Genetics
Data is potentially outdated | |
Last updated for version 0.15.13.0 The current game version is 1.4.6.0 |
Research Station
The Research Station is used to identify the effects of Unidentified Genetic Material and improve the effects of identified Genetic Material. Unidentified Genetic Material can be placed into the Research Station along with Stabilozine to reveal its effect and strength. Alternatively two Genetic Material can be inserted to refine them. Refining has a chance to taint the resulting Genetic Material, with the chance increasing based on the strength of the splice. If two splices of the same type are used the result will be a higher strength splice. If the splices are of different types they will be combined into one splice with both effects, although this has a higher chance of tainting it. Attempting to add a third effect to a spice will not work, putting one splice into the output slot and dropping the other on the floor below.
Unidentified Genetic Material
“ | A mass of alien genetic material. Use a research station to identify the material and to process it into something that can be inserted into a gene splicer. | „ |
Unidentified Genetic Material must be refined at a Research Station before it can be used in a Gene Splicer.
Item Rarity | Strength Range |
---|---|
Tier 1 | 10% - 20% |
Tier 2 | 20% - 40% |
Tier 3 | 30% - 60% |
Splices
words
Creature | Effect | Can Be Refined? |
---|---|---|
Crawler | Increases swimming speed by [10-50]% | Yes |
Mudraptor | Causes the subject to grow a mudraptor-like beak | No |
Moloch | Increases resistance to physical damage by [10-25]% | Yes |
Mantis | Increases movement speed on land by [10-25]% | Yes |
Thresher | Decreases the subject's oxygen consumption by [20-100]% | Yes |
Hammerhead | Allows the subject to to do [20-100]% more damage with melee weapons | Yes |
Hammerhead Matriarch | Makes the subject's physical injuries heal at a rate of [6-45]% per minute | Yes |
Spineling | Causes the subject to grow spineling-like bony protrusions out of their back | No |
Husk | Prevents Husk Infection from advancing to the point where the parasite takes control of the host | No |
Mollusc | Receiving physical damage makes the subject gain [2-10]% Vigor | Yes |
Skitter | Receiving physical damage makes the subject gain [2-10]% Haste | Yes |
Hunter | Receiving physical damage makes the subject gain a [20-100]% boost to melee weapon damage | Yes |
Tainted Genetic Material
Refining Genetic Material has a chance to taint it. This adds a negative debuff to the tainted splice, in addition to the effects it had before.
Effect Name | Description | Effects |
---|---|---|
Tunnel Vision | Subject's eyes are sensitive to light. | Blurs and distorts the screen |
Rigid Joints | Subject's joints are stiff and moving is more difficult. | Move [15-45]% slower |
Hypersensitivity | Subject's skin is sore and more sensitive to touch. | Take [25-75]% more damage |
Xenobiology | Subject's organs are resistant to traditional medicine. | Affected by medicine [25-66]% less |
Outside Influence | Subject hears unintelligible voices inside their head. | Psychosis |
Glass Jaw | Subject suffers from longer periods of unconsciousness when knocked out. | [25-75]% less Stun resistance |
Decrepify | Subject's endurance is decreased. | Reduces Vitality by [10-25]% |
Muscular Dystrophy | Subject suffers from decreased muscle mass. | Do [10-50]% less melee damage |
Inflamed Lung | Subject has an adverse reaction to oxygen. | [0-50] Vitality reduction. Increases over time. Can be reduced with Oxygen Low > 10 |
Related Talents
Talent | Tier | Description |
---|---|---|
Gene Therapist |
Medical Doctor Scientist Tier 1 |
Refining Genetic Materials adds an additional 10% potency. Medical Items you apply are 25% more potent. |
Research Grant |
Medical Doctor Scientist Tier 2 |
Unlock recipe: Pressure Stabilizer. Whenever you refine or combine genetic items, gain 300 marks. |
Gene Harvester |
Medical Doctor Scientist Tier 3 |
When you or another crewmember kills a monster while outside your submarine, you have a 35% chance of finding a random Genetic Material on it. |
Genetic Stability |
Medical Doctor Scientist Tier 3 |
Combining different types of Genetic Materials is 50% less likely to taint the materials. Gain a bonus of 15 to all skills. |
Advanced Splicing |
Medical Doctor Scientist Tier 4 |
Unlock recipe: Advanced Gene Splicer. Whenever you or another crewmember combines or refines Genetic Materials, gain 125 experience and a bonus of 5 to Medical. This talent can only give up to 100 skill bonus. This bonus is lost on death. |