Talents
Data is potentially outdated | |
Last updated for version 0.18.15.0 Last mentioned in changelog 1.4.5.0 The current game version is 1.4.6.0 |
Talents are job-specific special abilities that affect characters' stats in a wide variety of ways, ranging from a simple damage resistance increase, to the ability to craft talent-specific items that can only be obtained this way.
- See also: Experience & Talent Points
General Mechanics
Each character has 18 or 19 Talents depending on their job, split between 3 Talent trees representing a Specialization.
Each Job has its own unique set of 3 Specializations. When they have gained enough experience, players earn Talent points, which allow them to pick a Talent in any of the trees.
Each Specialization tree has 4 Tiers, from top to bottom; apart from Tier 1 Talents which are always available, a Talent may only be picked if one Talent from the previous Tier has already been unlocked in that Specialization.
Some Tiers offer a choice between 2 Talents; in that case, picking one will permanently lock the other one (the only exception to this rule is the Engineer's All-Seeing Eye Talent, which unlocks all Talents from the Electrician Specialization).
Some Talents give a certain percentage of damage resistance. These resistances stack multiplicatively and not additively, meaning that reaching 100% damage resistance is impossible. For example, stacking four 25% damage resistances will give approximately 68% damage resistance, not 100% as if it were additive.
Some Talents increase maximum vitality by a percentage amount. All maximum vitality increases are additive, and based on starting maximum health, i.e. a medic (110 base vitality) with Field Medic (+20% vitality) will gain 22 extra maximum vitality.
Captain Talents
General | |||||||||||||||||
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Gunslinger | Skipper | {{{4}}} | |||||||||||||||
Quickdraw If it has been longer than 8 seconds since you've attacked with a pistol, your next attack with a pistol is 25% more powerful. Reduce the penalty for dual-wielding ranged weapons by 50% |
Leading By Example As long as you're alive, all crew members receive High Morale granting the following: +20% Repair Speed |
This tree is currently unavailable. | |||||||||||||||
Deputy Assistants nearby get 20 Helm and 20 Weapons skill and gain these skills twice as fast. |
Lone Wolf If there's no crew members nearby, gain the following: +20% Physical Damage Resistance |
Helmsman Boosts your Helm skill by 30. Increases Engines and Pumps effectiveness by 20%. Does not stack with multiple of the same talent. |
This tree is currently unavailable. | ||||||||||||||
Drunken Sailor Gain 75% stun resistance while drunk and immunity to the negative effects of drunkenness. Unlock recipe: Rum. |
Inspiring Presence Crew members in the same room that gain a skill point, instead get 3. Crewmembers walk 5% faster. |
Trickle Down If you gain a skill, so does every other crewmember everywhere. Crewmembers swim 10% faster. |
This tree is currently unavailable. | ||||||||||||||
Big Guns Deal 30% more damage with Revolvers and Handcannons to monsters. Reduce the penalty for dual-wielding ranged weapons by 50% |
Family On unlock: Every crewmember gains one level. During missions, if no crewmember has died, upgrades High Morale to Excellent Morale, doubling the bonuses. The deaths of assistants do not count. |
This tree is currently unavailable. |
- Once Upon a Time on Europa does not give weapon experience when you gain helm experience after helm 100.
- Once Upon a Time on Europa is internally known as
handsomestranger.
- After ending the Inspiration buff on a character, the buff's effects gradually wear off over a period of 5 seconds. Thus multiple characters can get the buff by micromanaging orders.
- Only creatures classified as "monsters" give credits with Bounty Hunter. This means that humans (even hostile ones) do not count.
