15%/s | -5.75%/s)* Burn (-15%/s | -5.75%/s)* Oxygen Low (+8%/s | +12%/s)* Opiate Addiction (+3%/s | +14%/s)* Opiate Overdose (+8%/s | +11%/s)* Opiate Withdrawal (-20%/s)* |
2 | 1 | 5 | 30 | Morphine Adrenaline Ethanol |
20 | 60 | 120-160 (5)* |
File:Deusizine icon.png Deusizine |
Treats Internal Damage, Burns and Bloodloss over time. | Internal Damage (-3%/s | -1.5%/s)* Burn (-3%/s | -1.5%/s)* Bloodloss (-1.5%/s | -1%/s)* Oxygen Low (-3%/s | -1.5%/s)* |
2 | 1 | 30 | 35 | Antibiotic Glue Fentanyl Liquid Oxygenite |
25 | 70 | 150-200 (2)* |
Naloxone |
Treats Opiate Withdrawal, Addiction and Overdose. | Opiate Withdrawal (-2%/s | -1%/s)* Opiate Addiction (-2%/s | -1%/s)* Opiate Overdose (-2%/s | -1%/s)* |
2 | 1 | 30 | 20 | Morphine Stabilozine |
10 | 50 | 50-130 (5)* |
Haloperidol |
Cures Psychosis, if the user has a high enough skill. | Psychosis (-100%/s | -25%/s)* | 2 | 1 | 1 | 20 | Lithium Carbon Chlorine |
40 | 20 | 220-260 (5)* |
Liquid Oxygenite |
Treats oxygen deprevation over time, while causing Internal Damage. | Oxygen Low (-1.65%/s)* Internal Damage (+0.5%/s | +1.5%/s)* |
2 | 1 | 60 | 60 | Tonic Liquid Stabilozine Oxygenite Shard |
10 | 60 | N/A |
Antidotes
Chemicals required to cure Poison Afflictions.
Chemical | Usage | Crafting | Store | |||||
---|---|---|---|---|---|---|---|---|
Description | Afflictions | Uses | Duration (seconds) | Components | Craft time (seconds) | Medical Level | ||
Calyxanide |
Cures the user of the Husk Infection if used before it is fully developed and with proper skill. Deals Internal Damage to fully developed Husks. |
Husk Infection (-4%/s)* Internal Damage (-3%/s)*(Husked Humans) Internal Damage (-4%/s)*(Natural Husks) |
2 | 10 | Velonaceps Calyx Eggs (25%)* Broad-spectrum Antibiotics Stabilozine |
10 | 60 | 350-500 (3)* |
Deliriumine Antidote |
Cures Deliriumine Poisoning and treats Psychosis over time. | Deliriumine Poisoning (-100%/s)* Psychosis (-5%/s)* |
2 | 20 | Deliriumine Stabilozine |
30 | 30 | 300-450 (3)* |
Morbusine Antidote |
Cures Morbusine Poisoning. | Morbusine Poisoning (-100%/s)* | 2 | 1 | Morbusine (25%)* Stabilozine (25%)* |
10 | 60 | 120-150 (3)* |
Cyanide Antidote |
Cures Cyanide Poisoning. | Cyanide Poisoning (-100%/s)* | 2 | 1 | Cyanide Stabilozine |
30 | 30 | 130-150 (3)* |
Sufforin Antidote |
Cures Sufforin Poisoning. | Sufforin Poisoning (-100%/s)* | 2 | 1 | Sufforin Stabilozine |
30 | 30 | 225-250 (3)* |
AntiRad |
Cures Radiation Sickness. | Radiation Sickness (-100%/s)* | 2 | 1 | Radiotoxin Stabilozine |
30 | 30 | 225-250 (4)* |
Stimulants
Chemicals used to boost the user's speed, strength and stun resistance.
Chemical | Usage | Crafting | Store | |||||
---|---|---|---|---|---|---|---|---|
Description | Afflictions | Uses | Duration (seconds) | Components | Craft time (seconds) | Medical Level | ||
Methamphetamine |
Gives user movement speed boost (Haste) of 48% that slowly becomes less effective over time, while inflicting Psychosis over time.
