Medical Items: Difference between revisions
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! rowspan="2" style="width: 6%;" |Item | ! rowspan="2" style="width: 6%;" |Item | ||
! rowspan="2" style="width: | ! rowspan="2" style="width: 30%;" |Description | ||
! colspan="3" |Usage | ! colspan="3" |Usage | ||
! colspan="4" |Crafting | ! colspan="4" |Crafting | ||
! rowspan="2" style="width: | ! rowspan="2" style="width: 5%;" |[[Store]] | ||
|- | |- | ||
! style="width: | ! style="width: 11%;" |Afflictions (WIP) | ||
! style="width: 2%;" |<span class="explain" title="How many seconds it takes to perform the total effect">Effective Duration (Seconds)</span> | ! style="width: 2%;" |<span class="explain" title="How many seconds it takes to perform the total effect">Effective Duration (Seconds)</span> | ||
! style="width: 2%;" |[[Skills#Medical|Medical]] Level | ! style="width: 2%;" |[[Skills#Medical|Medical]] Level |
Revision as of 04:33, 13 February 2021
Data is potentially outdated | |
Last updated for version 0.10.6.2 Last mentioned in changelog 0.21.6.0 The current game version is 1.4.6.0 |
- See also: Chemicals
Medical Items are items used to treat and cure different types of negative Afflictions.
All medical items except File:.png Saline, and the File:.png Blood Pack can be used without the Health GUI. By holding the "Aim" keybind (Right Mouse Button by default) and pressing the "Shoot" keybind (Left Mouse Button by default), the player's character will then swing the item and inflict its effects.
All medical items can also be used through the Health GUI, by pressing the "Health" keybind (H by default) on a player or themselves opens the Health GUI. Then any medical item can be drag and dropped onto a limb or the drop circle.
IMPORTANT NOTE: Version 12.0.2 introduced item stacking. With that, every item becomes single use and can now can be stacked up to 8 in a single inventory slot.
List of Medical Items (WIP)
Item | Description | Usage | Crafting | Store | |||||
---|---|---|---|---|---|---|---|---|---|
Afflictions (WIP) | Effective Duration (Seconds) | Medical Level | Components | Craft time (seconds) | Yield (amount) | Medical Level | |||
File:Bandage icon.png Bandage |
Basic bandages, useful in the treatment of bleeding wounds and burns, can also be used to craft File:.png Plastiseal. | Bleeding (-24 | -18)* Burn (-18 | -12)* |
12 | 10 | Organic Fiber | 15 | x2 | 5 | 30-40 (5)* |
File:Plastiseal icon.png Plastiseal |
Treats Bleed wounds and Burns over time. | Bleeding (-48 | -24)* Burn (-36 | -18)* |
12 | 22 | Bandage Elastin |
25 | x2 | 16 | 75-100 (5)* |
Saline |
Mildly useful in the treatment of blood loss overtime, can also be used to craft Blood Packs. | Bloodloss (-50 | -35)* | 20 | 10 | Sodium Chlorine
|
15 | x1 | 5 | 37-50 (5)* |
Blood Pack |
A pack of blood substitute for the treatment of blood loss overtime. | Bloodloss (-120 | -60)* | 15 | 35 | Alien Blood Saline Stabilozine |
25 | x1 | 31 | 180-240 (5)* |
Tonic Liquid |
Gives user a buff duration multiplier (Slow Metabolism) of 150% that slowly becomes less effective over time, while also treating Internal Damage. | Slow Metabolism (300)* Internal Damage (-0.1/s)* |
120 | 5 | Calcium Zinc Potassium |
20 | x1 | 5 | 67-82 (5)* |
Antibiotic Glue |
Seals bleeding wounds almost immediately and treats burns very effectively, can also be used to craft File:Deusizine icon.png Deusizine.
Causes Internal Damage if skill requirement isn't met. |
Bleeding (-75 | -50)* Burn (-75 | -50)* Internal Damage (12.5)* |
5 | 55 | Stabilozine Broad-spectrum Antibiotics Elastin |
45 | x1 | 48 | 126-140 (3)* |