Security Officer Talents
General | ||||||||||||||||
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Frogman | Enforcer | Gunner | ||||||||||||||
Boarding Party Unlock recipe: Boarding Axe, Slipsuit, Harpoon Coil-Rifle. |
Pacification Kit Unlock recipe: Autoshotgun, Fulgurium Stun Gun Dart, Riot Shield. |
Rifleman Inflict 10% more damage with Rifles. Unlock recipe: Assault Rifle, Assault Rifle Magazine, Rifle, Rifle Round. | ||||||||||||||
Scavenger Whenever you open a container outside your submarine for the first time, you have a 25% chance of finding additional items. |
Slayer Gain an additional 25% attack power with harpoons. If you are in the open sea, gain an additional 50% attack power to Harpoons instead. |
Beat Cop Inflict 25% more stun. Doubled against monsters inside the submarine. |
Stonewall Whenever you are attacked, gain an additional 25% physical damage resistance and 25% stun resistance for 4 seconds. |
Commando When firing a ranged weapon while crouched, you gain 70% reduction to spread and inflict 10% more damage. |
Tandem Fire As long as you are manning a turret alongside another allied crewmember, both of your attacks are 20% more powerful. Only the closest allied crewmember gains this effect. | |||||||||||
Daring Dolphin Gain an additional 25% Swimming Speed. |
Easy Turtle Take 20% less damage from attacks while you are in water. |
Crusty Seaman Recover from bleeding much more quickly. |
Inordinate Exsanguination Inflict 100% more Bleeding damage. |
Extra Powder Explosions have 20% larger radius and deal 10% more damage. Explosives you fabricate are of 1 higher quality. |
Gun Runner You move 25% faster while carrying turret ammunition. Walk 20% faster while aiming. | |||||||||||
Spec-Ops Unlock recipe: Thermal Goggles. Inflict double (non-turret) damage against full health enemies. |
Implacable Whenever you fall below 0 health, you will remain fully conscious and your attacks are 25% more powerful for 15 seconds. This effect can only occur once per life each round. |
Warlord Inflict 10% more damage with ranged weapons for every nearby enemy. Up to 50%. Unlock recipe: HMG, HMG Magazine. |
- The "additional items" from Scavenger means respawning the container loot.
- Buccaneer requires aiming for 1 second to reach the full effect.
- If you stop aiming without making an attack, the damage buff gradually fades away over a period of 1.5 seconds.
- Beat Cop applies 0.7 stun to everything within 1.875 meters and an additional 2.25 stun to non-allies when activated.
- The .xml code for Deep Sea Slayer has a permanent 25% increase in harpoon attack power is present twice in the talent definition. It is currently unknown if this causes the effect to be applied twice.
- Deep Sea Slayer will not cause slain monsters to have paralyxis.
- Implacable does not heal the conditions that would cause you to go unconscious, it simply prevents going unconscious for 15 seconds. As such, you will pass out (and possibly succumb to your injuries) if 15 seconds pass and you have not raised your vitality above 0.
- Holding the crouch key underwater will still activate Expert Commando even though crouching is impossible underwater.
- Expert Commando increases the rate of recovery from bleed from 0.1 per second to 1 per second, a 10x increase.
- Tandem Fire simply checks for players operating periscopes with no regard if that periscope is actually linked to a turret.
- The Tandem Fire buff lasts for 2 seconds and increases attack power, allowing for stronger attacks after stopping using a periscope for a brief time.
Medical Doctor Talents
General | ||||||||||||||||
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Xenologist | Medic | Scientist | ||||||||||||||
Gene Harvester When looting a monster, there is a 20% chance of finding a Genetic Material on it. |
Medical Expertise Boosts your Medical skill by 30. Your Bandages are more effective. |
This tree is currently unavailable. | ||||||||||||||
Bloody Business Administering Alien Blood gives 50% less Psychosis. Large Creatures drop one extra Alien Blood. |
Gene Splicer Refining genetic materials adds an additional 10% to their potency. |
Emergency Response Assistants can drag characters at full speed. You move 40% faster if any crewmember is unconscious. |
Medical Assistance Assistants in the same room have their Medical skill boosted by 30. |
This tree is currently unavailable. | ||||||||||||
Blackmarket Genes Shops on Research Stations and Cities can sell Genetic Materials. You can sell genetic materials for 50% more. |
Gene Tampering All crew members gain 10% more health and move 5% faster. |
Dr. Submarine Medical items you apply are 25% more potent. |
Vitamin Supplements Whenever you apply medicine to a friendly character, they gain 20% health until the end of the mission. |
This tree is currently unavailable. | ||||||||||||
Genetic Genius Combining different types of genetic materials is 99% less likely to taint the materials. Unlock recipe: Advanced Gene Splicer. |
Miracle Worker Nearby crewmembers are unable to succumb to their injuries unless they give in. You become immune to Miracle in Progress. |
This tree is currently unavailable. |
- Combat Medic's movement speed bonus affects both ground and swimming speed.
- The "additional items" from Researcher's Intuition means respawning the container loot.
- Despite the usage of the word "instead" Atmos Machine rewards do not replace the standard artifact deconstruction materials.
- Atmos Machine rewards include Alien Power Cells, Alien Pistols, Ancient Weapons, any small alien artifact and any alien artifact except the psychosis artifact.
