Talents
Data is potentially outdated | |
Last updated for version 0.16.7.0 Last mentioned in changelog 1.4.5.0 The current game version is 1.4.6.0 |
Talents are job-specific special abilities that affect characters' stats in a wide variety of ways, ranging from a simple damage resistance increase, to the ability to craft talent-specific items that can only be obtained this way.
- See also: Experience & Talent Points
General Mechanics
Each character has 18 or 19 Talents depending on their job, split between 3 Talent trees representing a Specialization.
Each Job has its own unique set of 3 Specializations. When they have gained enough experience, players earn Talent points, which allow them to pick a Talent in any of the trees.
Each Specialization tree has 4 Tiers, from top to bottom; apart from Tier 1 Talents which are always available, a Talent may only be picked if one Talent from the previous Tier has already been unlocked in that Specialization.
Some Tiers offer a choice between 2 Talents; in that case, picking one will permanently lock the other one (the only exception to this rule is the Engineer's All-Seeing Eye Talent, which unlocks all Talents from the Electrician Specialization).
Some Talents give a certain percentage of damage resistance. These resistances stack multiplicatively and not additively, meaning that reaching 100% damage resistance is impossible. For example, stacking four 25% damage resistances will give approximately 68% damage resistance, not 100% as if it were additive.
Captain Talents
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Security Officer Talents
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Medical Doctor Talents
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Engineer Talents
Weapons Engineer | Electrician | Physicist | |||
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Military Applications Unlock recipes: Depleted Fuel, Depleted Fuel Coilgun Ammunition Box. Gain a bonus of 20 to Weapons. |
Minor in Mechanics Unlock recipe: Handheld Electrical Monitor. Whenever you gain Electrical Engineering skill, also gain Mechanical Engineering skill. As long as your Electrical Engineering skill is 100 or higher, they gain twice as much Mechanical Engineering skill. |
Just a Scratch When you are below 50% health, normal damage types slowly heal by themsleves. |
Remote Monitor Unlock recipe: Reactor PDA. Fuel Rods you fabricate are of 1 higher quality. Gain a bonus of 15 to Electrical Engineering. | ||
Strengthened Alloys Unlock recipes: Hardened Wrench, Hardened Screwdriver, Hardened Crowbar, Hardened Diving Knife. Gain a bonus of 20 to Mechanical Engineering. |
Arms Dealer Unlock recipes: Depleted Fuel SMG Magazine, Depleted Fuel Revolver Round. Whenever you finish at least one mission, gain the following items as an additional reward: 4x Magnesium 2x Steel Bar 2x Copper |
Melodic Respite When you play a guitar, you and allies near you gain the following attributes for up to 480 seconds: +15% Attack Power +15% Repair Speed +15% Physical damage resistance |
In the Flow Whenever you fully repair a device, repair 70% faster for the next 7 seconds. |
Co-Author You can co-write a book with a Mechanic. To do this, select their character and have them select yours. (Open eachothers health menus) After 10 seconds, you will gain The Handy Seaman, and both of you gain 150 experience. This effect cannot occur again until you finish another mission. |
Hazardous Materials Unlock recipe: Volatile Fulgurium Fuel Rod. Whenever you loot a reactor in a wreck for the first time, you will find rare materials. |
Expanded Research When you or another allied crewmember deconstructs depleted fuel, they gain 200 experience. This effect can only occur up to 3 times until you finish another mission. |
Castle Doctrine Unlock recipe: Dirty Bomb. Your attacks are 35% more powerful against monsters inside your submarine. |
Error creating thumbnail: File missing Electrochemist Batteries you fabricate are of 1 higher quality. If you have not been attacked for 10 seconds, the next attack you suffer has 80% less power and your attacker is stunned for 4 seconds. |
Optimized Power-Flow Gain an additional percentage to Turret Power Cost Reduction and Turret Charge Speed equal to 50% of your Electrical skill. Whenever you fully repair an item, gain a bonus of 1 to Electrical. This talent can only give up to 100 skill bonus. This bonus is lost on death. |
College Athletics Unlock recipe: Cargo Scooter. Gain an additional 35% Maximum Health. Gain an additional 30% Swimming Speed. Gain an additional 20% Walking Speed. |
Polymath Gain a bonus of 20 to all skills, and you gain 65% more mission experience, but you have 25% less maximum health. |
Nuclear Option Unlock recipe: Rapid Fissile Accelerator. When you fabricate a fuel rod, gain triple output. This effect cannot occur again until you finish another mission. Gain an additional 100% Nausea resistance. |
All-Seeing Eye Unlock recipes: Thermal Goggles. Gain all the talents in this talent tree. |
Ph.D in Nuclear Physics Unlock recipe: PUCS. Your attacks with Crowbars are 140% more powerful. As long as your electrical skill is 100 or higher, you can repair electrical devices 40% past their maximum condition. |
- Optimized Power-Flow's Turret Power Cost Reduction and Turret Charge Speed only applies to the gun you're currently manning. Turret charge speed does not increase attack speed.
