Default Submarines

From Official Barotrauma Wiki
Revision as of 19:00, 9 November 2018 by 50.66.127.77 (talk) (→‎Nehalennia: Greatly elaborated on the Nehalennia.)
Jump to: navigation, search

Template:Stub

This article is about the default submarines included in the game. For the mechanics of submarines themselves, see Submarine.

Barotrauma comes with a selection of default submarines that were created by Regalis. The following is a list of those submarines.

Submarines

Aegir Mark III

Template:Stub

File:Aegir Mark III3.png
A bulky, old submarine that has been gradually modernized during the decades it has served the fleet.
–In-game description
Dimensions: 51x18 m
Recommended crew size: 4-5
Compatible with content packages Vanilla 0.7 and Vanilla 0.8

Note that there are two other submarines known as Aegir: the Mark I and the Mark II. They will not be listed here as they are no longer in the game.

The Aegir Mark III is the successor to the Aegir Mark II. It was introduced in an unknown version. It is most notable for being the submarine used in the game's tutorial, in which it is destroyed by a Moloch.

Command

The Command Room is placed at the front of the Aegir. It is two stories tall (with no floor/ceiling inbetween), with two large windows allowing observation of the outside ocean. Aside from the expected Navigation Terminal and Status Monitor, the room also contains a Diving Suit, a button to remotely shutdown the reactor, a vent and two exits: one to the crew cabins and one (a hatch) leading to a hallway.

Reactor

The Reactor Room, found at the back of the Aegir, is two stories tall.

First Floor

The first floor of the Reactor Room is dedicated to the Nuclear Reactor itself. It also contains the Aegir's only Engine, and two Steel Cabinets: one with a multitude of wires, and one with supplies including Fuel Rods and Fire Extinguishers.

Second Floor

The second floor is far more interesting. It contains an Oxygen Generator, two batteries, a Fabricator and a Deconstructor. Like the first floor, it also has two Steel Cabinets, both of which are stocked with various electrical components.

Airlock

The Airlock is at the lower back of the Aegir. It contains three Diving Suits and a single empty Metal Crate. The first of the two Steel Cabinets contains diving gear such as handheld sonars, diving masks and underwater scooters.

Nehalennia

Template:Stub

The Nehalennia is a mostly horizontal submarine, possessing long non-compartmentalized hallways, and featuring two railguns mounted on the front.

Command

The command chamber of the Nehalennia is mounted on the top of the vehicle, possessing two floors much like that of the Aegir. This section offers a somewhat panoramic view at the cost of durability, with windows on the bow, stern and dorsal bulkheads respectively. The command chamber also possesses buttons for reactor and bilge control, as while as a docking button for the airlock hatch. As with every default submarine, the command chamber includes a status monitor and navigation terminal.

Engineering

Much like the Aegir, the Nehalennia includes a two-story engineering section, decently well-equipped for various functions. Many essential systems, such as an oxygen generator and the Nehalennia's only engine, are included in this section.

Engineering Upper Floor

The upper floor of the engineering section contains both life-support and fabrication systems, as while as four windows to offer decent visibility. There are two steel cabinets included, containing primarily fabrication/reactor supplies.

Engineering Lower Floor

The lower floor is devoted exclusively to power generation and propulsion, including a reactor, batteries, two junction boxes and a single engine. Due to its vital nature, the lower floor lacks windows, and contains two bilge holes for rapid draining.

Water Management

The Nehalennia possesses a unique bilge system, spanning most of its lower deck. Most bilge water flows into a small, windowless room in front of the ballast, where a large bilge pump is located. This "bilge chamber" is often viewed as being a part of the ballast, despite being controlled separately. It does, however, function as a part of the ballast when the door to the ballast is open.

The ballast is a large, non-compartmentalized chamber in the submarine's lowest deck, running roughly two-thirds of the Nehalennia's length. It includes three pumps, as while as a hidden [albeit poorly] supply of nukes for use against major threats.

The Nehalennia includes an airlock towards the bow, immediately behind the railgun room. The airlock itself is adjacent to a room which contains a large amount of diving supplies, including several diving suits. The exterior hatch doubles as a docking port, despite the Nehalennia not being equipped with a shuttle.

Vellamo

Template:Stub

The Vellamo is a submarine introduced in 0.2. It is known mainly for its large amount of windows, which grants the Vellamo exceptional visiblity at the cost of durability.

Shuttles

Shuttles are much smaller submarines used mostly as respawn vessels in multiplayer. They very often don't have their own nuclear reactor and their batteries are often fully charged and can store more kW power than the main submarine.

Only one of the three vanilla submarines have their own shuttle, the Aegier Mark III. Due to this most players will only ever see shuttles when respawning.

Respawn shuttles spawn only if a certain percentage of players has died. This can of course be changed to the server host's desire.

Upon spawning in the shuttle there will be fully stocked diving suits and underwater scooters, the number of spawned suits and scooters is according to the respawned player amount.

They can be used in case the shuttle is not able to dock safely to the main submarine.

Most shuttles have barely any hull, because of that they are easily sunk by most creatures, impact from rocks or other submarines. So knowing how to steer them is crucial.

