Armor Mechanics: Difference between revisions
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The following page is heavily under development. Please be patient whilst our editors work on creating the best explanations for {{PAGENAME}}. | The following page is heavily under development. Please be patient whilst our editors work on creating the best explanations for {{PAGENAME}}. | ||
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=Armor= | =Armor= | ||
Armor is a feature of three creatures within [[Barotrauma]]: the [[Mudraptor]], [[Endworm]], and [[Moloch]]. In its simplest form, armor is a limb with large resistances to damage that sits on top of another limb, thus protecting it. | Armor is a feature of three creatures within [[Barotrauma]]: the [[Mudraptor]], [[Endworm]], and [[Moloch]]. In its simplest form, armor is a limb with large resistances to damage that sits on top of another limb, thus protecting it. | ||
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==Table of | ==Table of Severance Stats== | ||
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===Weapons=== | ===Weapons=== |
Revision as of 15:02, 25 October 2022
The following page is heavily under development. Please be patient whilst our editors work on creating the best explanations for Armor Mechanics.
Armor
Armor is a feature of three creatures within Barotrauma: the Mudraptor, Endworm, and Moloch. In its simplest form, armor is a limb with large resistances to damage that sits on top of another limb, thus protecting it.
Limb Severance
Limb severance is the main mechanic used to counter armor. It allows certain damage quantities to remove a limb from a living creature, which can either remove armor or disable an attack. There are two key functions that make up limb severance which will be described in detail below.
Limb Severance Probability
Minimum Severance Damage
Table of Severance Stats
Weapons
Ammunition
Tools
Armor Penetration
Human Resistances and Armor
Humans, like all Creatures, have resistances to damage as shown in the table below.
Limb | Bleeding | Lacerations | Blunt Force Trauma | Bite Wounds | Gunshot Wound | Note |
---|---|---|---|---|---|---|
Head | x 0.75 | x 0.5 | x 0.5 | x 0.75 | x 0.5 | 25% chance to gain 10 Concussion after receiving 5 Internal Damage, Blunt Force Trauma, Bite Wounds, Lacerations or Deep Tissue Injury from a single attack. |
Torso | x 0.75 | x 0.5 | x 0.5 | x 0.75 | x 0.5 | |
Arms & Legs | x 0.75 | x 0.5 | x 0.5 | x 0.75 | x 0.5 |
A Human can alter their resistances through different Gear which can be worn. Common examples of this include:
All types of gear can be found on the master page.
Resistances are applied successively, so when shot with a Revolver using Depleted Fuel Revolver Rounds in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 Gunshot Wound:
35dmg - 50% - 35% - 20% = 9.1