Moloch: Difference between revisions
(updated damage info and fixed english a little. Todo: rewrite the entire in-game section, add a variants section (baby, boss, black), update the infobox image) |
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{{Creatures infobox | {{Creatures infobox | ||
| image = MolochSteam.png | | image = MolochSteam.png | ||
| imagewidth = | | imagewidth = 350px | ||
| hp = 1,000 (1,200 boss) | | hp = 1,000 (1,200 boss) | ||
| swimspeed = 2 slow (6.50 fast) | | swimspeed = 2 slow (6.50 fast) |
Revision as of 16:35, 22 October 2020
Moloch | ||
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Error creating thumbnail: File missing | ||
Stats | ||
Health
1,000 (1,200 boss) |
Sight: 0 | |
Hearing: 1 | ||
Armor
75-90% |
Weakpoints
Core beneath Shell (x2) | |
Immunities
N/A |
Vulnerabilities
N/A | |
Behavior | ||
Walk speed
N/A |
Swim speed
2 slow (6.50 fast) | |
Aggressive?
Sound emitters (passive) Everyone (chase) |
Can Enter Submarine?
No | |
Drops only 1 of the items marked with an asterisk * may drop at a time | ||
Items | Chance | |
Hydroxyapatite (x2) Brockite |
67% 33%% (1/Expression error: Unexpected < operator.) |
The Moloch is a large jellyfish-like creature that manifests in Barotrauma.
Description
Molochs possess three elongated tentacles. They move by inflating and deflating their innards. Their shell is primarily pearl blue in color, with an oily sheen, and their tentacles, skirt and core body are dark brown.
Molochs are blind, instead using the sensory tendrils which line the ventral side of its head to navigate the ocean. They emit strikingly tuneful notes, stronger and higher in tone when the creature attacks. Some of their vocalization extends in the infrasonic range.
The Moloch's shell acts as both its defensive and offensive capabilities. The shell protects their soft innards and will absorb 90% of incoming damage; it is also immune to Bleeding. The Moloch will use its shell to ram into its targets, or whip them with its tentacles.
They are ponderous, but their mass alone allows them to easily inflict heavy damage on a submarine by simply colliding with it.
In-game
Molochs are attracted by noise. If a diver attacks a Moloch in melee, the Moloch will strike back and then continue swimming aimlessly. Divers that get too close to a Moloch chasing the sub will get attacked. If the submarine and its crew stay silent for a few seconds, the Moloch will lose them. Colliding with a passive Moloch won't damage the submarine.
Impact with a Moloch, or even just a corpse thereof, is especially damaging to the submarine's hull and will easily punch holes in it, causing flooding. Consequently, the Moloch presents the most danger either when the submarine is sinking or stationary.
Molochs will not focus on any humans they encounter, and will deliberately attempt to ram the submarine. However, a crew member getting hit by the impact of their shell will still mortally wound them, making it a recommended strategy to keep crew members away from parts of the ship being attacked by Molochs. Despite their persistence to sink the submarine, they tend to be unable to match the speed of it, which makes fleeing a viable option.
Since the shell of a Moloch significantly reduces the efficiency of attacks from above, it is strongly recommended to shoot them from beneath for maximum efficiency. A Railgun will take three to four shots to kill it. If a player manages to shoot it under its shell, it will usually be an instant-kill. If not, shooting it again will kill it.
Another option is to kill Moloch using stealth and poisons. As long as Moloch is unaware of sub location you can easily get close to it and apply Cyanide/Radiotoxin. Keep in mind that Cyanide will stun Moloch and burn only 10% of it's hp, so you'll have to finish Moloch using weapons. It will take a while to stun Moloch. On other hand Radiotoxin is able to kill Moloch but will not stun it. In both cases Moloch will ignore players.
Molochs are sometimes found instead of an artifact at the end of salvage missions in Mission Mode or Campaign, as they emit the same kind of infrasonic signals. Killing the misleading creature will still be considered a success.
Moloch Babies will emit a very loud noise when hurt, calling for their mother to defend them.
Damage Values
Item |
Target Type |
Afflictions on Hit |
Structure Damage |
Attack Duration |
Cooldown |
---|---|---|---|---|---|
Core |
Any |
Bite Wounds 50 Stun 2.5 sec Explosion (black): range 2000, EMP 1, Stun 2 sec |
40 (regular) 65 (boss) 25 (black) |
0.25 sec |
12 sec |
Tentacles |
Any |
Bite Wounds 10 Stun 1 sec |
5 (regular & black) 15 (boss) |
0.25 sec |
5 sec |
Defense wise, all Molochs have, on top of the raw damage reduction provided by their armor, some bleeding resistance.
Shell: Armor 90%, immune to Bleeding
Error creating thumbnail: File missing Skirt: Armor 90%, Bleeding Resistance 80%
Tentacles: Armor 75%, Bleeding Resistance 50%
Core: Damage and Bleeding x2
Trivia
- Before version 0.3.2.0, Molochs were unable to damage players, but tried to regardless. This resulted in the popularity of a 'rush' strategy to deal with them: divers would swim to the Moloch and strike it with the least efficient weapon, distracting the creature from the comparatively vulnerable submarine and slowly wearing out the monster. The issue was fixed in 0.3.2.0, and the strategy abandoned.
- Interestingly, the Moloch's code doesn't include direct damage values against structures, instead transferring kinetic energies to yield the same result and create hull breaches.
- Molochs bear a resemblance to the extinct Dollocaris as it has a similar body plan, and may have been based on them.
- Black Molochs when nearby the sub cause the navigation terminal to display heat as if there are volcanos attacking you
Audio
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Moloch Idle 1
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Moloch Idle 2
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Moloch Idle 3
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Moloch Idle 4
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Moloch Attack 1
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Moloch Attack 2
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Moloch Attack 3
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Moloch Attack 4
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Moloch Damage 1
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Moloch Damage 2
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Moloch Damage 3
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Moloch Damage 4
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Moloch Death 1
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Moloch Death 2
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Moloch Moving