Engine | ||||||||
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Statistics* | ||||||||
Power Consumption | 2000 kW | |||||||
Max Force | 300 | |||||||
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Engines: Difference between revisions
Wheatley1001 (talk | contribs) m (Reformatted media dimensions) |
(Add damage table, fix stats) |
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{{Version|0. | {{Version|0.17.16.0}}{{clr}} | ||
{{Infobox Tabs | {{Infobox Tabs | ||
|Engine|{{Installations infobox | |Engine|{{Installations infobox | ||
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| category = Machines | | category = Machines | ||
| powerconsumption = 2000 | | powerconsumption = 2000 | ||
| maxforce = | | maxforce = 300 | ||
| repair = mechanical | | repair = mechanical | ||
| mechanical engineering = 55 | | mechanical engineering = 55 | ||
Line 17: | Line 17: | ||
| category = Machines | | category = Machines | ||
| powerconsumption = 4000 | | powerconsumption = 4000 | ||
| maxforce = | | maxforce = 500 | ||
| repair = mechanical | | repair = mechanical | ||
| mechanical engineering = 55 | | mechanical engineering = 55 | ||
Line 36: | Line 36: | ||
The engines only work if they receive an input signal. This can be accomplished by connecting the <code>velocity_x_out</code> output of the navigation terminal to the <code>set_force</code> input of the engine. | The engines only work if they receive an input signal. This can be accomplished by connecting the <code>velocity_x_out</code> output of the navigation terminal to the <code>set_force</code> input of the engine. | ||
There are three types of engines in the game, the large engine, engine, and shuttle engine. The large engine is by far the fastest of the bunch but is very power hungry, take a whole 4000kW to power the beast. The | There are three types of engines in the game, the large engine, engine, and shuttle engine. The large engine is by far the fastest of the bunch but is very power hungry, take a whole 4000kW to power the beast. The regular engine is smaller than the large engine and produces somewhat less thrust, but only requires 2000kW to power it. Lastly, the shuttle engine produces the same thrust as the regular engine, but is smaller and only requires 500kW to power it. | ||
While full-sized engines can quickly succumb to water damage, shuttle engines are 100% waterproof, not | While full-sized engines can quickly succumb to water damage, shuttle engines are 100% waterproof, and do not deteriorate while submerged by water. | ||
When the <code>set_force</code>input of an engine is disconnected, it is possible | When the <code>set_force</code> input of an engine is disconnected, it is possible manually control the engine's thrust with the slider in the engine's GUI interface, from -100% (full reverse) to 100% (full forward). | ||
Engines deteriorate proportionally to their current force percentage. | Engines deteriorate proportionally to their current force percentage. | ||
== Connection Panel == | == Connection Panel == | ||
{{Connection panel | {{Connection panel | ||
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| output1tt = Outputs the Engine's current condition. (0-100) | | output1tt = Outputs the Engine's current condition. (0-100) | ||
}} | }} | ||
== Damage Values == | |||
The propellers deal damage to creatures touching them while the sub is moving. | |||
{{Damage table | |||
| item = Touching an '''Engine's''' moving propellers | |||
| afflictions = {{Affliction|Internal Damage|||5}}<br>{{Affliction|Bleeding|||10}} | |||
| range = 0.6 | |||
| force = 500 | |||
| severlimbs = 100% | |||
| | |||
| item2 = Touching a '''Large Engine's''' moving propellers | |||
| afflictions2 = {{Affliction|Internal Damage|||5}}<br>{{Affliction|Bleeding|||10}} | |||
| range2 = 1.0 | |||
| force2 = 500 | |||
| severlimbs2 = 100% | |||
| item3 = Touching a '''Shuttle Engine's''' moving propellers | |||
| afflictions3 = {{Affliction|Internal Damage|||5}}<br>{{Affliction|Bleeding|||10}} | |||