Also treats minor Internal Damage and oxygen deprivation, and decreases Stun effectiveness by 10%. |
Haste (80%)* Psychosis (+0.2%/s)* Internal Damage (-0.1%/s)* Oxygen Low (-0.1%/s)* Stun (-10%/s)* |
2 | 60 | Phosphorus Chlorine Carbon |
20 | 60 | 40-50 (2)* |
Anabolic Steroids |
Gives user Internal Damage resistance (Strengthen) of 75% that slowly becomes more effective over time, while inflicting Psychosis over time.
Also treats minor oxygen deprivation. |
Strengthen (+1.6%/s)* Psychosis (+0.2%/s)* Oxygen Low (-0.2%/s)* |
2 | 60 | Tonic Liquid Fentanyl |
20 | 60 | 125-150 (2)* |
Hyperzine |
Gives user movement speed boost of 48% for the whole duration, Internal Damage resistance (Strengthen) of 75% that slowly becomes more effective over time, while inflicting Psychosis over time.
Also treats minor Internal Damage and oxygen deprivation, and decreases Stun effectiveness by 10%. |
Haste (+100%/s)* Strengthen (+0.3%/s)* Psychosis (+0.1%/s)* Internal Damage (-0.1%/s)* Oxygen Low (-0.1%/s)* Stun (-10%/s)* |
2 | 60 | Methamphetamine Anabolic Steroids |
25 | 60 | 300-350 (2)* |
Poisons
Chemicals that have no medical usage, but are instead used to kill Creatures and other players.
Chemical | Usage | Crafting | Store | |||||
---|---|---|---|---|---|---|---|---|
Description | Afflictions | Uses | Duration (seconds) | Components | Craft time (seconds) | Medical Level | ||
Morbusine |
Inflicts victim with Morbusine Poisoning and slows their movement by 20%.
Affliction strength increases over time, at 90% (~45 seconds) the victim becomes stunned, even after reaching 100% it takes another ~40 seconds for the victim to succumb to the poisoning. It is cured with the File:.png Morbusine Antidote. |
Morbusine Poisoning (+2%/s)* Stun (at 90%)* |
2 | ~85 | Sulphuric Acid Deusizine x2 |
30 | 60 | 450-1000 (2)* |
Sufforin |
Inflicts victim with Sufforin Poisoning and slows their movement by 20%.
Affliction strength increases over time, at 90% (~45 seconds) the victim becomes stunned, even after reaching 100% it takes another ~40 seconds for the victim to succumb to the poisoning. It is cured with the File:.png Sufforin Antidote. |
Sufforin Poisoning (+2%/s)* Stun (at 90%)* |
2 | ~85 | Sulphuric Acid Flash Powder |
30 | 60 | 200-500 (2)* |
Cyanide |
Inflicts victim with Cyanide Poisoning and slows their movement by 20%.
The affliction strength and movement penalty increase over time, at 70% (~60 seconds) the victim will be Stunned, and after another minute they will succumb to the poisoning. It is cured with the File:.png Cyanide Antidote. |
Cyanide Poisoning (+1%/s)* Stun (at 70%)* |
2 | ~125 | Chloral Hydrate Sodium |
30 | 60 | 75-200 (2)* |
Radiotoxin |
Inflicts victim with Radiation Sickness, which causes Burns until cured. | Radiation Sickness (+8%/s)* Burn (+0.025-0.1%/s)* |
2 | 5 | Thorium Uranium |
30 | 80 | 200-500 (2)* |
Deliriumine |
Inflicts victim with Deliriumine Poisoning, increasing Psychosis strength over time.
Deliriumine is the only poison that isn't lethal. It is cured with the File:.png Deliriumine Antidote. |
Deliriumine Poisoning (+1%/s)* Psychosis (+1%/s)* |
2 | N/A | Dementonite Bar | 30 | 60 | 250-600 (2)* |
Other
Chemical | Usage | Crafting | Store | |||||
---|---|---|---|---|---|---|---|---|
Description | Afflictions | Uses | Duration (seconds) | Components | Craft time (seconds) | Medical Level | ||
Chloral Hydrate |
Stuns victim for 10 seconds and deals Internal Damage. | Stun (10%)* Internal Damage (1%)* |
2 | 30 | Chlorine Ethanol |
20 | 30 | 30-50 (4)* |
Velonaceps Calyx Eggs |
Inflicts victim with the Husk Infection, that slowly takes over the victim's body until they are turned into a Husk.
It is cured with File:.png Calyxanide. |
Husk Infection (+0.3%)* | 2 | ~330 | N/A* | N/A | N/A | 1200 (1)* |