- Alien Power Cells are twice as common as the other rewards.
- The Bedside Manner buff lasts for 3.5 seconds multiplied by the Medic's medical skill.
- Gene Therapist also increases the side effect damage from medicines like ABX
- Gene Harvester's effect will trigger only if the character who killed a creature is outside the sub, irrespective if the creature itself is inside.
- Any crew member can loot the creature to find Unidentified Genetic Material, not just the medic with the talent.
- The chance does stack with multiple medics with the talent.
- Genetic Stability only decreases the chance to taint when combining different gene types, not the chance to taint when combining two of the same type to increase the quality (refining).
- Since the base chance to taint when combining is 100%, this talent is the only way to get combined genes without tainting them, though the chance will be 50%.
Engineer Talents
General | |||||||||||||||
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Weapons Engineer | Electrician | Physicist | |||||||||||||
Military Applications Gain a bonus of 20 to Weapons. Unlock recipe: Depleted Fuel, Depleted Fuel Coilgun Ammunition Box. |
Grid Maintainer Unlock recipe: Handheld Electrical Monitor. Gain an additional 50% Repair Speed. |
Unstoppable Curiosity Force doors open 50% faster. Your attacks with Crowbars are 100% more powerful. | |||||||||||||
Arms Race Unlock recipe: Depleted Fuel SMG Magazine, Depleted Fuel Revolver Round. |
Heavy Hitter Unlock recipe: Hardened Wrench, Hardened Screwdriver, Hardened Crowbar, Hardened Diving Knife. |
Pyromaniac Inflict 25% more burning damage. Doubled when fighting against Ballast Flora. Unlock recipe: Flamer. |
Unlimited Power Battery Cells you fabricate are of 1 higher quality. Batteries and Supercapacitors have +10% capacity. |
Buzzin' Your reactor's Max Output is increased by 10%. |
Cruisin' Your reactor's Fuel Efficiency is increased by 20%. | ||||||||||
Weapon Artisan Weapons you fabricate are of 1 higher quality. |
Better Than New Electrical devices you've repaired deteriorate 30% slower. |
Danger Zone Have an additional 50% resistance to Radiation Sickness while wearing a Hazmat Suit. Unlock recipe: Volatile Fulgurium Fuel Rod. | |||||||||||||
Nuclear Option You can craft much cheaper Nuclear Shells and Nuclear Depth Charges, using non-spent Fuel Rods. Unlock recipe: Rapid Fissile Accelerator. |
Lightning Wizard If you have not been attacked for 10 seconds, the next attack you suffer has 80% less power and your attacker is stunned for 4 seconds. Unlock recipe: Arc Emitter. |
Ph.D in Nuclear Physics Your attacks with Crowbars are 200% more powerful. Does not stack with Unstoppable Curiosity. Unlock recipe: PUCS. |
- Optimized Power-Flow's Turret Power Cost Reduction and Turret Charge Speed only applies to the gun you're currently manning. Turret charge speed does not increase attack speed.
- In the Flow also gives a permanent 25% swim speed boost that is not mentioned in the talent description.
- Despite claiming to boost "mission experience," Polymath boosts all experience gains.
- While below 50% vitality, Just a Scratch heals 0.1 internal damage and burn per second.
- These injuries do not have to be the reason for being below 50% vitality.
- Melodic Respite has a range of 6 meters and playing the guitar adds 15 seconds of the Melodic Respite buff per 1 second of guitar usage.
- Since the buff duration will still be decreasing while playing the guitar, effectively 14 seconds of buff time is added per 1 second of guitar playing. This means that it takes approximately 34 seconds to apply the maximum buff duration.
- The "rare materials" described by Hazardous Materials is 1 fulgurium bar and 1 of any alien material, including fulgurium bars but not including paralyxis.
- Co-Author: In single player mode works best by having both crew members (engineer and mechanic) on Wait command then grabbing (default key G) each other for the duration described in the talent description.
