Armor Mechanics: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
m (added resistances, will explain those later)
mNo edit summary
Line 54: Line 54:
===Ranged Weapons===
===Ranged Weapons===
<!--Deadeye Carbine, Shotgun, SMG, Revolver, Diving Knife, Submarine Weapons, etc.-->
<!--Deadeye Carbine, Shotgun, SMG, Revolver, Diving Knife, Submarine Weapons, etc.-->
<!--Add a HUGE table of every item that has severance stats :) -->
<!--Add a HUGE table of every item that has severance stats :)-->
===Submarine Weapons===
===Submarine Weapons===
===Melee Weapons===
===Melee Weapons===

Revision as of 15:17, 27 October 2022

The following page is heavily under development. Please be patient whilst our editors work on creating the best explanations for Armor Mechanics.

Resistances

Armor

Armor is a feature of three creatures within Barotrauma: the Mudraptor, Endworm, and Moloch. In its simplest form, armor is a limb with large resistances to damage that sits on top of another limb, thus protecting it. The resistance values of each creature's armor are identical and shown in the table below.

Burn Bleeding Internal Damage
0.25x 0x 0.1x

Armor can be severed from a living creature to expose the vulnerable flesh beneath it. There are many factors that go into severing a limb, which are expanded upon below.

Limb Severance

Limb severance is the main mechanic used to counter armor. It allows certain damage quantities to remove a limb from a living creature, which can either break armor or disable an attack. There are two key factors that make up limb severance.

Minimum Severance Damage

Minimum severance damage is the minimum damage required in a single shot, after resistances have been factored in, to sever a limb. For example: an armor limb has a minimum severance damage of 15. It has an Internal Damage resistance of 0.1x, reducing all incoming sources of damage by 90%. If this limb takes 28 Gunshot Wound damage from a Revolver Round, it would calculate 28dmg x 0.1 = 2.8 total damage. Because 2.8 is lower than 15, there is no chance for the revolver round to sever this limb.

If the damage source is changed to a Railgun Shell for example, the damage calculation changes. A single railgun shell deals 250 Lacerations damage, making the new calculation 250dmg x 0.1 = 25 total damage. Because 25 is higher than 15, the limb moves on to the second factor that determines the chance of a limb being severed: Limb Severance Probability.

Limb Severance Probability

Tables of Severance Stats

Creatures

Ranged Weapons

Submarine Weapons

Melee Weapons

Grenades

Ammunition

Icon Item Damage Limb Severance
Probability (%)
Armor Total Damage Mudraptor Severance Chance(%) Moloch Severance Chance(%) Endworm Severance Chance (%)
Burn Bleeding Gunshot Wound Burn Bleeding Internal Damage
SMG Magazine 0 12.5 12.5 10 0.25x 0x 0.1x 1.25 0 0 0

Tools

Armor Penetration

Human Resistances and Armor

Humans, like all Creatures, have resistances to damage as shown in the table below.

 

Limb Bleeding Lacerations Blunt Force Trauma Bite Wounds Gunshot WoundNote
Head x 0.75 x 0.5 x 0.5 x 0.75 x 0.5 25% chance to gain 10 Concussion after receiving 5 Internal Damage, Blunt Force Trauma, Bite Wounds, Lacerations or Deep Tissue Injury from a single attack. 
Torso x 0.75 x 0.5 x 0.5 x 0.75 x 0.5   
Arms & Legs x 0.75 x 0.5 x 0.5 x 0.75 x 0.5  


A Human can alter their resistances through different Gear which can be worn. Common examples of this include:

All types of gear can be found on the master page.
Resistances are applied successively, so when shot with a Revolver using Depleted Fuel Revolver Rounds in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 Gunshot Wound:
35dmg - 50% - 35% - 20% = 9.1

v·d·e·h
Barotrauma
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Mantis    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian

Items
Consumables
Ammo
Handheld Weapons
Tools
Clothing
Headgear
Innerwear
Outerwear
Other
Electrical
Alien
Gardening
Skill Books
Misc
Installations
Submarine Weapons
Small Turrets
Large Turrets
Loaders
Other
Navigation
Machines
Electrical
Structure
Other
Alien
Jobs
Jobs
Jobs
Skills
Skills
Talent Trees
Talents
Captain

Bounty Hunter

Inspirational Leader

Logistics Expert

Prodigy

Travelling Tradesman

Veteran

Camaraderie

Down with the Ship

Emergency Maneuvers

Gunsmith

Sailor with No Name

Steady Tune
Gunslinger Skipper Politician

Quickdraw

Leading By Example

Commendations

Deputy

Lone Wolf

Helmsman

Affiliation

Your Reputation...