- In the Flow also gives a permanent 25% swim speed boost that is not mentioned in the talent description.
- Despite claiming to boost "mission experience," Polymath boosts all experience gains.
- While below 50% vitality, Just a Scratch heals 0.1 internal damage and burn per second.
- These injuries do not have to be the reason for being below 50% vitality.
- Melodic Respite has a range of 7.5 meters and playing the guitar adds 15 seconds of the Melodic Respite buff per 1 second of guitar usage.
- Since the buff duration will still be decreasing while playing the guitar, effectively 14 seconds of buff time is added per 1 second of guitar playing. This means that it takes approximately 34 seconds to apply the maximum buff duration.
- The "rare materials" described by Hazardous Materials is 1 fulgurium bar and 1 of any alien material, including fulgurium bars but not including paralyxis.
- Co-Author: In single player mode works best by having both crew members (engineer and mechanic) on Wait command then grabbing (default key G) each other for the duration described in the talent description.
Mechanic Talents
Machinist | Technician | Pioneer | |||
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Tinkerer You can use a wrench to tinker with devices. You can tinker with a pump, increasing its pumping rate by 400%. You can tinker with an engine, increasing its torque by 150%. You can tinker with a loader, increasing the connected turret's firing rate and damage by 20%, while lowering its power usage by 20%. The device is only affected for as long as you keep tinkering with it. You can tinker for 10 seconds. After you have tinkered with a device, you cannot tinker for 25 seconds. |
Safety First Unlock recipe: Safety Harness. Whenever you gain Mechanical Engineering skill, also gain Electrical Engineering skill. As long as your Mechanical Engineering skill is 100 or higher, they gain twice as much Electrical Engineering skill. |
Aggressive Engineering When you attack with a wrench, you have a 30% chance to attack with 200% additional power and inflict an additional stun. You can repair mechanical devices 20% past their normal maximum condition. |
Scrounger Whenever you open a container in a wreck for the first time, you have a 40% chance of finding an additional scrap. When you deconstruct scrap, gain 50 experience. Force doors open 50% faster. | ||
Quickfix Unlock recipe: Repair Pack. Whenever you fully repair a device, gain 40 experience. This effect can only occur up to 8 times until you finish another mission. |
Mass Production You can tinker with a fabricator or a deconstructor, increasing their operating rate by 250%. You can tinker with fabricators and deconstructors indefinitely. Gain 75% more skill from fabricating items. |
Hull Fixer Unlock recipe: Handheld Status Monitor. Welding tools and plasma cutters you fabricate are 1 higher quality. Repair hulls 25% faster with welding tools. |
Miner Whenever you deconstruct an ore, you have a 50% chance to gain double the output. Deal 100% more damage to structures with cutters. Detach ores 100% faster with cutters. |
Demolitions Expert Gain a bonus of 25 to Weapons. Explosives you fabricate are of 1 higher quality. | |
Hull Sealer Unlock recipe: Fixfoam Grenade. You can tinker for an additional 5 seconds. |
Overclocking Tinkering with items damages them, but the effects of tinkering are increased by 50%. The cooldown period of tinkering is reduced to 12.5 seconds. |
Crisis Management The more filled with water your submarine is, the faster you repair devices and swim, up to an additional 75% repair speed and 75% swimming speed. |
Pyromaniac When you inflict burning damage on an enemy, gain 40% physical damage resistance for 5 seconds. Inflict 25% more burning damage. |
Canned Heat Fuel and oxygen tanks you fabricate are of 1 higher quality. Whenever you play an accordion, the ally nearest to you will gain 15 experience every second. When they do, you gain 10 experience. This effect can only occur up to 20 times until you finish another mission. |
Elbow Grease Gain an additional percentage to Melee Power and Maximum Health equal to 40% of your Mechanical skill. Whenever you deconstruct scrap, gain a bonus of 3 to Mechanical. This talent can only give up to 100 skill bonus. This bonus is lost on death. |
Error creating thumbnail: File missing Let It Drain Unlock recipe: Portable Pump. You can only install a maximum of 2 of this item on your submarine. Non-turret devices you tinker with will always function as if they had power. |
Artisan Smith Unlock recipes: Dementonite Wrench, Dementonite Crowbar, Dementonite Screwdriver, Dementonite Diving Knife. Tools you fabricate are 1 higher quality. Gain a bonus of 30 to Mechanical Engineering. |
Scrap Savant You can refine 3 scrap to any alien material. Gain 150 experience when you fabricate an alien material. Whenever you open a container in a wreck for the first time, you have a 80% chance of finding an additional scrap. |
- Mass Production also sets the
TinkeringPowersDevices
flag despite not listing this in the description.- The powered devices effect from Let it Drain is thus redundant if the Mechanic picked Mass Production.
- Overclocking gives a 4:5 uptime:downtime ratio, whereas Hull Sealer gives a 3:5 uptime:downtime ratio on tinkering. Thus in terms of how much time you can tinker Overclocking is the superior option.