| range3 = 0.3 | |||
| force3 = 500 | |||
| severlimbs3 = 100% | |||
}} | |||
{{Damage table | |||
| item = Unsuccessful Repair (all engine types) | |||
| afflictions = {{Affliction|Burn|||5}}<br>{{Affliction|Stun|||4}} | |||
| force = 5 | |||
| explosionrange = 1.0 | |||
| explosionforce = 100 | |||
}} | |||
== Trivia == | == Trivia == | ||
* It is also possible, to connect the <code>velocity_y_out</code> output of the navigation terminal to the <code>set_force</code> input of the engine to steer submarine, but the controls will be inverted when steering the submarine (vertical control will become horizontal). | * It is also possible, to connect the <code>velocity_y_out</code> output of the navigation terminal to the <code>set_force</code> input of the engine to steer submarine, but the controls will be inverted when steering the submarine (vertical control will become horizontal). | ||
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<gallery widths="200" heights="100"> | <gallery widths="200" heights="100"> | ||
File:Engine Track.ogg|Engine active loop | File:Engine Track.ogg|Engine active loop | ||
File:EngineBroken.ogg|Broken engine loop | |||
</gallery> | </gallery> | ||
{{Universal nav | {{Universal nav |
Revision as of 20:13, 9 June 2022
Data is potentially outdated | |
Last updated for version 0.17.16.0 Last mentioned in changelog 0.18.11.0 The current game version is 1.4.6.0 |
Large Engine | ||||||||
---|---|---|---|---|---|---|---|---|
Statistics* | ||||||||
Power Consumption | 4000 kW | |||||||
Max Force | 500 | |||||||
|
Shuttle Engine | ||||||||
---|---|---|---|---|---|---|---|---|
Statistics* | ||||||||
Power Consumption | 500 kW | |||||||
Max Force | 300 | |||||||
|
The Engine, Large Engine, and Shuttle Engine are all vital installations that allow the submarine to move horizontally in water.
Function
The engines only work if they receive an input signal. This can be accomplished by connecting the velocity_x_out
output of the navigation terminal to the set_force
input of the engine.
There are three types of engines in the game, the large engine, engine, and shuttle engine. The large engine is by far the fastest of the bunch but is very power hungry, take a whole 4000kW to power the beast. The regular engine is smaller than the large engine and produces somewhat less thrust, but only requires 2000kW to power it. Lastly, the shuttle engine produces the same thrust as the regular engine, but is smaller and only requires 500kW to power it.
While full-sized engines can quickly succumb to water damage, shuttle engines are 100% waterproof, and do not deteriorate while submerged by water.
When the set_force
input of an engine is disconnected, it is possible manually control the engine's thrust with the slider in the engine's GUI interface, from -100% (full reverse) to 100% (full forward).
Engines deteriorate proportionally to their current force percentage.
Connection Panel
Connection Panel for Engines Hover over pins to see their descriptions. | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||
Requires: Screwdriver |
Damage Values
The propellers deal damage to creatures touching them while the sub is moving.
Item |
Range |
Afflictions on Hit |
Kinetic Force |
Sever Limbs |
---|---|---|---|---|
Touching an Engine's moving propellers |
0.6 |
Internal Damage (5)* Bleeding (10)* |
500 |
100% |
Touching a Large Engine's moving propellers |
1.0 |
Internal Damage (5)* Bleeding (10)* |
500 |
100% |
Touching a Shuttle Engine's moving propellers |
0.3 |
Internal Damage (5)* Bleeding (10)* |
500 |
100% |
Item |
Afflictions on Hit |
Kinetic Force |
Explosion Radius (m) |
Explosion Force |
---|---|---|---|---|
Unsuccessful Repair (all engine types) |
Burn (5)* Stun (4)* |
5 |
1.0 |
100 |
Trivia
- It is also possible, to connect the
velocity_y_out
output of the navigation terminal to theset_force
input of the engine to steer submarine, but the controls will be inverted when steering the submarine (vertical control will become horizontal).
Media
-
Engine active loop
-
Broken engine loop