Genetics
Data is potentially outdated | |
Last updated for version 0.15.13.0 The current game version is 1.4.6.0 Stub Notes: missing data on source of genetic material, genetic material item data, and other information about mechanics |
Research Station
The Research Station is used to identify the effects of Unidentified Genetic Material and improve the effects of identified Genetic Material.
Unidentified Genetic Material can be placed into the Research Station along with Stabilozine to reveal its effect and strength.
Alternatively, two Genetic Material can be inserted to refine or combine them.
Refining and combining have a chance to taint the resulting Genetic Material, with the chance increasing based on the strength of the splice.
If two splices of the same type are used the result will be a higher strength splice.
If the splices are of different types they will be combined into one splice with both effects, although this has a higher chance of tainting it. Attempting to add a third effect to a spice will not work, putting one splice into the output slot and dropping the other on the floor below.
Unidentified Genetic Material
“ | A mass of alien genetic material. Use a research station to identify the material and to process it into something that can be inserted into a gene splicer. | „ |
Unidentified Genetic Material spawns naturally inside alien ruins in Incubation Bubbles; blue ellipsoid containers with tubes that can be found in various rooms. It can also rarely spawn inside of containers in wrecks.
With the Gene Harvester talent, looting a dead creature has a 35% chance of spawning Unidentified Genetic Material.
Unidentified Genetic Material must be refined at a Research Station before it can be used in a Gene Splicer or Advanced Gene Splicer.
Quality of the researched genetic material is not influenced by medical skill. Instead, unidentified genetic material comes in three different tiers, each with different possible gene strengths when researched, depending on the rarity.
Item Rarity | Strength Range |
---|---|
Tier 1 | 10% - 20% |
Tier 2 | 20% - 40% |
Tier 3 | 30% - 60% |
It is not possible to know which tier unidentified genetic material is until it is researched.
Genes
Gene Type | Effect | Refinable |
---|---|---|
Crawler | Increases swimming speed by [10-50]% | Yes |
Hammerhead | Allows the subject to to do [20-100]% more damage with melee weapons | Yes |
Hammerhead Matriarch | Makes the subject's physical injuries heal at a rate of [6-45]% per minute | Yes |
Hunter | Receiving physical damage makes the subject gain a [75-150]% boost to melee weapon damage | Yes |
Husk | Prevents Husk Infection from advancing to the point where they take control of their host | No |
Mantis | Increases movement speed on land by [10-25]% | Yes |
Mollusc | Receiving physical damage makes the subject gain [2-10]% Vigor | Yes |
Moloch | Increases resistance to physical damage by [10-25]% | Yes |
Mudraptor | Causes the subject to grow a mudraptor-like beak, which can be used to attack enemies and break doors with the [Creature Attack] key | No |
Skitter | Receiving physical damage makes the subject gain [2-10]% Haste | Yes |
Spineling | Causes the subject to grow spineling-like bony protrusions out of their back, which can be shot out with the [Creature Attack] key. | No |
Tiger Thresher | Decreases the subject's oxygen consumption by [20-100]% | Yes |
- Thresher genes at 100% condition still consume oxygen tanks, although characters will not gain the Oxygen Low affliction while conscious. If a character is unconscious, they will gain Oxygen Low like normal.
- Thresher genes leave you resistant but not immune to welding fuel in a diving mask.
- Husk genes do not prevent a full husk infection from removing the ability to use voice chat, text chat and Orders.
- Mollusc, Skitter & Hunter genes are not triggered from self-damage by Flamers or Prototype Steam Cannons.
- Mudraptor, Spineling & Husk genes work the same irrespective of their condition.
- The description of Hunter Genes does not cite the correct increase in melee damage. The description ranges from 20%-100% increase, however the true increase ranges from 75%-150%.
Tainted Genes
Refining Genetic Material has a chance to taint it. Taint chance is mostly based on Medical skill. This adds a negative effect to the tainted splice, in addition to the effects it had before. It is not possible to further combine a tainted gene.
Effect Name | Description | Effects |
---|---|---|
Decrepify | Subject's endurance is decreased. | Reduces Vitality by [10-25]% |
Glass Jaw | Subject suffers from longer periods of unconsciousness when knocked out. | [25-75]% less Stun resistance |
Hypersensitivity | Subject's skin is sore and more sensitive to touch. | Take [25-75]% more damage |
Inflamed Lung | Subject has an adverse reaction to oxygen. | [0-50] Vitality reduction; increases over time. Can be reduced with Oxygen Low > 10 |
Muscular Dystrophy | Subject suffers from decreased muscle mass. | Do [10-50]% less melee damage |
Outside Influence | Subject hears unintelligible voices inside their head. | Psychosis |
Rigid Joints | Subject's joints are stiff and moving is more difficult. | Move [15-45]% slower |
Tunnel Vision | Subject's eyes are sensitive to light. | Blurs and distorts the screen |
Xenobiology | Subject's organs are resistant to traditional medicine. | Affected by medicine [25-66]% less |
Related Talents
Talent | Tree | Description |
---|---|---|
Gene Harvester ID: geneharvester
|
Medical Doctor Xenologist Spec. 1 |
When looting a monster, there is a 20% chance of finding a Genetic Material on it. |
Blackmarket Genes ID: blackmarketgenes
|
Medical Doctor Xenologist Spec. 3 |
Shops on Research Stations and Cities can sell Genetic Materials. You can sell genetic materials for 50% more. |
Gene Tampering ID: genetampering
|
Medical Doctor Xenologist Spec. 3 |
All crew members gain 10% more health and move 5% faster. |
Genetic Genius ID: geneticgenious
|
Medical Doctor Xenologist Spec. 4 |
Combining different types of genetic materials is 99% less likely to taint the materials. Unlock recipe: Advanced Gene Splicer. |
Trivia
- When spawning in genetic materials, the tag "unrefined genetic material" will always spawn material which refines into Mudraptor Genes. To spawn specific genetic materials which refine into a specific creature's genes, use: "spawnitem "geneticmaterial[speciesname here]_unresearched" [inventory]". For example: spawnitem "geneticmaterialhusk_unresearched" inventory.
- Some creatures, like the Tiger Thresher, use shortened tags. If the desired genetic material's name uses two words, try to remove one of the words from the spawn command. For example: spawnitem "geneticmaterialthresher_unresearched" inventory.