Chemicals: Difference between revisions
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BTGamepedia>Tripledf (Removed some chemicals as steam version no longer has them on, can later be added to a "legacy" section of the wiki if that is ever made, will make edits to add and remove effects as I find/test them) |
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| align="left" | [[File:Bandage.png]] '''''Bandage''''' | | align="left" | [[File:Bandage.png]] '''''Bandage''''' | ||
| align="left" | Reduces bleeding | | align="left" | Reduces bleeding | ||
| align="center" | | | align="center" | 1 | ||
| align="center" | 0.1 | | align="center" | 0.1 | ||
| align="center" | 5 | | align="center" | 5 | ||
| align="left" | Not actually a chemical. Heals | | align="left" | Not actually a chemical. Heals for the amount of damage on that limb taken away. For example if a limb has 40 burn damage, it'll heal for 40. | ||
|- | |- | ||
| align="left" | [[File:Stabiliozine.png]] '''''Stabilozine''''' | | align="left" | [[File:Stabiliozine.png]] '''''Stabilozine''''' | ||
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| align="left" | [[File:Chlorine.png]] '''''Chlorine''''' | | align="left" | [[File:Chlorine.png]] '''''Chlorine''''' | ||
| align="left" | Deals health damage | | align="left" | Deals health damage | ||
| align="center" | | | align="center" | 2 | ||
| align="center" | 0 | | align="center" | 0 | ||
| align="center" | | | align="center" | 0 | ||
| align="left" | Does literally nothing to the person, but can still be used on a person none the less | |||
|- | |- | ||
| align="left" | [[File:Ethanol.png]] '''''Ethanol''''' | | align="left" | [[File:Ethanol.png]] '''''Ethanol''''' | ||
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| align="center" | 0.8 | | align="center" | 0.8 | ||
| align="center" | 20 | | align="center" | 20 | ||
|- | |- | ||
| align="left" | [[File:Chloral Hydrate.png]] '''''Chloral Hydrate''''' | | align="left" | [[File:Chloral Hydrate.png]] '''''Chloral Hydrate''''' | ||
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| align="center" | 5 | | align="center" | 5 | ||
| align="center" | 10 (Stun time) | | align="center" | 10 (Stun time) | ||
|- | |- | ||
| align="left" | [[File:Sulphuric acid.png]] '''''Sulphuric Acid''''' | | align="left" | [[File:Sulphuric acid.png]] '''''Sulphuric Acid''''' | ||
| align="left" | Deals | | align="left" | Deals burn damage | ||
| align="center" | 4 | | align="center" | 4 | ||
| align="center" | 1 | | align="center" | 1 | ||
| align="center" | 60 | | align="center" | 60 | ||
|- | |- | ||
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| align="center" | 10 | | align="center" | 10 | ||
| align="center" | 60 | | align="center" | 60 | ||
|- | |- | ||
| align="left" | [[File:Flash Powder.png]] '''''Flash Powder''''' | | align="left" | [[File:Flash Powder.png]] '''''Flash Powder''''' | ||
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| align="left" | [[File:Calyxanide.png]] '''''Calyxanide''''' | | align="left" | [[File:Calyxanide.png]] '''''Calyxanide''''' | ||
| align="left" | Cures the player of Husk infection, assuming they're not already too infected, in which case will deal damage to them. Deals damage to [[Husk]]s | | align="left" | Cures the player of Husk infection, assuming they're not already too infected, in which case will deal damage to them. Deals damage to [[Husk]]s | ||
| align="center" | | | align="center" | 2 | ||
| align="center" | | | align="center" | 4 (On Husk) | ||
3 (On Heavily Infected Player) | 3 (On Heavily Infected Player) | ||
| align="center" | | | align="center" | -40% from the husk infection (Curing infected) | ||
10 (On Husk & Heavily Infected Player) | 10 (On Husk & Heavily Infected Player) | ||
|- | |- | ||
| align="left" | [[File:Morbusanide.png]] '''''Morbusanide''''' | | align="left" | [[File:Morbusanide.png]] '''''Morbusanide''''' | ||
| align="left" | | | align="left" | Heals and cancels Morbusine damage | ||
| align="center" | | | align="center" | 2 | ||
| align="center" | 0.1 | | align="center" | 0.1 | ||
|- | |- | ||
| align="left" | [[File:Liquid Oxygenite.png]] '''''Liquid Oxygenite''''' | | align="left" | [[File:Liquid Oxygenite.png]] '''''Liquid Oxygenite''''' | ||
| align="left" | Replenishes oxygen at the cost of health | | align="left" | Replenishes oxygen at the cost of health | ||
| align="center" | | | align="center" | 2 | ||
| align="center" | 0. | | align="center" | 0.5 (Internal Damage) -1.65 (Oxygen) | ||
| align="center" | 60 | | align="center" | 60 | ||
|explodes when dropped from high altitude | |explodes when dropped from high altitude |
Revision as of 23:40, 22 July 2019
Chemicals
Chemicals come in all shapes and forms in-game, from deadly poisons to stimulants. Most chemicals are made via the Medical Fabricator, although some can be obtained via deconstructing artifacts.
List of Chemicals
Chemical | Effect | Uses | Amount | Duration (Seconds) | Notes |
---|---|---|---|---|---|
Bandage | Reduces bleeding | 1 | 0.1 | 5 | Not actually a chemical. Heals for the amount of damage on that limb taken away. For example if a limb has 40 burn damage, it'll heal for 40. |
File:Stabiliozine.png Stabilozine | Heals health and oxygen damage | 4 | 0.3(same value for both type of damages) | 10 | |
Chlorine | Deals health damage | 2 | 0 | 0 | Does literally nothing to the person, but can still be used on a person none the less |
Ethanol | Intoxicates the player, slowing their movement | 4 | 0.8 | 20 | |
Chloral Hydrate | Deals health damage and stuns | 4 | 5 | 10 (Stun time) | |
File:Sulphuric acid.png Sulphuric Acid | Deals burn damage | 4 | 1 | 60 | |
Hyperzine | Multiplies speed | 4 | 1.5 | 60 | |
Morbusine | Deals health damage | 4 | 10 | 60 | |
Flash Powder | Highly flammable | Not actually a chemical. Explodes when fired from a syringe gun (Has to hit a wall or it wont explode). | |||
Velonaceps Calyx Eggs | Infects the player with an early stage of the Husk parasite | 4 | |||
Calyxanide | Cures the player of Husk infection, assuming they're not already too infected, in which case will deal damage to them. Deals damage to Husks | 2 | 4 (On Husk)
3 (On Heavily Infected Player) |
-40% from the husk infection (Curing infected)
10 (On Husk & Heavily Infected Player) | |
File:Morbusanide.png Morbusanide | Heals and cancels Morbusine damage | 2 | 0.1 | ||
Liquid Oxygenite | Replenishes oxygen at the cost of health | 2 | 0.5 (Internal Damage) -1.65 (Oxygen) | 60 | explodes when dropped from high altitude |
Sufforin | Deals delayed health & oxygen damage | 4 | 5.0 (Oxygen)
0.5 (Health) |
20 (Delay)
60 (Duration) |
|
Nitroglycerin | Highly explosive | 4 | 300 (Health)
400 (Structure) |