Mechanic Talents
General | ||||||||||||||||
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Machinist | Technician | Pioneer | ||||||||||||||
Hull Fixer Unlock recipe: Fixfoam Grenade, Handheld Status Monitor. +25% Hull Repair Speed. |
No results | This tree is currently unavailable. | ||||||||||||||
Quickfixer After you repair a mechanical device, move 20% faster for 10 seconds. You repair mechanical devices twice as fast. |
Tinkerer You can repair mechanical devices 40% past their normal maximum condition. |
No results | This tree is currently unavailable. | |||||||||||||
Let it Drain Build portable pumps and install them where you need them. You can only install a maximum of 2 of this item on your submarine. Unlock recipe: Portable Pump. |
No results | This tree is currently unavailable. | ||||||||||||||
Robotics Build a powerful (but fragile) drone to watch your back. Only 2 defense bots can be active at the same time. Unlock recipe: Defense Bot, Defense Bot Ammunition Rounds. |
No results | This tree is currently unavailable. |
- Mass Production also sets the
TinkeringPowersDevices
flag despite not listing this in the description.- The powered devices effect from Let it Drain is thus redundant if the Mechanic picked Mass Production.
- Overclocking gives a 4:5 uptime:downtime ratio, whereas Hull Sealer gives a 3:5 uptime:downtime ratio on tinkering. Thus in terms of how much time you can tinker Overclocking is the superior option.
- The Portable Pump caps out at 2 per submarine, even when multiple mechanics have the talent.
- Let It Drain is required to be able to place Portable Pumps, even if one is obtained without the talent (such as by removing an installed one).
- Tinkerer allows you to repair relevant installations even if their condition is not low enough to normally allow repairs.
- Scrounger and Scrap Savant will not attempt to spawn scrap in containers that cannot hold it, such as Dive Suit racks, Fire Extinguisher racks, and Oxygen Generators.
- Scrounger and Scrap Savant function independently from each other, meaning that either, both, or neither could add scrap to a container.
- Scrap Savant does not allow you to craft paralyxis.
- The Aggressive Engineering stun lasts for 0.5 seconds.
Assistant Talents
General | |||||||||||||||||
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Jack of All Trades | Grayshirt | Clown | |||||||||||||||
No results | The Waiting List When waiting for CPR, your vitality bar decreases 75% slower. |
Enroll into Clown College As long as you are wearing a full clown outfit, you gain Clown Power. Clown Power grants you: +10% Movement Speed | |||||||||||||||
No results | Non-Threatening Enemies will ignore you if you have been ragdolled for longer than 2 seconds. |
Tasty Target Enemies prioritize attacking you. Receive 15% less physical damage. |
Water Prankster Unlock recipe: Clown Diving Mask Clown Power grants you: | ||||||||||||||
No results | An Apple A Day Gain 100% resistance to the skill loss upon death, and 75% resistance to extra skill loss when choosing to respawn immediately instead of waiting. |
Insurance Policy Whenever you die from non-friendly sources during a mission, your crew is paid 200 marks for each mission you've completed since the last time you've died. |
Chonky Honks Honking your horn has a 50% chance to stun nearby creatures for one second. |
Psycho Clown Clown Power allows you to attack faster with melee weapons based on how much Psychosis you have, up to 150%. | |||||||||||||
No results | The Friends We Made Turns unhatched Mudraptors friendly in the Medical Fabricator. Only 2 per crew can be active at the same time. Unlock recipe: Petraptor Egg. |
True Potential Hitting an unconscious ally with a Toy Hammer revives them with a Combat Stimulant applied for 15 seconds. Requires Clown Power. Unlock recipe: Funbringer 3000. |
- Inspiring Tunes does not give skill experience for repairs done with honking.
- Insurance Policy also multiplies Reaper's Tax severity by 0, effectively giving immunity.
- When activated, Still Kicking heals 50 internal damage, burn, blood loss, bleeding, and oxygen low and 10 stun over a period of 2 seconds.
- Survival Package gives the stated items each time a round is finished with a successful mission.
- Crew Layabout's buff has a range of 7.5 meters.
- All Bikehorn buffs have a range of 7.5 meters and last 20 seconds.
- Soothing Melodies (from True Potential) heals 0.015 internal damage, burn, bleeding, and blood loss per second, healing 0.3 of those damage types over the period of 20 seconds.
- Inspiring Tunes only repairs devices within 6.25 meters.
- Slapstick Expert gives a 3.5% chance every second of being stunned for 2.25 seconds while running.
- True Potential's instakill only works on creatures smaller than a Moloch.
- Olympian allows increasing one's skills up to level 200.
- Graduation Ceremony gives an unmentioned +10% max vitality for taking the perk, then gives +10% max health additively for each talent point earned. The talent point does not need to be spent for the extra vitality to be applied. Endocrine boosters do not give extra vitality.