Alien Ruins: Difference between revisions
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{{Version|0.19.14.0|stub=yes|stubnote=Add images.}} | {{Version|0.19.14.0|stub=yes|stubnote=Add images.}} | ||
The '''Alien Ruins''' are vast, underwater complexes that the player can encounter in ''[[Barotrauma]]''. They are most commonly found embedded into rocks and ice underwater, sometimes spawning as mission locations in [[Missions|Salvaging an Artifact]] missions. Exploring the Alien Ruins will often yield one or more Alien Artifacts, exotic alien materials or even powerful Alien Weaponry. | The '''Alien Ruins''' are vast, underwater complexes that the player can encounter in ''[[Barotrauma]]''. They are most commonly found embedded into rocks and ice underwater, sometimes spawning as mission locations in [[Missions|Salvaging an Artifact]] missions. Exploring the Alien Ruins will often yield one or more Alien Artifacts, exotic alien materials or even powerful Alien Weaponry. | ||
=Description= | =Description= | ||
'''Alien Ruins''' are characterised by their sturdy walls, massive rooms, and the absence of ladders or stairs in vertical passages. However, many doors and corridors connecting the rooms are slightly smaller in size than a regular human, implying whoever built them is smaller then humans. | '''Alien Ruins''' are characterised by their sturdy walls, massive rooms, and the absence of ladders or stairs in vertical passages. However, many doors and corridors connecting the rooms are slightly smaller in size than a regular human, implying whoever built them is smaller then humans. | ||
= Hazards = | = Hazards = | ||
Exploring '''Alien Ruins''' is dangerous, they are a filled with collosal menacing rooms connected by many claustrophobic and confusing corridors full of dangers and traps. They can contain numerous enemies and traps, acting as obstacles which players must work around or defeat if they wish to explore the ruins to their full extent. | Exploring '''Alien Ruins''' is dangerous, they are a filled with collosal menacing rooms connected by many claustrophobic and confusing corridors full of dangers and traps. They can contain numerous enemies and traps, acting as obstacles which players must work around or defeat if they wish to explore the ruins to their full extent. | ||
===Creatures=== | ===Creatures=== | ||
'''Alien Ruins''' are often inhabited by [[Fractal Guardian]]s as well as [[Swarm Feeder]]s and [[Husk]]s, which can be a considerable threat to an unprepared player. Proper weaponry and medical supplies, including [[Calyxanide]] or [[Broad-Spectrum Antibiotics]] are recommended when exploring a ruin. | '''Alien Ruins''' are often inhabited by [[Fractal Guardian]]s as well as [[Swarm Feeder]]s and [[Husk]]s, which can be a considerable threat to an unprepared player. Proper weaponry and medical supplies, including [[Calyxanide]] or [[Broad-Spectrum Antibiotics]] are recommended when exploring a ruin. | ||
===Traps and Contraptions=== | ===Traps and Contraptions=== | ||
'''<big>Alien Terminal</big>'''<br> | '''<big>Alien Terminal</big>'''<br> | ||
[[Alien Terminal]]s are used to control various installations in the ruins. They require one of the '''minor artifacts''' inserted into them in order to be operable, | [[Alien Terminal]]s are used to control various installations in the ruins. They require one of the '''minor artifacts''' inserted into them in order to be operable, | ||
'''<big>Guardian Pod</big>'''<br> | '''<big>Guardian Pod</big>'''<br> | ||
[[Guardian Pod]]s provide a secure place for wounded [[Fractal Guardian]]s to retreat to, and heal. They can be destroyed using any weapon, but preferably using the [[Alien Terminal]] next to them. | [[Guardian Pod]]s provide a secure place for wounded [[Fractal Guardian]]s to retreat to, and heal. They can be destroyed using any weapon, but preferably using the [[Alien Terminal]] next to them. | ||
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'''<big>Button puzzle</big>'''<br> | '''<big>Button puzzle</big>'''<br> | ||
This obstacle features two sets of doors locked by a simple puzzle and a treasure room behind them. The puzzle is composed of three | This obstacle features two sets of doors locked by a simple puzzle and a treasure room behind them. The puzzle is composed of three [[Alien Button]]s in a line, and two sets of three doors. Each button will toggle the state of different doors. All three doors in a single set must be opened in order to pass through. | ||
