Engines: Difference between revisions
From Official Barotrauma Wiki
(infoboxes added, connection panel added) |
(Let's just say I made this article more truthful.) |
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{{Stub}} | {{Stub}} | ||
{{Images needed}} | {{Images needed}} | ||
{{Installations infobox | {{Installations infobox | ||
| name = Engine | | name = Engine | ||
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| imagewidth = 300 | | imagewidth = 300 | ||
| powerconsumption = 2000 | | powerconsumption = 2000 | ||
| repair = mechanical | |||
| construction = 40 | |||
| repairitems = [[Welding Tool]], [[Wrench]] | |||
}} | }} | ||
{{Installations infobox | {{Installations infobox | ||
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The '''Engine''' and its lesser counterpart, the '''Shuttle Engine''', are vital installations that allow the [[submarine]] to move in water. | The '''Engine''' and its lesser counterpart, the '''Shuttle Engine''', are vital installations that allow the [[submarine]] to move in water. | ||
==Function== | ==Function== | ||
The engine can | The engine can be used by connecting <code>velocity_x_out</code> of navigation terminal with <code>set_force</code> of the engine. This includes shuttle engine as well. | ||
Larger engine can quickly become broken due to being exposed to water. A [[Jobs|Mechanic]] is a person able to fix it by using [[welding tool]] and a [[wrench]]. Lesser engine is immune to become broken by flooding. | |||
When <code>set_force</code> of engine is unwired it is possible to use plus and minus buttons on the engine's interface to set it's force manually (1% per click). | |||
==I/O Interface== | ==I/O Interface== | ||
{{Connection panel | {{Connection panel | ||
| input1 = power_in | | input1 = power_in | ||
| input1tt = Connecting a power source to this input will supply the | | input1tt = Connecting a power source to this input will supply the engine with power. | ||
| input2 = set_force | | input2 = set_force | ||
| input2tt = Sets force of Engine to the received value. | | input2tt = Sets force of Engine to the received value. | ||
}} | }} | ||
==Trivia== | |||
* It is also possible by connecting <code>velocity_y_out</code> of navigation terminal with <code>set_force</code> of the engine to steer submarine, but the force will depend on vertical placement of square on sonar, not horizontal. | |||
{{Universal nav | {{Universal nav | ||
|show-main = yes | |show-main = yes | ||
|show-Installations = yes | |show-Installations = yes | ||
}} | }} |
Revision as of 21:21, 27 August 2018
Template:Stub Template:Images needed
Engine | ||||||||
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Statistics* | ||||||||
Power Consumption | 2000 kW | |||||||
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Shuttle Engine | ||||||||
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Statistics* | ||||||||
Power Consumption | 500 kW | |||||||
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The Engine and its lesser counterpart, the Shuttle Engine, are vital installations that allow the submarine to move in water.
Function
The engine can be used by connecting velocity_x_out
of navigation terminal with set_force
of the engine. This includes shuttle engine as well.
Larger engine can quickly become broken due to being exposed to water. A Mechanic is a person able to fix it by using welding tool and a wrench. Lesser engine is immune to become broken by flooding.
When set_force
of engine is unwired it is possible to use plus and minus buttons on the engine's interface to set it's force manually (1% per click).
I/O Interface
Connection Panel for Engines Hover over pins to see their descriptions. | ||||||||||||||
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Requires: Screwdriver |
Trivia
- It is also possible by connecting
velocity_y_out
of navigation terminal withset_force
of the engine to steer submarine, but the force will depend on vertical placement of square on sonar, not horizontal.