Drunken Sailor

Inspiring Presence

Trickle Down

Campaigning

Networking

Big Guns

Family

Figurehead
Security Officer

Buff

First Aid Training

Physical Conditioning

Protect and Serve

Swole

War Stories

Bootcamp

By the Book

Don't Push It

Munitions Expertise

Weaponsmith
Frogman Enforcer Gunner

Boarding Party

Pacification Kit

Rifleman

Scavenger

Slayer

Beat Cop

Stonewall

Commando

Tandem Fire

Daring Dolphin

Easy Turtle

Crusty Seaman

Inordinate Exsanguination

Extra Powder

Gun Runner

Spec-Ops

Implacable

Warlord
Mechanic

Ballast Denizen

Engine Engineer

Machine Maniac

Multifunctional

Safety First

Salvage Crew

Ironman

Modular Repairs

Oiled Machinery

Pump N Dump

Retrofit
Scrapper Machinist Brawler

Miner

Hull Fixer

I Am That Guy

Mass Production

Residual Waste

Quickfixer

Tinkerer

Heavy Lifting

Mudraptor Wrestler

Scrap Savant

Tool Maintenance

Let it Drain

Berserker

Foolhardy

Iron Storm

Robotics

MECHanic
Engineer

Egghead

Grounded

Junction Junkie

Remote Monitor

Station Engineer

Aggressive Engineering

Fun With Fission

Melodic Respite

Sample Collection

Submarine Of Things
Weapons Engineer Electrician Physicist

Military Applications

Grid Maintainer

Unstoppable Curiosity

Arms Race

Heavy Hitter

Pyromaniac

Unlimited Power

Buzzin'

Cruisin'

Weapon Artisan

Better Than New

Danger Zone

Nuclear Option

Lightning Wizard

Ph.D in Nuclear Physics
Medical Doctor

Example of Health

Health Insurance

La Resistance

Nobody Important Dies

Self-care

Stayin' Alive

Blood Donor

Don't Die on Me!

Fireman's Carry

Medical Companion

No Pressure
Xenologist Medic Chemist

Gene Harvester

Medical Expertise

Plague Doctor

Bloody Business

Gene Splicer

Emergency Response

Medical Assistance

Delivery System

Lab Contacts

Blackmarket Genes

Gene Tampering

Dr. Submarine

Vitamin Supplements

Super Soldiers

What a Stench!

Genetic Genius

Miracle Worker

Macrodosing
Assistant

Crew Layabout

Mailman

Mule

Playing Catchup

Skedaddle

Starter Quest

Bag It Up

Indentured Servitude

Inspiring Tunes

Jenga Master

Peer Learning

Revenge Squad
Grayshirt Apprentice Clown

The Waiting List

Apprenticeship

Enroll into Clown College

Non-Threatening

Tasty Target

Journeyman

Logistics System

Water Prankster

An Apple A Day

Insurance Policy

Loyal Assistant

Treacherous Scum

Chonky Honks

Psycho Clown

The Friends We Made

Graduation Ceremony

True Potential
Guides
Gameplay
Hosting
In-Game Dedicated Servers

Campaign Settings

Karma

Permissions

Console Commands

Hosting a Dedicated Server

List of Config Files

Enabling Mods on a Dedicated Server

Tools & Modding
Editors XML Other

Submarine Editor

Official Guide to the Submarine Editor (Diving deeper)

Character Editor

Official Guide to the Character Editor

Creating mods

XML and how Barotrauma uses it

Content packages (Content types)

Overrides

Installing mods

Publishing to Steam Workshop

Troubleshooting