The Blind Carp

Template:Stub

The Blind Carp is a windowless shuttle used most commonly as a respawn shuttle or for retrieval of artifacts. It owes its name to the fact that it has absolutely no windows. Instead, it contains two cameras used for viewing outside the shuttle, two batteries, a Navigator, one shuttle engine and three pumps. As is standard for all shuttles, the Blind Carp contains an airlock used for docking with larger ships.

The Nibbler

Template:Stub

The Nibbler is a small shuttle that has a relatively large front window, an automatic navigator, two batteries to power the ship, a small shuttle engine, three small pumps and an oxygen generator. As is standard for shuttles, it features an airlock. Like its sibling shuttle the Blind Carp, the Nibbler is best used for retrieval of artifacts.

Trivia


v·d·e·h
Barotrauma
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian

Items
Consumables
Ammo
Handheld Weapons
Tools
Clothing
Headgear
Innerwear
Outerwear
Other
Electrical
Alien
Gardening
Skill Books
Misc
Installations
Submarine Weapons
Small Turrets
Large Turrets
Loaders
Other
Navigation
Machines
Electrical
Structure
Other
Alien
Jobs
Jobs
Jobs
Skills
Skills
Talent Trees
Talents
Captain

Bounty Hunter

Inspirational Leader

Logistics Expert

Prodigy

Travelling Tradesman

Veteran

Camaraderie

Down with the Ship

Emergency Maneuvers

Gunsmith

Sailor with No Name

Steady Tune
Gunslinger Skipper Politician

Quickdraw

Leading By Example

Commendations

Deputy

Lone Wolf

Helmsman

Affiliation

Your Reputation...

Drunken Sailor

Inspiring Presence

Trickle Down

Campaigning

Networking

Big Guns

Family

Figurehead
Security Officer

Buff

First Aid Training

Physical Conditioning

Protect and Serve

Swole

War Stories

Bootcamp

By the Book

Don't Push It

Munitions Expertise

Weaponsmith
Frogman Enforcer Gunner

Boarding Party

Pacification Kit

Rifleman

Scavenger

Slayer

Beat Cop

Stonewall

Commando

Tandem Fire

Daring Dolphin

Easy Turtle

Crusty Seaman

Inordinate Exsanguination

Extra Powder

Gun Runner

Spec-Ops

Implacable

Warlord
Mechanic

Ballast Denizen

Engine Engineer

Machine Maniac

Multifunctional

Safety First

Salvage Crew

Ironman

Modular Repairs

Oiled Machinery

Pump N Dump

Retrofit
Scrapper Machinist Brawler

Miner

Hull Fixer

I Am That Guy

Mass Production

Residual Waste

Quickfixer

Tinkerer

Heavy Lifting

Mudraptor Wrestler

Scrap Savant

Tool Maintenance

Let it Drain

Berserker

Foolhardy

Iron Storm

Robotics

MECHanic
Engineer

Egghead

Grounded

Junction Junkie

Remote Monitor

Station Engineer

Aggressive Engineering

Fun With Fission

Melodic Respite

Sample Collection

Submarine Of Things
Weapons Engineer Electrician Physicist

Military Applications

Grid Maintainer

Unstoppable Curiosity

Arms Race

Heavy Hitter

Pyromaniac

Unlimited Power

Buzzin'

Cruisin'

Weapon Artisan

Better Than New

Danger Zone

Nuclear Option

Lightning Wizard

Ph.D in Nuclear Physics
Medical Doctor

Example of Health

Health Insurance

La Resistance

Nobody Important Dies

Self-care

Stayin' Alive

Blood Donor

Don't Die on Me!

Fireman's Carry

Medical Companion

No Pressure
Xenologist Medic Chemist

Gene Harvester

Medical Expertise

Plague Doctor

Bloody Business

Gene Splicer

Emergency Response

Medical Assistance

Delivery System

Lab Contacts

Blackmarket Genes

Gene Tampering

Dr. Submarine

Vitamin Supplements

Super Soldiers

What a Stench!

Genetic Genius

Miracle Worker

Macrodosing
Assistant

Crew Layabout

Mailman

Mule

Playing Catchup

Skedaddle

Starter Quest

Bag It Up

Indentured Servitude

Inspiring Tunes

Jenga Master

Peer Learning

Revenge Squad
Grayshirt Apprentice Clown

The Waiting List

Apprenticeship

Enroll into Clown College

Non-Threatening

Tasty Target

Journeyman

Logistics System

Water Prankster

An Apple A Day

Insurance Policy

Loyal Assistant

Treacherous Scum

Chonky Honks

Psycho Clown

The Friends We Made

Graduation Ceremony

True Potential
Guides
Gameplay
Hosting
In-Game Dedicated Servers

Campaign Settings

Karma

Permissions

Console Commands

Hosting a Dedicated Server

List of Config Files

Enabling Mods on a Dedicated Server

Tools & Modding
Editors XML Other

Submarine Editor

Official Guide to the Submarine Editor (Diving deeper)

Character Editor

Official Guide to the Character Editor

Creating mods

XML and how Barotrauma uses it

Content packages (Content types)

Overrides

Installing mods

Publishing to Steam Workshop

Troubleshooting