Notably, the third door of the top set is not connected, and therefore will never open, meaning it's only possible to pass through the lower set of doors. | Notably, the third door of the top set is not connected, and therefore will never open, meaning it's only possible to pass through the lower set of doors. | ||
=Loot= | =Loot= | ||
'''Alien Ruins''' are the best location to gather sizable amounts of rare [[Crafting Materials#Rare Materials|alien crafting materials]] and [[Genetic Materials|unidentified genetic materials]]. These are the main incentives for players to explore ruins they come across. | '''Alien Ruins''' are the best location to gather sizable amounts of rare [[Crafting Materials#Rare Materials|alien crafting materials]] and [[Genetic Materials|unidentified genetic materials]]. These are the main incentives for players to explore ruins they come across. | ||
===Artifacts=== | ===Artifacts=== | ||
{{Main|Artifacts}} | {{Main|Artifacts}} | ||
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There are 5 types of artifacts: | There are 5 types of artifacts: | ||
*{{hl|Faraday Alien Artifact}} which grant 3 {{hl|Fulgurium Chunk|s=s}} upon deconstruction. | *{{hl|Faraday Alien Artifact}} which grant 3 {{hl|Fulgurium Chunk|s=s}} upon deconstruction. | ||
*{{hl|Nasonov Alien Artifact}} | *{{hl|Nasonov Alien Artifact}} which grant 3 {{hl|Physicorium Bar|s=s}} upon deconstruction. | ||
*{{hl|Psychosis Alien Artifact}} | *{{hl|Psychosis Alien Artifact}} which grant 3 {{hl|Dementonite Cluster|s=s}} upon deconstruction. | ||
*{{hl|Sky Alien Artifact}} | *{{hl|Sky Alien Artifact}} which grant 3 {{hl|Oxygenite Shard|s=s}} upon deconstruction. | ||
*{{hl|Thermal Alien Artifact}} | *{{hl|Thermal Alien Artifact}} which grant 3 {{hl|Incendium Crystal|s=s}} upon deconstruction. | ||
===Minor Artifacts=== | ===Minor Artifacts=== | ||
They can be deconstructed to gain some alien crafting materials, or used to operate [[Alien Terminal]]s. | They can be deconstructed to gain some alien crafting materials, or used to operate [[Alien Terminal]]s. | ||
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*The {{hl|Alien Curio}} which grant a single {{hl|Sulphurite Shard}} upon deconstruction. | *The {{hl|Alien Curio}} which grant a single {{hl|Sulphurite Shard}} upon deconstruction. | ||
*The {{hl|Alien Ornament}} which grant a single {{hl|Physicorium Bar}} upon deconstruction. Rather uniquely, it gives off the same proximity sound effect as an alien artifact. | *The {{hl|Alien Ornament}} which grant a single {{hl|Physicorium Bar}} upon deconstruction. Rather uniquely, it gives off the same proximity sound effect as an alien artifact. | ||
===Other=== | ===Other=== | ||
*The {{hl|Alien Power Cell|15px}} is used to power Alien Weapons. | *The {{hl|Alien Power Cell|15px}} is used to power Alien Weapons. | ||
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*The {{hl|Alien Flare|30px}} is a bright and <abbr title="800 Seconds">long burning</abbr> Flare item. | *The {{hl|Alien Flare|30px}} is a bright and <abbr title="800 Seconds">long burning</abbr> Flare item. | ||
*The {{hl|Unidentified Genetic Material|s=s}} which can found in [[Incubation Bubble]]s and then identified in a {{hl|Research Station}}. | *The {{hl|Unidentified Genetic Material|s=s}} which can found in [[Incubation Bubble]]s and then identified in a {{hl|Research Station}}. | ||
=Trivia= | =Trivia= | ||
* As of [[Version history/Legacy#0.8.2.0|Version 0.8.2.0]], items taken from the ruins in Campaign mode will now be present in the next round. Previously, these items were deleted after ending the round. | * As of [[Version history/Legacy#0.8.2.0|Version 0.8.2.0]], items taken from the ruins in Campaign mode will now be present in the next round. Previously, these items were deleted after ending the round. |
Revision as of 02:31, 13 December 2022
Data is potentially outdated | |
Last updated for version 0.19.14.0 Last mentioned in changelog 1.1.18.0 The current game version is 1.4.5.0 Stub Notes: Add images. |
The Alien Ruins are vast, underwater complexes that the player can encounter in Barotrauma. They are most commonly found embedded into rocks and ice underwater, sometimes spawning as mission locations in Salvaging an Artifact missions. Exploring the Alien Ruins will often yield one or more Alien Artifacts, exotic alien materials or even powerful Alien Weaponry.
Description
Alien Ruins are characterised by their sturdy walls, massive rooms, and the absence of ladders or stairs in vertical passages. However, many doors and corridors connecting the rooms are slightly smaller in size than a regular human, implying whoever built them is smaller then humans.