- The Portable Pump caps out at 2 per submarine, even when multiple mechanics have the talent.
- Let It Drain is required to be able to place Portable Pumps, even if one is obtained without the talent (such as by removing an installed one).
- Tinkerer allows you to repair relevant installations even if their condition is not low enough to normally allow repairs.
- Scrounger and Scrap Savant will not attempt to spawn scrap in containers that cannot hold it, such as Dive Suit racks, Fire Extinguisher racks, and Oxygen Generators.
- Scrounger and Scrap Savant function independently from each other, meaning that either, both, or neither could add scrap to a container.
- Scrap Savant does not allow you to craft paralyxis.
- The Aggressive Engineering stun lasts for 0.5 seconds.
- The damage resistance from Pyromaniac drops from 40% to 39.9% gradually over a period of 5 seconds, likely unintentionally.
Assistant Talents
Jack of All Trades | Grayshirt | Clown | |||
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Multitasker Whenever you gain a skill point, if it’s not for the same skill as the last skill point gained, gain an additional skill point. Gain an additional 20% Repair Speed. |
Apprenticeship Whenever another allied character gains a skill point, you have a 20% chance to also gain a skill point in that skill. Gain an additional 15% Maximum Health. |
Playing Catchup If you are 2 or more levels behind your most highest-leveled crewmember, gain an additional 100% mission experience. |
Skedaddle Move 10% faster. When you are attacked, this bonus is increased to 30% for 5 seconds. Gain an additional 30% Stun resistance. |
Enroll Into Clown College As long as you are wearing a full clown outfit, you gain Clown Power. Clown Power allows you to honk your horn to give nearby characters an additional 30% skill gain for a short while. Clown Power gives you an additional 25% physical damage resistance. | |
Stand and Deliver Whenever you finish at least one mission, gain The Sailor's Guide. Whenever you use 'The Sailor's Guide', the ally nearest to you gains 4 to all skills. |
Survival Package Enemies will ignore you if you have been ragdolled for longer than 4 seconds. 1x Morphine 1x Bandage 1x Blood Pack |
Crew Layabout Lose 40% Repair Speed. Suffer a reduction of 15 to all skills. Allies near you repair 25% faster and gain a bonus of 10 to all skills. |
Water Prankster Unlock recipe: Clown Diving Mask Clown Power gives you immunity to pressure and allows you to swim 50% faster. |
Inspiring Tunes Clown Power allows you to honk your horn to repair nearby electrical and mechanical items, and nearby allies to gain a bonus of 15 to all skills for a short while. | |
Rich in Knowledge Whenever you gain a skill point, gain an additional 20 experience, while your allied crewmembers gain 10 experience. This effect can only occur up to 15 times until you finish another mission. |
Ace of All Trades Gain a bonus of 15 to all skills. Gain 15 marks when you gain a skill point. |
Insurance Policy Whenever you die from non-friendly sources during a mission, your crew is paid 700 marks for each mission you've completed since the last time you've died. |
Still Kicking Whenever you fall below 0 health, rapidly heal normal damage types and remove stun over a short duration. This effect can only occur once per life each round. |
Psycho Clown Clown Power allows you to attack faster with melee weapons based on how much Psychosis you have, up to 150%, but you cannot run while having Psychosis. |
Slapstick Expert Clown Power allows you to have a small chance to trip randomly when you run. While ragdolled, Clown Power allows you to reduce the power of incoming attacks by 50%, and characters that attack you have a 50% chance of becoming stunned for 4 seconds. |
Olympian You can gain skills past their ordinary maximum. |
Graduation Ceremony Upon creating a new character, retain all of your current experience for that new character. Gain an additional 10% Maximum Health for each of your levels. |
True Potential Clown Power allows you to honk your horn to slowly heal nearby allies. Clown Power allows you to hit characters with a Toy Hammer for a 0.75% chance to implode them. Clown Power gives you an additional 25% physical damage resistance. |
- Inspiring Tunes does not give skill experience for repairs done with honking.
- Insurance Policy also multiplies Reaper's Tax severity by 0, effectively giving immunity.
- When activated, Still Kicking heals 50 internal damage, burn, blood loss, bleeding, and oxygen low and 10 stun over a period of 2 seconds.
- Survival Package gives the stated items each time a round is finished with a successful mission.
- Crew Layabout's buff has a range of 7.5 meters.
- All Bikehorn buffs have a range of 7.5 meters and last 20 seconds.
- Soothing Melodies (from True Potential) heals 0.015 internal damage, burn, bleeding, and blood loss per second, healing 0.3 of those damage types over the period of 20 seconds.
- Inspiring Tunes only repairs devices within 6.25 meters.
- Slapstick Expert gives a 3.5% chance every second of being stunned for 2.25 seconds while running.
- True Potential's instakill only works on creatures smaller than a Moloch.
- Olympian allows increasing one's skills up to level 200.