Armor Mechanics: Difference between revisions
Wheatley1001 (talk | contribs) m (copied resistance explanation from gear page) |
Wheatley1001 (talk | contribs) m (added human resistances) |
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=Human Armor (Clothes)= | =Human Armor (Clothes)= | ||
[[Human|Humans]], like all [[Creatures]], have resistances to damage. A Human can alter their resistances through different [[Gear]] which can be worn. Common examples of this include: | [[Human|Humans]], like all [[Creatures]], have resistances to damage as shown in the table below. | ||
{{Damage multipliers|Human|hideimage=yes}} | |||
<br> | |||
A Human can alter their resistances through different [[Gear]] which can be worn. Common examples of this include: | |||
*{{hl|Body Armor|50}} | *{{hl|Body Armor|50}} | ||
*{{hl|Diving Suit|50}} | *{{hl|Diving Suit|50}} |
Revision as of 14:11, 25 October 2022
The following page is heavily under development. Please be patient whilst our editors work on creating the best explanations for Armor Mechanics.
Armor
Armor is a feature of three creatures within Barotrauma: the Mudraptor, Endworm, and Moloch. In its simplest form, armor is a limb with large resistances to damage that sits on top of another limb, thus protecting it.
Limb Severance
Limb severance is the main aspect used to counter armor. It allows certain damage quantities to remove a limb from a living creature, which can either remove armor or disable an attack. There are two key functions that make up limb severance which will be described in detail below.
Limb Severance Probability
Minimum Severance Damage
Table of Weapon Stats
Armor Penetration
Human Armor (Clothes)
Humans, like all Creatures, have resistances to damage as shown in the table below.
Limb | Bleeding | Lacerations | Blunt Force Trauma | Bite Wounds | Gunshot Wound | Note |
---|---|---|---|---|---|---|
Head | x 0.75 | x 0.5 | x 0.5 | x 0.75 | x 0.5 | 25% chance to gain 10 Concussion after receiving 5 Internal Damage, Blunt Force Trauma, Bite Wounds, Lacerations or Deep Tissue Injury from a single attack. |
Torso | x 0.75 | x 0.5 | x 0.5 | x 0.75 | x 0.5 | |
Arms & Legs | x 0.75 | x 0.5 | x 0.5 | x 0.75 | x 0.5 |
A Human can alter their resistances through different Gear which can be worn. Common examples of this include:
All types of gear can be found on the master page.
Resistances are applied successively, so when shot with a Revolver in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 Gunshot Wound:
35dmg - 50% - 35% - 20% = 9.1