Hazards
Exploring Alien Ruins is dangerous, they are a filled with collosal menacing rooms connected by many claustrophobic and confusing corridors full of dangers and traps. They can contain numerous enemies and traps, acting as obstacles which players must work around or defeat if they wish to explore the ruins to their full extent.
Creatures
Alien Ruins are often inhabited by Fractal Guardians as well as Swarm Feeders and Husks, which can be a considerable threat to an unprepared player. Proper weaponry and medical supplies, including Calyxanide or Broad-Spectrum Antibiotics are recommended when exploring a ruin.
Traps and Contraptions
Alien Terminal
Alien Terminals are used to control various installations in the ruins. They require one of the minor artifacts inserted into them in order to be operable,
Guardian Pod
Guardian Pods provide a secure place for wounded Fractal Guardians to retreat to, and heal. They can be destroyed using any weapon, but preferably using the Alien Terminal next to them.
Ruin Vent
Ruin Vents can spawn Swarm Feeders in great numbers when the player is nearby.
Gravity Sphere
Gravity Spheres attract to itself any character within 10 meters of it and will slowly crush them if they are within 5 meters. They can be turned on or off using the Alien Terminal they are connected to.
Motion Sensor
Alien Motion Sensors are the trigger for some of the traps in Alien Ruins. When the player moves within proximity, the sensor detects the movement and sends a signal to the trap its connected to.
Alien Coil
Alien Coils discharge electricity when activated by a signal. They are usually linked to one or more Alien Motion Sensors. Triggering the sensors causes the walls of the room to be electrified, stunning and inflicting heavy burns on unfortunate divers within. Remaining in proximity of motion sensors will cause the coil to emit a constant shock, which could ultimately result in asphyxiation and death of the divers. They can be turned on or off using the Alien Terminal they are connected to.
Button puzzle
This obstacle features two sets of doors locked by a simple puzzle and a treasure room behind them. The puzzle is composed of three Alien Buttons in a line, and two sets of three doors. Each button will toggle the state of different doors. All three doors in a single set must be opened in order to pass through.
Notably, the third door of the top set is not connected, and therefore will never open, meaning it's only possible to pass through the lower set of doors.
Loot
Alien Ruins are the best location to gather sizable amounts of rare alien crafting materials and unidentified genetic materials. These are the main incentives for players to explore ruins they come across.
Artifacts
Main article: Artifacts
They are the target of some Salvage Missions, during which they can be found either in an Artifact Holder, and have a 5% chance to spawn in the treasure room outside of missions.
It's advisable to bring a Artifact Transport Case for the artifact, to make it's transportation much easier. They can be deconstructed to gain a good amount of alien crafting materials.
There are 5 types of artifacts:
- Faraday Alien Artifact which grant 3 Fulgurium Chunks upon deconstruction.
- Nasonov Alien Artifact which grant 3 Physicorium Bars upon deconstruction.
- Psychosis Alien Artifact which grant 3 Dementonite Clusters upon deconstruction.
- Sky Alien Artifact which grant 3 Oxygenite Shards upon deconstruction.
- Thermal Alien Artifact which grant 3 Incendium Crystals upon deconstruction.
Minor Artifacts
They can be deconstructed to gain some alien crafting materials, or used to operate Alien Terminals.
- The Alien Trinket which grant a single Oxygenite Shard upon deconstruction.
- The Alien Curio which grant a single Sulphurite Shard upon deconstruction.
- The Alien Ornament which grant a single Physicorium Bar upon deconstruction. Rather uniquely, it gives off the same proximity sound effect as an alien artifact.
Other
- The Alien Power Cell is used to power Alien Weapons.
- The Alien Pistol is a ranged weapon that deals Burn Damage and inflicts Psychosis.
- The Ancient Weapon is a ranged weapon that deals Burn Damage and high damage to structures.
- The Alien Flare is a bright and long burning Flare item.
- The Unidentified Genetic Materials which can found in Incubation Bubbles and then identified in a Research Station.
Trivia
- As of Version 0.8.2.0, items taken from the ruins in Campaign mode will now be present in the next round. Previously, these items were deleted after ending the round.
- Before Thunder Under the Ice update was released, players were unable to cut open Alien Doors with a Plasma Cutter and had to use a Crowbar to force the doors open instead.
- Contrary to popular belief, the relic holder does not negate the various disruptive effects caused by Alien Artifacts. This is most easily seen as Faraday Alien Artifacts still emit EMP shocks (and corresponding visual effects) when they are in relic holders. In addition, Thermal Alien Artifacts have been observed to set themselves ablaze while still remaining inside relic holders in ruins.
Media
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A typical Alien Ruin.