Leucocyte: Difference between revisions

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m (Added link to Thalamus page through "cell spawn organ")
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| attack2stun = 2
| attack2stun = 2
| attack2paralysis = 0.125
| attack2paralysis = 0.125
| attack2note = The probability to cause paralysis is 50%.
| attack2paralysischance = 50
| attack2burn = 10
| attack2burn = 10



Revision as of 20:22, 4 June 2022

Data is potentially outdated
Last updated for version 0.17.16.0
Last mentioned in changelog 0.21.6.0
The current game version is 1.4.6.0


Leucocyte
Stats
Health

25

Sight: 1
Hearing: 1
Armor

None

Weakpoints

N/A

Immunities

N/A

Vulnerabilities

N/A

Behavior
Walk speed

N/A

Swim speed

0.5 slow - 2 fast

Aggressive?

yes

Can Enter Submarine?

Yes

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
Paralyxis (x1) 100% (1/1)

The Leucocyte are an algae-like creature that live among Thalamus-infected Wrecks.

Description

Leucocytes are small, agile, and are capable of entering a Submarine. They resemble a sort of green algae in a spherical shape. They move around by pushing towards a particular direction. Leucocytes are very capable of killing Humans by inflicting Burns and Paralysis. Leucocytes appear everywhere within wrecked hulls of submarines, often in in groups.

In-game

Leucocytes are almost harmless on their own but their behavior results in them stacking together, usually within the same area. This results in their target often being stunlocked into immediate severe paralysis, and then burned to death. It's advised to bring Anaparalyzant and a minimum of one other person with you, as Leucocytes will make large crowds in rooms with Cell Spawn Organs. Listen out for distinct, high pitched ringing, as that is one of the only warnings you get that Leucocytes are nearby.

Combat Strategies

As the Leucocyte lacks ranged attacks, it is advised to keep a safe distance from them. Due to their large numbers and low Vitality, a player can easily clear groups of them using the Harpoon Gun. Alternatively, the SMG typically kills one with a single bullet, making it an effective, albeit expensive option.
Another strategy involves melee weapons, such as the Crowbar or Boarding Axe. If the player can kill the Leucocyte before it has a chance to explode, it is possible to clear a Thalamus without risking paralysis. Note that this strategy falls apart quickly if a particularly large group of Leucocytes attack the player at once.

Attacks

Attack Target type Afflictions on hitArea of EffectStructure DamageDurationCooldownKinetic ForceNotes
Player attack Character
 Burn (6)*
 Paralysis (1)*
 Stun (0.5)*
0 0.3s 1.5 5
Charge Attack Character
 Burn (10)*
 Paralysis (1)* (50% chance)
 Paralysis (10)* (50% chance)
 Stun (2)*
Explosion (3m):
 Stun (1)*
3m 0 0.3s 1 5 Causes 1,000 Internal Damage to the Leucocyte, triggers an explosion.

Trivia

  • The Leucocyte uses sound files with similar names to the legacy creature, the Carrier.
  • Leucocytes (or leukocytes) are alternative names for white blood cells, whose behavior and purpose is similar to the in-game enemy.

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